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Awesome! Another classic obscure gaming system to add to the already impressive setup on our xboxes! Now we just need someone to work on the 2 holy grails of desired retro action: Jaguar & 3do.
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QUOTE(guybird @ Jul 24 2006, 09:51 PM)
Awesome! Another classic obscure gaming system to add to the already impressive setup on our xboxes! Now we just need someone to work on the 2 holy grails of desired retro action: Jaguar & 3do.
There's not any decent open source versions of either. The jaguar that is avilable requires something like a 2.0Ghtz CPU
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Yes there is great interest in this project I'm glad your time now permits attention. To the Jaguar and 3D0 I add a reminder of the Atari 7800 and MESS's A7800 driver, for nes, as I own an XBox and am thus implacable.
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QUOTE(micbic @ Jul 25 2006, 09:45 AM)
Maybe its just people who cant read my uber special invisible text
Terms like 'lol' and 'uber' have been used too much on the internet by little kiddies. That's why their 'value' is almost nothing and people tend not to take them seriously or they just ignore them.
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QUOTE
Terms like 'lol' and 'uber' have been used too much on the internet by little kiddies. That's why their 'value' is almost nothing and people tend not to take them seriously or they just ignore them.
Oh shit, now ive gone and upset the internet cops. Ill try to use more valuable words from now officer. Geez.
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QUOTE(nes6502 @ Jul 24 2006, 01:44 AM)
That sounds great. I'd love to see a Virtual Boy emulator on the Xbox. Great work so far!
i think to be enjoyable, it would need to be rewrite/optimise, perhaps in asm for some part. I tried to skip frame, but it's still slow: the core emulation should be the more cpu consumer.
Between, do you know if there is a way to trace the CPU usage of each function in the SDK ?
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QUOTE(alg5 @ Jul 25 2006, 05:38 PM)
i think to be enjoyable, it would need to be rewrite/optimise, perhaps in asm for some part. I tried to skip frame, but it's still slow: the core emulation should be the more cpu consumer.
Between, do you know if there is a way to trace the CPU usage of each function in the SDK ?
you must compile in release way with debug info in the map file (link options) then use cpx tool (it comes with the xdk).