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> Rumor: SCEI Released Rough PlayStation4 Specs?
PS3Scene
post Oct 1 2008, 03:45 AM
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Rumor: SCEI Released Rough PlayStation4 Specs?
Posted by XanTium | 30-9-2008 22:45 EST

 
From neogaf.com:
[QUOTE]
Goto Hiroshige has received PSX4 spec info from Japanese developer sources who received preliminary spec from SCEI for developer feedback(whom Goto refuses to name due to NDA).

- SCEI has sent rough PSX4 spec to 3rd party developers for feed back. Based on the description, PSX4 is a Wii-tized PSX3, no more than 2X as powerful.
- SCEI wants to beat Xbox 3 to launch. 2011 is the deadline, or sooner.
- SCEI pulled all its engineers from IBM Texas, and there is no new CELL architecture being developed. PSX4 will use same CELL architecture with improvements.
- SCEI will dump XDR and use standard JEDEC memory type(GDDR3/DDR3) for main memory.
[/QUOTE]

Full Story: neogaf.com | pc.watch.impress.co.jp[translate.google.com]




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stevenalvarado
post Oct 1 2008, 07:17 AM
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rumors, rumors, rumors...

looks like a nintendo kind of thinking ph34r.gif
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Achtung
post Oct 1 2008, 03:17 PM
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This doesn't do much for the 10 year life cycle Sony keep talking about.
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Verity
post Oct 1 2008, 03:19 PM
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Sony must still be chapped from their huge PS3 losses this generation. They're totally Wii'ing with the new design. At least they're asking for developer input this time around.

Kutaragi's wierd and exoctic internal designs make it difficult for dev houses to create content (i.e. games), and have left Sony in an awkward position this generation. PS2 was also reputed to be a giant pain in the ass to work with, but at the time it was released Sony was still riding high on PSone momentum. Microsoft has now pissed in their pool with two simpler machines catering to the actual programmers.

Some of the changes are just common sense.
- Unified, starndard memory
- Additional CPU(s) (Cell Processor is supposed to scale well)
- Ask the folks who will have to actually work with it for suggestions!!

There were rumors that PS3 was supposed to have two Cell processors, with one reserved for graphics output. It didn't work well, and they threw in the nVidia RSX at a rather late date. The backwards compatibility was also supposed to run as emulation (software). I guess Sony's mighty cell isn't all that mighty after all.

Anyway, at this stage it is really just a RFC (request for comments), nothing etched in stone. I'm curious about graphics output this time around.
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vildzek
post Oct 1 2008, 05:52 PM
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If it is true, im not buy Ps4 for sure, and xbox will beat this Wii form. I hope to be just a rumor.
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Elemino
post Oct 2 2008, 12:49 AM
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Other than the "wii" comment, is there anything here that we didn't already know? I just wonder if it's sony's turn for a RROD in their attempt to rush the ps4 to market. I have the feeling someone over there just doesn't get it. They don't need a new generation.. they need to fix their mistakes with the current one. Lower the price, get better/more exclusives, make the games very fun to play online and easier to play with friends.

Edit: And MY GOD I have never seen a system that supports so many players at one time, but has so many single player games.

This post has been edited by Elemino: Oct 2 2008, 12:51 AM
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Chancer
post Oct 2 2008, 09:02 AM
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I don't believe a word of it.
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beige
post Oct 2 2008, 10:14 AM
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They don't need a new generation which is why they're not trying that hard.
They also know that Microsoft will force their hand even if Sony isn't ready for a new generation of consoles.

By saving money on hardcore development, they should be able to splurge on RAM and storage space (hopefully RAM). Since developers aren't exactly pushing the limits of the processor, it's a better use of money than going overkill on processing power. It will make the PS4 a better multimedia device as well.

Whether that strategy proves to be successful is still up to whatever MS rolls out.


It would be hilarious if MS and Sony both made Wii-like systems. Then Nintendo stomped them both using highly scaled up versions of the technology both MS and Sony spent a fortune developing, now that they've brought production costs down.

QUOTE(Chancer @ Oct 2 2008, 04:38 AM) *

I don't believe a word of it.


