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> Using Winhex To Change Xbox Name
ChiKoo
post Jan 2 2006, 01:39 AM
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I got WinHEX today and I do know how to use it. But, I was wondering how to add symbols to the name... I've seen people on xbc with xboxes that have like animated "Start" buttons and animated "B" buttons and stuff like that and I was wondering how they did that. Any help would be great!
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imamafackinhokie
post Jan 11 2006, 08:52 PM
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QUOTE(ChiKoo @ Jan 1 2006, 07:46 PM) *

I got WinHEX today and I do know how to use it. But, I was wondering how to add symbols to the name... I've seen people on xbc with xboxes that have like animated "Start" buttons and animated "B" buttons and stuff like that and I was wondering how they did that. Any help would be great!



http://www.xbox-scene.com/articles/change-name.php
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LostIt
post Feb 3 2006, 09:03 AM
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I noticed something that I'm not sure matters but I think it could...

Quote from http://www.xbox-scene.com/articles/change-name.php
QUOTE
5)Now you can change it to whatever you want. Being that I'm not 1337, I haven't bothered using any crazy characters so I'm not sure if their would be any problems using them. Be sure of 2 things, that you keep the SM letters in front of your xbox's name, and that you have periods (".") between each of the letters.


Notice that it says to place "." (a period) between each of the letters. That's not exactly right. The string is saved to the file in unicode (2 bytes per character.) Those periods should actually be bytes with the value of 0 (Null.) A "." (period) character has the byte value of 46 (or 2E in Hex.) Just thought it might effect something if the unicode string is written incorrectly.

Note: XBMC and UnleashX seem to write/read nickname.xbn differently. It seems UnleashX sees XBMC's entry in this file as gibbberish because UnleashX supports (and uses) unicode where XBMC does not use unicode. XBMC doesn't display anything for a Nickname if it was only set in UnleashX. I found this out by deleting this file (mine looked pretty garbled to start) and then setting it with each program one at a time and comparing the result files.

Turns out that UnleashX and XBMC will read their own respective nickname from nickname.xbn fine as long as the UnleashX nickname was set after the XBMC one. It also seems that UnleashX doesn't remove an old nickname (created in UnleashX) from this file. It just attaches the new nick to the beginning of the file (with a bit of other data) and just shoves the old nick farther into the file. Not sure if that was intentional or not. It seems to me that changing to nickname in UX enough 'could' possibly corrupt the XBMC nickname.

It would be nice to only have to set an xboxes' nick once in any program.

This post has been edited by LostIt: Feb 3 2006, 09:25 AM
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