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> Uimusic.wmapack, how to make the hex gibberish into the music :)
Mctwist03
post Feb 14 2007, 01:27 PM
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Okay, reading off a REALLY, REALLY old post here, I found out that the .Wmapack I got from Forza can be made into useable .wma files. Here's the deal: I really like Forza's menu music, title music etc, but the only songs included in the soundtrack are those that are played while you are racing. These songs are good, but I want the UI ones more, because I like them better. I opened up the .wmapack with Hex Workshop. I found the 3026 pattern that starts the file, I copied and pasted till the next one, saved as, renamed to w.am, but I only got 1 second of the song. How do I get all of it?!

Thanks in advance.
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Mctwist03
post Mar 1 2007, 11:44 PM
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Come on is anyone even alive around here anymore? It's been 2 weeks and not a single reply.... grr.gif
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ekszbox
post Mar 13 2007, 04:08 PM
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You could

* Learn computer programming then write an app which can extract the audio from the format.

* Send me a couple of the files for me to add support for the format in this:

http://forums.xbox-scene.com/index.php?showtopic=591713



KM
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happykillmore
post Mar 23 2007, 07:37 PM
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oooo, I'll take a look at it but this will be another big challenge for me. Audio will be hard for me.

EDIT: REALLY HARD, actually.

This post has been edited by happykillmore: Mar 23 2007, 07:37 PM
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ekszbox
post Apr 3 2007, 02:00 AM
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Added support for this format in EkszBox-ABX v1.6 Beta.
Watch out for the release version.
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ekszbox
post Apr 3 2007, 09:06 PM
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EkszBox-ABX V 1.6 Beta: http://www.sendspace.com/file/c138lf
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