Agreed, doesn't mean you can't have fun messing around with the concept, though.
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irnchriz
post Oct 2 2008, 04:24 PM
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This is more likely to be an actual hardware revision of the existing PS3 than a PS4. A possible move to dual CELL chips and dropping nVidia to scale the costs back IF the 2nd CELL can assume the roll of the nVidia GPU.
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twistedsymphony
post Oct 2 2008, 04:34 PM
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QUOTE(stevenalvarado @ Oct 1 2008, 02:53 AM) *

looks like a nintendo kind of thinking ph34r.gif


Not really...

Nintendo Innovates... they stick their neck out and make their money by being the only one who does what they do.

The one time they failed to really innovate (the Gamecube) it almost killed them which is why they came back with a vengance with the Wii.

Sony has always been and continues to be a reactionary company..

they don't innovate at all.. they just keep on doing what they've always been doing, rather than innovating they'll just borrow components from their other divisions or use ideas from their competitors that seem to be working out.

At the first sign of failure they double back into their safe zone and keep on doing what they've always been doing.


While this rumor is just a rumor it does sound like something Sony would do... only time will tell but IMO it's plausible.
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warmaster_670
post Oct 3 2008, 02:07 AM
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QUOTE(twistedsymphony @ Oct 2 2008, 12:10 PM) *


The one time they failed to really innovate (the Gamecube) it almost killed them which is why they came back with a vengance with the Wii.


ya...the SNES and N64 were so innovative.....
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Elemino
post Oct 3 2008, 05:31 AM
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QUOTE(twistedsymphony @ Oct 2 2008, 11:10 AM) *
Nintendo Innovates... they stick their neck out and make their money by being the only one who does what they do.

The one time they failed to really innovate (the Gamecube) it almost killed them which is why they came back with a vengance with the Wii.
Uhh... you forgot the N64. The hold them over til something better virtual boy pushed the enveloped... over the edge.
QUOTE(twistedsymphony @ Oct 2 2008, 11:10 AM) *
Sony has always been and continues to be a reactionary company..
This I agree with. EVERYTHING they do is a reaction to what another company has done. PC's (Dell), TV's (Samsung), Car Audio (EVERYONE), etc... they've been last to the scene a lot in the last decade or two... probably mostly because they were too busy pushing their failed formats pre blu-ray. (edit) plus they tend to dress their products up with unecessary packaging and looks and drive the price sky high so people believe it's better than everyone elses.

This post has been edited by Elemino: Oct 3 2008, 05:32 AM
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Verity
post Oct 4 2008, 04:25 AM
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QUOTE(warmaster_670 @ Oct 2 2008, 03:43 PM) *

ya...the SNES and N64 were so innovative.....


TwistedSymphony is right -- Nintendo tends to see their most success when they take chances.

SNES included a small scaler which could do those cool mode-7 texture-map rotations and perspective changes, which were pretty cool at the time. They also included extra data-lines for the cartridge port which allowed later games to include the Super-FX RISC coprocessor in select games (e.g. Star Fox, Vortex, Yoshi's Island). I'd say that was pretty innovative, and offered some distinction against the Genesis (i.e. MegaDrive).

N64 mostly innovated at the controller, with true analog 'thumbstick' and a trigger style button on every controller. (The Atari 5200 previously had tried analog sticks but they totally sucked.) Sony quickly aped them with two analog sticks jammed into their newest PS controller. Nintendo then released the rumble pak attachment for a moderate level of force feedback at consumer prices, which at the time was amazingly innovative. Too bad the expensive ROM-cartridges and nightmare programming environment sunk the N64. N64 marked the beginning of the controller-input arms race.

Virtual Boy was incredibly innovative, if headache-inducing. I actually owned one of these once upon a time. Cost contraints caused the unit to be overly bulky and the processor was rather slow. A lighter more portable unit might have has more success... who knows. An expensive failure on the market, but still a great footnote in gaming history. You can't claim Nintendo doesn't try.

