What Is A Good Upload Speed, Hosting Games |
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| deacon187 |
Jul 30 2005, 05:12 AM
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X-S Freak
    
Group: XS-BANNED
Posts: 1524
Joined: 10-December 03
Member No.: 80751
Xbox Version: v1.4
360 version: v1 (xenon)

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call your isp and ask them what they think you would reach with your distance from the main service they provide
i dont think more memory in your pc would boost your net connection, it might load pages faster at that same speed since your pc uses the extras memory but i dont think it will increase your bandwith, what OS are you running cause if your using winxp you should up your memory regardless, but i really dont think more ram will boost your net connection speed
is that a wireless router that you have, maybe borrow a friends wired router and see if that makes a difference as that could affect your bandwith
ive got a site for our clan running off my pc with a web server, use the net, play on live,stream music off my server and listen to winamp net radio all at the same time and dont have any trouble hosting with my connection
the router could be the culprit, i had some efficient network router/modem combo from my isp, i got ftp speeds in the 800's,(really sucked, took 2 hours to transfer just one 3-4 gig game back and forth to my xbox) fucked up the router settings and couldnt log into it anymore and also locked my isp out of it,i couldnt get online at all and the isp couldnt figure it out so they sent me a new modem, i told them i had my own router and didnt want another router/modem combo since it was 100.00 cheater for just a modem and with my linksys router(not sure on the model, no light right not to check it out) but my ftp upted to 5-9000 lol, so try messing with your router settings to an extent, if you dont what it is dont touch it as you may lock yourself out as i did
ps i am not responsible if you mess with your router setting and fuck things up so dont blame me
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| porsche6714 |
Sep 10 2005, 02:14 AM
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X-S Senior Member
 
Group: Members
Posts: 216
Joined: 20-November 04
Member No.: 168842
Xbox Version: v1.0

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QUOTE if you have 488 u can host round 6 players ye if u know some1 else with roughly same connection then you can both host together by setting both your status's to hosting an you can get a lot more players in your server Has anyone else herd of this where you can combine bandwith by having two people host. I have seen it sometimes in the private areans you see two people with host next to their name. I doubt it though it seems unlikley. If anyone knows something about this please post thanks 
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| DOS4GW |
Sep 11 2005, 11:59 PM
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The XLink Fraggle
    
Group: Moderator
Posts: 1432
Joined: 1-May 04
From: #XLink @ Efnet
Member No.: 117585
Xbox Version: v1.1

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As long as your ISP approves the DSL/cable modem/router you use you do not need a new one.
You should be able to log in to it and check what connection it is set at, both up and down. If it isn't the same as your subscription you could simply try to reboot the unit.
Your upload speed has very little to do with how much ram your computer has. If your modem/router is configured correctly for your subscription it is more common that speed issues are results of spy and/or adware.
How big game you can host differes from game to game based upon how much data each game generates.
You can calculate how big game you can host by using this formula:
Formula when hosting:
Bandwidth upload: Users x kb x (users - 1*)
Scenario: Hosting a low bandwidth (2kb) requiring game with 5 users.
Upload: 5 Users x 2 kb x (5 users - 1*) = 40 kb.
Why?
User 1 = Data from 2, 3, 4, 5 = 8 kb. User 2 = Data from 1, 3, 4, 5 = 8 kb. User 3 = Data from 1, 2, 4, 5 = 8 kb. User 4 = Data from 1, 2, 3, 5 = 8 kb. User 5 = Data from 1, 2, 3, 4 = 8 kb.
8 kb x 5 = 40 kb.
*You don't upload the data from an user back to himself.
However I might add that this is theoretical and slightly inaccurate because you don't send the data from each user in single packets. You bake them together and send one larger packet at a time. This way you save time and size due to less headers and handshakes.
This is why one laggy user can ruin a whole game, because he will delay all the data when the host is awaiting his data.
Download is simply (users - 1**) x kb
As (5 Users - 1**) x 2 kb = 10 kb.
**You don't download your own data.
This post has been edited by DOS4GW: Sep 12 2005, 12:15 AM
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