QUOTE(gcskate27 @ Feb 26 2006, 03:14 PM)
only need 3 more gaps... all in the ranch, 2 story specific... the billboard wallride one in the couch area is the only one currently giving me troubel... ive wallriden the billboard sticking out of the ground by the spinning thing every way possible but it doesn't register... hmmm
The billboard wall ride one took me forever... but it's stupid simple once you figure it out... basically you want to walride and wally off of the bill board and get as much height and distance as you possibly can. The gab seems to register based on you landing a certain distance away from the wall no that you wallied off of it.
QUOTE(gcskate27 @ Feb 26 2006, 07:32 PM)
just got all the gaps, now i need to go back and do 30 more missions in normal and all of sick... do you need to do all the bike stuff? or do they just reappear like the cash and graffiti guys(assuming these guys do)?
You DO need to do all the bike stuff, all the vendor challenges, all the graffiti challenges (there is a set number), and of course all the missions. Once after each skate ranch piece Mindy will have score challenges for you to trick off of that piece, it doesn't show up in the list of challenges but I think you need to do all of those as well (it's hard for me to know for sure because I did all of this stuff BEFORE I got all the gaps).
QUOTE(the_iLLmatic_one @ Feb 26 2006, 09:45 PM)
is this game worth it just for live? i can get for $35 but i already got it on xbox. i really enjoy this series and i would love going against people on live. also i heard the graphics suck on a hdtv display. is this true?
The graphics on an HDTV display looks worlds better then on an SDTV, it's crisp clean and the high res textures shine. I didn't play much on live (and the times I did I was playing with friends) so I can't comment but I bought the 360 version over the Xbox 1 version because it supported 720p... BTW THPS4 - THUG2 all supported 720p on the Xbox1... so I wasn't about to get a downgrade in resolution.
QUOTE(m_hael @ Feb 27 2006, 01:20 AM)
good to hear you liked it, what elements did/didn't you like... I can pass them on to the design team here.
-I liked that you went back to real looking people as opposed to the cartoony look of THUG2, I couldn't stand THUG2 just for that reason... happy you went back
-I liked that you had both story mode and classic mode, And I like that classic mode was actual classic levels
-I like and have always liked the variety of tricks and super smooth controls (while skating/biking)
-I liked the addition of the bike levels
-I liked that you got away from a lot of the non-relevant challenges. in THUG2 there was a lot of go-kart riding, tomato throwing, etc. I loathed those missions, the controls were horrid and I wasn't skating, and it just wan't fun. A good rule of thumb is more time on your board = more fun. THAW had a good mix IMO, they were there on occasion but it just just enough to keep it interesting, big thumbs up from me there.
Dislikes/Would like to see
-I would like to see MORE of the bike stuff. Either a whole alternate story mode/ classic mode or the ability to play through the story/classic modes either Skating OR Biking. (or maybe the modes are very similar and it would encourage you to play through it twice, once skating, once biking to see the subtle differences).
-MORE story mode, it seems a lot of people here really like classic mode, I like both modes but classic mode was WAY too short. I'd love to see ALL PAST TH levels in a classic mode.
-More small levels, Big levels are cool, but some of my favorite levels are the smaller ones, like the Hanger or the Warehouse, it forces you to be more creative with your lines and re-use trick objects.
-Play story mode as a female/more customization of the female character model. My GF is somewhat a fan of the past tony hawk games, but she was completely put off by the fact that she couldn't play as a female in story mode, then in custom mode she was put off by the fact that she couldn't create a character that looked anything like her, yet the options were through enough for the male that I could create one that looked just like me. One thing that particularly put her off was that she couldn't create a female character with anything less then D cups.
-Less cheesy of a story mode. While I was somewhat entertained by the story mode in THAW, THPS4 and THUG1 had the best story modes. I like THUG1 where you moved yourself up the skating food chain, it really made you hate your skating arch nemesis. THPS4 was cool because of all the pro tricks you had to perform at the end, it got you familiar with the different pro-skaters real life accomplishments and differences in styles, something you didn't get from any of the other TH games. THAW was interesting but the story wasn't believable, and it just kind of cheesy B Teen movie. It would have been ok if it was actually funny but for the most part it wasn't.
-better customization of of your character, things like clothing. If I like cargo pants (and I do) I only have 1 choice, but I have 15 or so choice of jean styles. Also beards, it'd be cool if I could mix and match different portions. so I could choose my sideburns style, then choose the mustache style, then choose the chin style. Through mixing and matching these I could have a whole lot more combinations for how to wear my facial hair and thus more customization (this idea could be applied to other things as well)
-More routes in story mode. I think something like THUG1 but make your decisions determine where the story goes. Maybe there are 20 areas and you only visit 10 of them depending on your choices, maybe there are 8 different ways for the game to end but you only see 1 based on your choices. Maybe you see or don't see certain characters based on your choices. Maybe if you do a challenge and fail it will take you down a different path then if you succeed. Maybe you can choose what your character says and how they react to the other characters and that would change some outcomes. This would add a lot more depth to the story mode as well as a whole lot more replay value... look to games like Fable and Elder Scrolls for ideas on how story branching could happen.
-And of course, higher poly models
I could keep goingThis post has been edited by twistedsymphony: Feb 27 2006, 04:15 PM