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#1201 Odb718

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Posted 10 December 2004 - 06:47 AM

QUOTE (gasclown @ Dec 9 2004, 06:18 AM)
i know this has gotta be really simple but i cant work out how to 'join' the objects without seeing a seam blink.gif  anyone know? - im using max 7

UUuuuhhh, I know how in Lightwave...
Try moving some points around till you smooth it out.

ok let me try to describe what Id do in light wave. Highlight the center ring of points and bust out a scale/size type of tool. shink the ring from the center untill it looks smooth.

Another way would be to delete the two rings of pollygons around the seam. then highlight the two rings of points and shrink them on the Y axis to 0%... pulling them together on the Y axis. merge the points and it should be fine.

BUT if those two ways dont work.
Like above delete the two rings around the seam. then copy either side's inside ring of points. Move the unattached points to the Y axis and hand make the pollygons.

^^^ If that way still doesnt work, then that's just one more reason for me to say 3DS max sucks. tongue.gif

By the way to fix that prob in light wave would be tab, ctrl+d. wink.gif
Basically what PID would do.

Edited by Odb718, 10 December 2004 - 06:48 AM.


#1202 gasclown

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Posted 10 December 2004 - 02:15 PM

cheers guys - yep in max its attatch and weld wink.gif

here's the horse fully flogged:

blue,green,orange,yellow,pink purple,red,silver.

bring on uix i say beerchug.gif

#1203 gasclown

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Posted 11 December 2004 - 03:13 AM

they^ all look like this (accept different tongue.gif ):

user posted image

user posted image

user posted image

#1204 gasclown

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Posted 12 December 2004 - 02:32 AM

user posted image

biggrin.gif biggrin.gif biggrin.gif biggrin.gif

#1205 SEHF

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Posted 12 December 2004 - 03:47 AM

That's awesome how you got the cellwall to have corners with a new cell wall model...

Or is that just a trick of the texture? Nah!!! Not from gasclown...

I hope!

#1206 SEHF

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Posted 12 December 2004 - 03:48 AM

By the way, what model is inside the orb?

Pic?

#1207 gasclown

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Posted 12 December 2004 - 03:57 AM

its new cellwall model - ive been trying to do this for a long time so im pretty happy thanks agian UIXtool!! beerchug.gif

and the orb model is a cube cellwall - kinda hard to get a decent screen but here the render:

user posted image

#1208 gasclown

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Posted 13 December 2004 - 01:18 AM

all your cubewall are belong to gas tongue.gif

user posted image

(Looks like i ve actually found a use for celwall shenanigans - it looks great with the cubewall wink.gif )

#1209 gasclown

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Posted 14 December 2004 - 09:32 AM

user posted image

#1210 vintster

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Posted 14 December 2004 - 08:58 PM

WHOA! Now thats HOT! Nice work gasclown! Have you tried modeling any polygon solids, a dodecahedron would look cool!

Edited by vintster, 14 December 2004 - 08:58 PM.


#1211 gasclown

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Posted 14 December 2004 - 09:47 PM

hi, yeh ive tried all the appropriate primitives and a few others ;/ and once there mapped and put it into the dash most of em look shitty. with the cellwall, in my opinion, less is definately more.

problem with the dodech is that once tiled in dash you can barely see the sides.

oh, and vinster, ive borrowed and barstardized on some of yr old bg code for my skins so beerchug.gif to you!

gas biggrin.gif

#1212 la7eralus

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Posted 15 December 2004 - 12:06 PM

Ok, got the orb ring workin in the hard drive menu...however im haveing a hard time getting it centered appropriately behind the orb.

Heres my code from default2.xap - Music_PlayEdit2.xip
CODE
DEF podsupport_ring Transform
{
    children
    [
 Shape
 {
                       appearance Appearance
                       {
                           material MaxMaterial
                           {
                               //name "EggGlowPulse"
   //name "MenuCell"
   //name "Black80"
   name "ReflectSurface"    
                           }
                           texture ImageTexture
      {
                               //alpha true
   url "blusteel.xbx"
   //url "steel.xbx"
                           }
                       }
     geometry DEF podsupport_ring-FACES Mesh { URL "podsupport_ring-FACES.xm" }
     //geometry DEF podsupport_ring-FACES Mesh { URL "MU_L3_podsupport_04-FACES.xm" }
 }
    ]
           rotation -0.075560 0.704300 0.705900 -2.989000
           scale 0.074700 0.074700 0.074700
   scaleOrientation 0.000000 0.000000 0.000000 0.000000
           //translation 1.0 1.5 0.0
   translation 1.372000025 1.378250025 0.0
}


And of course, the screenie:
user posted image

Any help is, as always, greatly appreciated smile.gif

#1213 gasclown

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Posted 15 December 2004 - 09:42 PM

hey la7, Have you tried it by commenting out the rotation values?

also a good trick when yr having trouble positioning something is to zero out its axis position in a 3d prog then convert back to xm and drop it in. a lot of the dash elements are off centre and centring will make yr job easier wink.gif

good luck

#1214 la7eralus

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Posted 15 December 2004 - 10:14 PM

thx, i talked to acid in the channel LATE last night and he reccommended the same thing, so i tried it out and this was the result:

user posted image
and
user posted image

#1215 SEHF

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Posted 16 December 2004 - 01:47 AM

Nice Dash! Some french dude posted another sick mod of THC, eventhough it could be illegal, but damn its nice!!!




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