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> Graw Anyone Else Have The Blue Line Hud Cut Off On Your Tv?, in 1080 top, bottom, left, and right are all cut off.
sn4k13s
post Mar 10 2006, 04:06 PM
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QUOTE(ILLusions0fGrander @ Mar 9 2006, 06:44 PM) *

IPB Image
how its supposed to look:

IPB Image


Shesh... Some people will find anything to complain about.
The image you posted of how its supposed to look is obviously of the game at an earlier build, some of the hud indicators like your health are different. Maybe at one point it looked like that, then they decided that there is no point in having the whole outline of the goggles displayed on screen so they pushed the outline further out of the screen so it is less distracting. Notice the spacing difference between the 2 pictures you posted between the bottom of the health indicator and the bottom outline of the goggles. It is obvious that the hud was moved further to the outside of the screen.
Ubisoft cant accomodate every tv in the world with all the differing amounts of overscan. The goggle outline is not important and who cares if some people can see the edges of the outline because their tv shows more. They now have less important detail on their screen because more is squeezed on there.
My 60" Sony Grand Wega LCD HDTV looks like your tv's image and i prefer it that way. There is more screen area given to the stuff that matters most, not the goggle outline.

Of course i could be wrong...
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krims0n
post Mar 10 2006, 07:37 PM
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Given that TV's will have differing amounts of overscan, they had two choices. Place the goggle lines towards the outside such they go outside the displayable area on some tv's, or place the goggle lines in a bit such that they are intrusive to the picture on those with properly calibrated displays. Obviously having them on the outside is the more desirable issue to deal with.
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ILLusions0fGrander
post Mar 10 2006, 08:03 PM
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QUOTE(sn4k13s @ Mar 10 2006, 10:13 AM) *

Shesh... Some people will find anything to complain about.


anything huh? a 1500 dollar TV not displaying correctly in my book is worth POSTING about... whos complaining? im just trying to find a solution.

and ive adjusted it to where im content with the image and it is supposed to display the entire hud, andif you ask me, they should have included the option to turn it off if so many sets arent displaying properly.
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spearfree
post Mar 10 2006, 11:34 PM
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I found out that if I set my screen to Weede Screen (XBOX360 settings) my "Blue Line" with be missio\ng for about 2 %, but if I set it to Normal Mode (XBOX360 settings) it will be there just fine.
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sn4k13s
post Mar 11 2006, 04:46 AM
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QUOTE(ILLusions0fGrander @ Mar 10 2006, 12:10 PM) *

anything huh? a 1500 dollar TV not displaying correctly in my book is worth POSTING about... whos complaining? im just trying to find a solution.

and ive adjusted it to where im content with the image and it is supposed to display the entire hud, andif you ask me, they should have included the option to turn it off if so many sets arent displaying properly.


it doesnt matter how expensive your tv is, mine was $4000 a year ago when i bought it and it looks just like your screenshot. there is no problem, im guessing the goggle outline being cut off is by design. your not missing anything. i dont know why you would want to see the whole outline anyways.
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Legendary Badass
post Mar 11 2006, 05:25 AM
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MY $4,000 Sony TV is fantastic, but my $600 Samsung has major overscan. It can not be adjusted with the remote the way my Sony can. Can anyone tell me where I can get it calibrated and about how much it should cost. I'm getting sick of not being able to see my speedometer in racing games. grr.gif
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ILLusions0fGrander
post Mar 11 2006, 06:14 AM
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http://www.avsforum.com/avs-vb/search.php?

search for your TV model and "service menu" and you could adjust it yourself, but be prepared to also adjust geometry and convergence, a big nightmare... dont adjust anything you dont know.

otherwise, most likely a 300-400 or so dollar service call...

and "sn4k13s" i already said i got mine fixed through service menu, now im just missing a little tiny bit on the right. its not that im "missing the hud outline" its that my TV wasnt calibrated correctly.

This post has been edited by ILLusions0fGrander: Mar 11 2006, 06:15 AM
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htlover
post Mar 11 2006, 06:38 AM
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There "bug" was not making the game so it displays within 5% overscan like every other game and HD programing out there, 5% overscan is recommended any lower and you will begin to see junk on certain hd programing like the static line above the picture you'll see sometimes on LCD's but its not that big of a problem and also it introduces geometry imperfections as others have said on here which is why your tv comes with alot of overscan sense it hides the geometry problems although you will want to get it down to 5% but you'll still most likely half to fine tune your geometry, There is no such thing as perfect geometry on a CRT even after an ISF calibration although you can get it near perfect. LCD's and Plasma's have near perfect geometry so it doesn't need overscan like CRT's.
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htlover
post Mar 11 2006, 06:49 AM
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QUOTE(Legendary Badass @ Mar 10 2006, 11:32 PM) *

