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> Need A Little Help (again), Orb materials
DJ KooPee
post Jun 17 2005, 07:03 PM
Post #1


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Member No.: 189399
Xbox Version: v1.0
360 version: v1 (xenon)



So i've been playing & i've almost got my UIX dashboard exactly how I want it...

We have this:
user posted image

With this code:
CODE
DEF Stock_Orb Transform
 {
 children
  [
  Transform
   {
   rotation 0 0 0 0
   translation -2 -0.3 0
   scale 0.0030 0.0030 0.0030
   children
    [
    DEF consoleMat Transform
     {
     rotation -0.013930 -0.925800 -0.377700 -3.633000
     children
      [
      Shape
       {
       appearance Appearance
        {
        material MaxMaterial
         {
         name "FlatSurfaces"
         }
        }
       geometry DEF console-FACES Mesh { url "console-FACES.xm" }
       }
      ]
     }
    DEF consoleGlow Transform
     {
     rotation -0.013930 -0.925800 -0.377700 -3.633000            
     children
      [
      Shape
       {
       appearance Appearance
        {
        material MaxMaterial
         {
         name "MenuCell"          
         }
        }
       geometry USE console-FACES
       }
      ]
     }
  ]
 }
]
rotation 0 0 0 0
scale 33 33 33
scaleOrientation 0.036530 0.975200 0.218400 -0.396500
translation 2.720001 -3.680000 29.980000
}


Now I want the xbox more solid, any1 suggest a better material?

I've tried trial & error & I don't appearr to be getting anywhere!

What I'd really like is it to look like my XBOX - Crystal with the interior shilding painted black. Is there anyway to achieve this?

Would also like to say a big thanx (beerchug.gif) to:
gasclown for hooking me up with advice and the HDD meshes
&
mrmodem for the info panel & clock code
&
MerDeNoms for the project mayhem skin
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gasclown
post Jun 17 2005, 09:48 PM
Post #2


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360 version: unknown



you could try texturing it - for a shiny look try something like this:

CODE

appearance Appearance
       {
        material MaxMaterial
        {
         name "ReflectSurface"
        }
        texture ImageTexture { url "texture.xbx" }
        }
       geometry Mesh { url "xbox.xm" }
      }
     ]


for a more solid look try something like this:

CODE

appearance Appearance
                {
                 material MaxMaterial
                 {
                  name ""
                 }
                 texture ImageTexture
                 {
                  url "yourmap.xbx"
                 }
                }
                geometry Mesh { url "xbox.xm" }
               }
              ]
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DJ KooPee
post Jun 23 2005, 11:52 PM
Post #3


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360 version: v1 (xenon)



I think i'm almost there...

Been playing (again), i've got:
user posted image

CODE
//Stock orb - XBOX

 DEF Stock_Orb Transform
 {
 children
  [
  Transform
   {
   rotation 0 0 0 0
   translation -2 -0.3 0
   scale 0.0030 0.0030 0.0030
   children
    [
    DEF consoleMat Transform
     {
     rotation -0.013930 -0.925800 -0.377700 -3.633000
     children
      [
      Shape
       {
       appearance Appearance
        {
        material MaxMaterial
         {
         name "MenuCell"
         //name "PanelBacking_01"
         //name "Metal_Chrome"
         //name "ReflectSurface"
         //name "FlatSurfaces"
         }
        //texture ImageTexture { url "orbcellwall.xbx" }
        }
       geometry DEF console-FACES Mesh { url "console-FACES.xm" }
       }
      ]
     }
    ]
   }
  ]
 rotation 0 0 0 0
 scale 33 33 33
 scaleOrientation 0.036530 0.975200 0.218400 -0.396500
 translation 2.720001 -3.680000 29.980000
 }

 DEF Stock_Orb Transform
 {
 children
  [
  Transform
   {
   rotation 0 0 0 0
   translation -2 -0.3 0
   scale 0.0030 0.0030 0.0030
   children
    [
    DEF consoleMat Transform
     {
     rotation -0.013930 -0.925800 -0.377700 -3.633000
     children
      [
      Shape
       {
       appearance Appearance
        {
        material MaxMaterial
         {
         name "InnerWall_01"
         //name "MenuCell"
         //name "FlatSrfc/PodParts"
         }
        texture ImageTexture { url "orbcellwall.xbx" }
        }
       geometry DEF console-FACES Mesh { url "console-FACES.xm" }
       }
      ]
     }
    ]
   }
  ]
 rotation 0 0 0 0
 scale 33 33 33
 scaleOrientation 0.036530 0.975200 0.218400 -0.396500
 translation 2.720001 -3.680000 29.980000
 }


Any advice on what to change to pick out the detail on the XBOX???
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Odb718
post Jun 25 2005, 08:18 AM
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Do you have an orbcellwall.xbx in the skin's folder? it seems like you're missing the texture file or something.
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DJ KooPee
post Jun 25 2005, 04:51 PM
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Your right, no orbcellwall.xbx in the skin folder...

Will try one of the ones in the skin folder & post back (the pub is calling)...
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DJ KooPee
post Jun 28 2005, 04:47 PM
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OK, none of the textures in my skin folder seem to have a decent effect...

Any1 point me in the direction of a decent texture???

(Something sorta 'crystal' colour would be cool)
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gasclown
post Jun 28 2005, 10:28 PM
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some textures here
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DJ KooPee
post Jun 28 2005, 11:50 PM
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Gasclown, once again you are my UIX god...

U rule...

Have a beer on me beerchug.gif

P.S: Kewl website as well...

This post has been edited by DJ KooPee: Jun 28 2005, 11:52 PM
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