xbox-scene.com - your xbox news information source
Quick Links: Main Forums | Xbox360 Forums | Xbox1 Forums | PS3 Forums
Xbox-Scene Forum Help  Search Xbox-Scene Forums   Xbox-Scene Forum Members   Xbox-Scene Calendar

Giganews Usenet Offers: +1150 days binary retention, 99%+ Completion, and Unlimited Speed/Access!

360 ODD Emulators: X360 Key $99 | Wasabi360 FAT $99 | Wasabi360 Slim $99
C4E's iXtreme Burner MAX Drive: LiteOn iHAS124 DROPPED TO JUST $17


Welcome Guest ( Log In | Register )

 Forum Rules Rules
4 Pages V « < 2 3 4  
Reply to this topicStart new topic
> Adding Rev Lights And Gear Selector To Ms Wheel?, Building a F1 wheel for the 360....
mikesnowdon
post Aug 4 2012, 04:12 PM
Post #46


X-S Senior Member
**

Group: Members
Posts: 268
Joined: 6-February 09
Member No.: 404452



Hi Christian.

Thanks for your comment!

Why did you decide to stretch the motor impulses?

Cheers,
Mike.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mikesnowdon
post Aug 4 2012, 08:31 PM
Post #47


X-S Senior Member
**

Group: Members
Posts: 268
Joined: 6-February 09
Member No.: 404452



I may have found a free hack to get stronger Force Feedback!

Earlier in the thread RDC told me to have a look at the section in the 3950 datasheet regarding the SENSE resistor (Pin 7 to Ground). Initially I didn't understand what I was reading....

However I just read the article below*** and found out it is basically sets the current that the driver outputs to the motor. By removing it and connecting pin 7 directly to ground the full 2.8 amps will be available. I haven't tested this as Im worried about killing the PSU as the more current the driver produces the more the the PSU will need to deliver.

*** http://ebldc.com/?p=73

Now if Volts determine how fast the motor spins, and Current determines how much torque it can produce, then simply changing the PSU for a eg: 30/32v 5a one and bypassing the SENSE resistor the FFB should react faster and with more power.

Bare in mind if you have the V1 wheel I dont think there is a SENSE resistor (or breakout diodes on the driver output)

I'll order a new PSU asap to test this out and report back

Another thing to consider is that the driver ic will run hotter so might need extra cooling to cope. Otherwise the protection circuits will kick in and the driver will shut down.

This post has been edited by mikesnowdon: Aug 4 2012, 08:35 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
doctormord
post Aug 4 2012, 10:27 PM
Post #48


X-S Enthusiast


Group: Members
Posts: 10
Joined: 5-October 06
Member No.: 303727
Xbox Version: unk
360 version: v3.0 (falcon)



Hey mike,

the pulse needs to be stretched as the dI/dT is to low for the given original signal. Without doing this, a stronger motor wont spin. The original motor is a multipole-motor, the normal/other ones dont have that much poles.

If you rise the dV, shorter impulses will also work, but then you'll need to sense the current again to not burn the windings.

Regards, Christian
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mikesnowdon
post Aug 13 2012, 05:18 PM
Post #49


X-S Senior Member
**

Group: Members
Posts: 268
Joined: 6-February 09
Member No.: 404452



I found some more good info on the A3950 here:

http://servo.texterity.com/servo/200904/?folio=50#pg52

I just need to order some parts now and start testing things out smile.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mikesnowdon
post Aug 28 2012, 06:16 PM
Post #50


X-S Senior Member
**

Group: Members
Posts: 268
Joined: 6-February 09
Member No.: 404452



My force feedback stopped working! Wheel steers ok and everything works but theres no force feedback. There is 24v going to the motor but the motor does nothing exept make a faint whining sound. It doesn't move when power is fed to it. The wheel turns freely in one direction but there is a little 'friction in the other. When turned in the direction with the friction the whining sound stops momentarily. I think the motors gone pop.

Weird thing is I was using it last night and had no issues, then today plugged it in and this problem is there. WTF!

May just give up on this and get a Fanatec CSR......

rolleyes.gif

This post has been edited by mikesnowdon: Aug 28 2012, 06:18 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mikesnowdon
post Aug 28 2012, 06:27 PM
Post #51


X-S Senior Member
**

Group: Members
Posts: 268
Joined: 6-February 09
Member No.: 404452



Christian,

You replaced the motor in yours, do you happen to still have the original one?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
doctormord
post Oct 15 2012, 07:48 PM
Post #52


X-S Enthusiast


Group: Members
Posts: 10
Joined: 5-October 06
Member No.: 303727
Xbox Version: unk
360 version: v3.0 (falcon)



Yes, i still got mine here.

You need? huh.gif

Drop me a message.

Cheers

This post has been edited by doctormord: Oct 15 2012, 07:50 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mikesnowdon
post Jan 13 2013, 07:08 PM
Post #53


X-S Senior Member
**

Group: Members
Posts: 268
Joined: 6-February 09
Member No.: 404452



Hi all. Got a new wheel. Motor was fine on my other one so must have been something else went wrong....

So lucky for me I have a spare motor, driver, and PSU. So far I have managed to mount the second motor on the back plate. Without increasing the power driving the motors there isnt any noticeable gain on FFB strength yet. Planning to mod the old board which died (hopefully the driver is ok) so each motor has its own driver and PSU.

IPB Image

In the meantime I decided to modify my pedals slightly.....

http://www.youtube.com/watch?v=SU-S1-LDK6c

This post has been edited by mikesnowdon: Jan 13 2013, 07:13 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mikesnowdon
post Jan 19 2013, 02:50 AM
Post #54


X-S Senior Member
**

Group: Members
Posts: 268
Joined: 6-February 09
Member No.: 404452



Decided 2 motors is not the way to go. There is a thing in motors called 'cogging'. Its the resistance necessary to turn the motor spindle when its not powered. Having 2 motors doubled this cogging effect and made the wheel feel slow and sluggish and took away the subtleties of the FFB. Going to stick with a single motor and go ahead with the driver chip upgrade as mentioned above.

The pedals are working well now. Taken a lot of fiddling to get them working right but they are just about there. Next up is to build a buffered r/c filter to smooth the spiky output from the potentiometers.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post





4 Pages V « < 2 3 4
Reply to this topicStart new topic

 

Lo-Fi Version Time is now: 21st May 2013 - 07:55 PM