MY $4,000 Sony TV is fantastic, but my $600 Samsung has major overscan. It can not be adjusted with the remote the way my Sony can. Can anyone tell me where I can get it calibrated and about how much it should cost. I'm getting sick of not being able to see my speedometer in racing games. grr.gif


Is hard to say how much its going to cost sense it depends on what they do, RPTVs cost alot, like 500 - 600 or more sense they open them up while my Sony KV-30HS420 CRT costed only $175, But i'll tell you its well worth it, I'd much rather pay a little bit extra and get alot more enjoyment out of my tv then just leave it like it came from the factory and be aware that even if you do decide to do it yourself you will never get the greyscale and color decoder 100% accurate unless you have the equipment they use which is in the thousands, The guy that did mine had so much money tied up in his that he came in first to make sure i had the tv so he didn't get robbed. You can locate a calibrator at www.imagingscience.com

This post has been edited by htlover: Mar 11 2006, 06:53 AM
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unclepauly
post Mar 11 2006, 08:58 AM
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If you can get a 5-10% increase in screen real estate I don't consider that less important detail. The 360 is working it's ass off to display all those pixels on my screen and I'm not getting to see them. I calibrated mine last night and it's almost like bumping up the res on a pc game. I am now only missing about 2% of my screen(was about 9%) and everything looks sharper and not "zoomed in". I agree it's the least important part of the screen but when you calibrate it, it makes the important parts that much more clear and sharp. The way they are meant to be seen.

This post has been edited by unclepauly: Mar 11 2006, 09:01 AM
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Greenpants200
post Mar 11 2006, 06:17 PM
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So, assuming I would like to adjust this, and am willing to write down everything i change and to take the time...what do I need to adjust?
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jizmo
post Mar 11 2006, 06:44 PM
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This is why VGA input (and DVI, if it was supported) would be prefered - there's no overscan. In 2006 when we've got these pricy flat-tv's and high-quality video sources, we should demand for the pixel-perfect representation of the material, and not settle for this interpolated and cropped stuff component cables provide.

Too bad the VGA cable uses video levels, supported only by a handful of TVs, so that the colors are much less vivid on most HDTV sets. That's why I still keep on using the component cable.

It's too bad since many games look less claustrophobic with VGA wher there's no overscan and its annoying 'zoomed-in' effect.

This post has been edited by jizmo: Mar 11 2006, 06:47 PM
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esc1
post Mar 11 2006, 08:09 PM
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Tv's are not perfect. Usually you will have worse geometry on 4:3 crts without hd and less on high quality hdtv's. I thought about this probably being a problem before the game was released. I don't even see the point why ubisoft went with that hud outline. I don't see it serving any purpose. They could have just put some type of hanging hinge on the crosscom screen to show the look what they were going for and it would have eliminated fugly huds. All you can do if you have a hdtv is find the service menu code and try and tweak the overscan if its off screen.
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ILLusions0fGrander
post Mar 11 2006, 08:59 PM
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QUOTE(Greenpants200 @ Mar 11 2006, 12:24 PM) *

So, assuming I would like to adjust this, and am willing to write down everything i change and to take the time...what do I need to adjust?



for my mits...

QUOTE
OVERSCAN

MENU-0357
Scroll modes - AUDIO
Scroll items - VIDEO
Save - ENTER
Cancel - Cancel
Exit - Menu

MODE - Def Jungle
Horizontal Width - HWID
Vertical Height - VHGT

MENU-0359 for geometry SM

Misc - 6
Coarse - 5
Fine - 4

Color (RGB) - AUDIO
Item Scroll - VIDEO
Cancel- CANCEL
Save and Exit - MENU


find something similar to that for your TV
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JNasty4G63
post Mar 13 2006, 06:06 AM
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QUOTE(jizmo @ Mar 11 2006, 11:51 AM) *

This is why VGA input (and DVI, if it was supported) would be prefered - there's no overscan. In 2006 when we've got these pricy flat-tv's and high-quality video sources, we should demand for the pixel-perfect representation of the material, and not settle for this interpolated and cropped stuff component cables provide.

Its not the cables that are causing this. The reason you get overscan is from the TV itself, not the cables or source. With a DLP-RP, LCD-RP, or CRT display, the image is being projected onto the screen. Many tvs will spread that image just a bit too wide, and thus you get overscan and cropped images. Just like when you change resolutions on a PC CRT display, you have to go in and adjust the geometry to get the image scaled correctly.

But, with Plasma and LCD flat panel displays, they have no overscan because they are "fixed pixel" displays. They have a set resolution, and thus, a set number of pixels. You can send different resolution images to them, but they will just be scaled up or down to that set resolution. But, because all the pixels are viewable, you never have to worry about overscan, because there just isn't any, ever.

So, it has nothing to do with the cables, the XBox, or the game. Those are all fine. Its just that many display sets are projecting the image too big, as will happen with rear projection sets.

Hilg
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