GameCube was always underappreciated. Nintendo had lost a lot of developer support from high N64 cartridge costs and years of tyrannical control over third-party software releases. GameCube had a surprising amount of power for its small size, and rectified a couple of cost issues with its cute tiny optical discs and a much, much better programming framework for developers. To consumers, as Twisted points out, it seemed like the -least- innovative Nintendo console but cost controls saved Ninty's backside. Each unit sold at a (small) profit, on top of the normal software licensing fees.

Wii was a cheap upgrade of known, established hardware with a really cool input device. Hence the cliche: "It's like two Gamecubes taped together!" Which is silly because Wii is the smallest fully-functioning game console I've ever seen -- tinier than even the 'Cube itself. Nintendo also relaxed their controlling attitudes toward developers, which has brought some companies back to them but also means tons of shovelware.

If I were to try and describe Nintendo, I'd say they try to offer -value- and innovation. They also tend to have exceptionally high quality. Nintendo has always been very price sensitive (N64 lesson learned!), and ultimately it has helped them survive while competitors stumble and die off.

Sony was innovative with the original Playstation. They carried momentum with the awkward PS2, which still allowed developers to escape Nintendo's brutal software release tyranny. Microsoft was able to come in and woo some folks -- Xbox was more like the "me too" box, lots of port-over games, but Microsoft's excellent programming tools and straight-forward hardware were attractive. Xbox360 has secured a strong position, despite rushed problematic hardware design because it offers fairly quick game builds with good Return of Investment (ROI) for publishers. PS3 seems to be Sony's attempt to make the biggest, baddest, most-everything console at any cost which also happens to have quirky difficult hardware -- in short: Sony lost their minds!

(Disclaimer, I haved owned just about every console so I'm trying not to be too biased. Currently I have Wii and PS3 along with an original Xbox.)

This post has been edited by Verity: Oct 4 2008, 04:30 AM
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Elemino
post Oct 4 2008, 05:26 AM
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Nintendo has taken chances on every system since the SNES. It was the last typical game system they had. Each one after it was made for children with bright vivid color hardware, kid games, and a serious lack of hard core games (not to mention functionality such as dvd/cd play).

I too have owned most of those systems, several for short periods of time. I realized with a few of them they were doomed from the begining and I decided to get rid of them while I could.

I'm sorry, but the N64 was a joke from the begining (to me). (I only owned it because I was obsessed with Castelvania games at the time... which is the reason I owned a Genesis.) It seemed dumbed down like their research told them the SNES had too many buttons or people couldn't understand the letters. IMO the SNES had the best controller, by far, at the time. The rumble pack wasn't their innovation. It was in PC controllers long before they had it... which is why Sony and MS were both in court.

The virtual boy was an awesome game system... however I couldn't for the life of me figure out how it was supposed to be portable. I think I still have this system, however I only owned two games for it. It would have been really nice had they figured out how to make the display in colors other than red and black.

The gamecube was underappreciated because the system was a more powerful N64 with discs. It still didn't play cd's or dvd's and it's ONE BIG BUTTON controller gave the feeling it was for special needs or extremely young children. The Atari 2600 one button controller seemed more adult than the colorful gamecube controller.

Sony WAS innovative with the PSX... It was a VERY STUPID mistake for Nintendo to abandon the system... but like I said they don't like the idea of a standard game system. The controllers were probably too adult for them. So when Nintendo decided to pull the plug on the system, they should have taken the design concept with them because Sony KILLED them with it.

I never owned the PSX or wii, but I have owned the other systems.

This post has been edited by Elemino: Oct 4 2008, 05:31 AM
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chorizo1
post Oct 4 2008, 06:43 AM
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Nintendo Innovates, PERIOD.

NES: light gun, ROB, track pad, etc.

SNES: light bazooka thing, mario paint, etc.

If it wasn't for Nintendo testing "controller type things" you might not be rocking w/ guitar hero, rockband, etc.

Like it or Not, this company doesn't mind taking risks if it involves getting their core audience what it wants. Just look at their success. They aren't #1 for nothing.

As for this being PS4 specs, I doubt it.

This post has been edited by chorizo1: Oct 4 2008, 09:12 AM
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