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#1216 vintster

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Posted 22 December 2004 - 07:49 AM

QUOTE(gasclown @ Dec 14 2004, 03:50 PM)
hi, yeh ive tried all the appropriate primitives and a few others ;/ and once there mapped and put it into the dash most of em look shitty. with the cellwall, in my opinion, less is definately more. 

problem with the dodech is that once tiled in dash you can barely see the sides.

oh, and vinster, ive borrowed and barstardized on some of yr old bg code  for my skins so  beerchug.gif    to you!

gas biggrin.gif

 




Yeah, I bet anything much more spherical than a box tongue.gif would lose its definition since you really only looking at a small portion of the entire model.

And glad to hear someone is making some use out of those old code snippets. I haven't really modified any code since JB announced XDN before UIX. Got kinda burned out and just wanted to play some games for a while. Once UIX comes out, I might try my hand at it again.

Anyways, keep up the awesome work!

#1217 dcdrummerkid09

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Posted 07 January 2005 - 01:00 AM

how do you get the skin things to your xbox from you computer after you download the to the comp and how to you take the outside plastic skin thing off of it?? dry.gif dry.gif dry.gif

#1218 Japawaiian

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Posted 03 February 2005 - 01:46 PM

I have a Normal X-box Dashboard skin i want to put on my xbox, how do i do that???

#1219 gasclown

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Posted 03 February 2005 - 03:23 PM

ok - drummerkid - you posted quite some time ago - hopefully by now youve figured out some of the basics - hehe.

Japawaiian - get UIX - problem solved. for help pm drummerkid tongue.gif

Edited by gasclown, 03 February 2005 - 03:25 PM.


#1220 SOLO-X

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Posted 22 February 2005 - 06:19 PM

Where can I get these skins? I've been to allxboxskins and there are only a few. Will the lite ones work with the original THC dash?

#1221 la7eralus

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Posted 23 February 2005 - 12:01 AM

If your talking about the screens for my dash, its alot more than a skin. You would need the multiple xips making up the interface.

Edited by la7eralus, 23 February 2005 - 12:01 AM.


#1222 SOLO-X

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Posted 23 February 2005 - 06:33 PM

OK, Let me rephrase that "Where can I get the files at so I can inject them and have the newly skinned dashboards?"

#1223 la7eralus

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Posted 24 February 2005 - 03:11 AM

QUOTE(SOLO-X @ Feb 23 2005, 05:39 PM)
OK, Let me rephrase that "Where can I get the files at so I can inject them and have the newly skinned dashboards?"

 




By im'ing me on aim or msn or irc by the name i currently use.

#1224 MoniXnoob

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Posted 15 June 2005 - 10:49 PM

sry i didnt specify the cool honey comb looking 1

QUOTE(gasclown @ Dec 8 2004, 12:58 AM)
ok, been getting a few pms bout this so here you go:

grab this:  the .xm

then paste this:
CODE

DEF MU_L3_musicpod2 Transform
{
       children
       [
           Spinner
           {
               rpm 10
 axis 6 6 6
               children
               [
                   Shape
                   {
                      /* appearance Appearance
                       {
                           material MaxMaterial
                           {
                               name "ReflectSurface"
   }
   texture ImageTexture { url "texture.xbx" }
                               } */
   appearance Appearance
                       {
                           material MaxMaterial
                               {
                                   name "EggGlowPulse"
                               }
                                                             
                           }
                       geometry Mesh { url "gasorb.xm" }
  }
               ]
           }

       ]
   rotation -0.993700 -0.088440 0.068970 -1.576000
   //scale 0.780000 0.780000 0.780000
   scale 0.0058 0.0058 0.0058
   scaleOrientation 0.000000 0.000000 0.000000 0.000000
   translation -46.880001 55.130001 -205.000000
}

above "DEF MU_L3_musicpod Transform" in musicplayedit.xip/default2.xap:

then comment out this whole section (or delete it) like this:

CODE

/*
DEF MU_L3_musicpod Transform
{
       children
       [
           Spinner
           {
               rpm 7.75
 axis 0 2 2
               children
               [
                   Shape
                   {
                       appearance Appearance
                       {
                           material MaxMaterial
                           {
                               name "InnerWall_01"
                           }
                           texture ImageTexture
                           {
                               alpha true
                               url "Morbcellwall.bmp"
                           }
                       }
                       geometry Mesh { url "MOrbCell-FACES.xm" }
                   }
               ]
           }
          Spinner
           {
               rpm 7.75
 axis 2 2 0
               children
               [
                   Shape
                   {
                       appearance Appearance
                       {
                           material MaxMaterial
                           {
                               name "InnerWall_01"
                           }
                           texture ImageTexture
                           {
                               alpha true
                               url "Morbcellwall.bmp"
                           }
                       }
                       geometry Mesh { url "MOrbCell-FACES.xm" }
                   }
               ]
           }
           Spinner
           {
               rpm 7.75
 axis 2 0 2
               children
               [
                   Shape
                   {
                       appearance Appearance
                       {
                           material MaxMaterial
                           {
                               name "InnerWall_01"
                           }
                           texture ImageTexture
                           {
                               alpha true
                               url "Morbcellwall.bmp"
                           }
                       }
                       geometry Mesh { url "MOrbCell-FACES.xm" }
                   }
               ]
           }

           Waver
           {
               rpm 7.75
 //axis 0 2 0
               children
               [
                   Shape
                   {
                       appearance Appearance
                       {
                           material MaxMaterial
                           {
                               name "InnerWall_01"
                           }
                           texture ImageTexture
                           {
                               alpha true
                               url "Morbcellwall.bmp"
                           }
                       }
                       geometry Mesh { url "MOrbCell-FACES.xm" }
                   }
               ]
           }
       ]
   rotation -0.993700 -0.088440 0.068970 -1.576000
   scale 0.780000 0.780000 0.780000
   scaleOrientation 0.000000 0.000000 0.000000 0.000000
   translation -46.880001 55.130001 -205.000000
} */
/*
       DEF MU_L3_musicpod Transform
       {
           children
           [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                           name "GameEgg"
                       }
                   }
                   geometry Sphere
                   {
                       radius 5.786000
                   }
               }
           ]
           rotation -1.000000 0.000000 0.000000 -1.571000
           scale 0.124700 0.124700 0.124700
           translation -46.880001 55.130001 -205.000000
       }
*/


and insert gasorb.xm from the dl - voila!!
looks like this:
user posted image

 




#1225 gasclown

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Posted 04 October 2005 - 11:38 PM

hehe, been a lotta braincells since i did anything with lite but customed this for a mate who seemingly has a lot of trouble refreshing menus in UIX lol. Its pm3 (sorta) for lite. has switchable bg's including the actual pm3 bg and etc and blah blah. no dl for this, if you really want it hit me up in the chan. Thanks to merde whose xbx's i robbed and choke who made the original image files.

user posted image

user posted image

#1226 flavor

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Posted 26 May 2007 - 08:46 PM

Anyone still active with thclite skinning? smile.gif
I'm using a nice combination from parts of my skins and some parts from gasclown for almost two years now.
But there's a nice ASE exporter for Maya around that does not mess up the models so much...maybe I'll give it a try.
So If you use Maya you might want to try that out.

http://www.highend3d...xport/3721.html

#1227 flavor

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Posted 09 July 2007 - 12:03 AM

Huumm guess you're all happy with your crappy 360's flash dashboard thingy with halo2 skin.sad.gifbiggrin.gif




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