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> Video: Getting Started with the XNA Creators Club
jizmo
post Jan 18 2007, 11:57 AM
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QUOTE(ydgmms @ Jan 18 2007, 10:17 AM) *

Again? You say that as though I know your position. Sheesh.

Take it easy. Believe or not, you demanding XNA XBMC isn't exactly a novel idea. It's something that people who do not read previous posts about XNA suggest every time anything related to XNA is brought up.

Just to re-iterate it for you, you won't see XNA XBMC anytime too soon since

a] it's most likely impossible to implement decently

b] the developers aren't interested in making one and

c] paying $99 a year for it just doesn't make any sense.

Even if distribution will be possible at some point, it'll be strictly controlled by MS.

This post has been edited by jizmo: Jan 18 2007, 11:59 AM
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amexie
post Jan 18 2007, 02:16 PM
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it says you need a subscription to deploy games to the 360 do you need it to play them once your subscription runs out

wonder if you could create a snes emulator or dose the xna sign the files in some way so you wont beable to load the unsigned roms

QUOTE(jizmo @ Jan 18 2007, 12:04 PM) *

Take it easy. Believe or not, you demanding XNA XBMC isn't exactly a novel idea. It's something that people who do not read previous posts about XNA suggest every time anything related to XNA is brought up.

Just to re-iterate it for you, you won't see XNA XBMC anytime too soon since

a] it's most likely impossible to implement decently

b] the developers aren't interested in making one and

c] paying $99 a year for it just doesn't make any sense.

Even if distribution will be possible at some point, it'll be strictly controlled by MS.


couldn't people just distribut the sorce code then you could just creat it with xna yourself then deploy it

QUOTE(Dizzy_G @ Jan 18 2007, 11:10 AM) *

I bet you Phil is single, Zzzzzz. biggrin.gif



i bet he aint with money he erns i bet he got a saucy as fuck bird
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Cixus
post Jan 18 2007, 04:12 PM
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QUOTE(amexie @ Jan 18 2007, 02:23 PM) *

wonder if you could create a snes emulator or dose the xna sign the files in some way so you wont beable to load the unsigned roms


It could be possible. But since XNA, at this point, doesn't allow access to storage devices (except save games that are tied to the deployed game) the roms will have to be built into the game. Instead it could be able to load it as a data file or something like that.
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66trasher66
post Jan 18 2007, 05:39 PM
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QUOTE
it says you need a subscription to deploy games to the 360 do you need it to play them once your subscription runs out


You need a subscription to lunch the XNA game launcher, so there's no way to play your games on your 360 once the subscription is over.
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hwnd
post Jan 18 2007, 06:00 PM
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QUOTE(Cixus @ Jan 18 2007, 04:19 PM) *

It could be possible. But since XNA, at this point, doesn't allow access to storage devices (except save games that are tied to the deployed game) the roms will have to be built into the game. Instead it could be able to load it as a data file or something like that.


There are much bigger challenges with emulation under XNA. Performance and sound being the largest.

And no, none of the data files you deploy to the 360 get signed or altered.

-h
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poop1
post Jan 18 2007, 06:01 PM
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so i have to pay micro$oft money to play games i make ? ya right , that will happen when they start paying me to play the games i already bought ..

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stezo2k
post Jan 18 2007, 07:07 PM
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Weird.... that video makes developers sound like n00bs or gives the impression that anybody could program for it
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grogger13
post Jan 18 2007, 08:51 PM
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i hate xna, the idea behind it is rediculous. f#ck micr0s0ft
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Tcornwall
post Jan 18 2007, 09:15 PM
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So $99 a year to play them?

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SigmaXIX
post Jan 18 2007, 10:04 PM
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QUOTE(Cixus @ Jan 18 2007, 04:19 PM) *

It could be possible. But since XNA, at this point, doesn't allow access to storage devices (except save games that are tied to the deployed game) the roms will have to be built into the game. Instead it could be able to load it as a data file or something like that.


In FACT, that's how some emulators are made for the NintendoDS, GBA, & PSP. The emulated ROMs are compiled into the Emulator, as a datafile, or otherwise.

Now, I think that's rather obscure that people are supposed to make programs that don't access storage devices.

If there is ANY reputable group working on bringing MAME to this XNA platform, I will donate AND buy the XNA subscription.
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SD5150
post Jan 18 2007, 10:38 PM
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Its a great way to get people who would not normally have access, a chance to make products for Xbox Live. I can see a lot of highschool and college kids making games and if Microsoft likes them, they get picked up on Live as part of the Arcade, and they get a cut of the profits. Microsoft makes people pay to develop new content for them, what a great fawking business plan!

But, I do hope that other people will find new uses for this and maybe some cool things will happen in the future. XBMC would be nice, but I am partially hopeful that something like could be implemented....
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Samy`D
post Jan 18 2007, 11:12 PM
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geez that video was pretty pointless. u would think anyone with the know how to program a game knows how to setup a network and download & install some software.
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ydgmms
post Jan 19 2007, 04:03 AM
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QUOTE(jizmo @ Jan 18 2007, 12:04 PM) *

Take it easy. Believe or not, you demanding XNA XBMC isn't exactly a novel idea. It's something that people who do not read previous posts about XNA suggest every time anything related to XNA is brought up.

Just to re-iterate it for you, you won't see XNA XBMC anytime too soon since

a] it's most likely impossible to implement decently

b] the developers aren't interested in making one and

c] paying $99 a year for it just doesn't make any sense.

Even if distribution will be possible at some point, it'll be strictly controlled by MS.




man, take the stick outta your ass. I'm not demanding anything, hell *I* didn't even post about it, I replied to a post about it. I would LIKE it, but I even said its doubtful in my very first post about the subject.
Can't a guy dream? Damn.

1) Yeah I dont read every post about XNA, why should I? I know about roughly ZERO about coding.
2-A) Sure, ok. See 1.
3-cool.gif Thats fine, I'm sure other people may be interested in creating one.
4-C) You're right it doesn't. I never said it did. I also stated, I'm sure there will be other ways of distributing content (read: That aren't $99/yr.)

So what if its controlled by MS? As long as its all nice and legal, which is exactly what XNA is set out to be, what matter is it? The only thing I can see, is MS saying it can't play back certain hacked/illegal codecs.

Again, to reiterate, for you, remove stick from ass. Smile.



As far as what XNA can access, I have no clue.
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ownagesbot
post Jan 19 2007, 06:02 PM
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If it wasn't such a damn rip off i'd make some stuff, but frankly i'm not prepared to pay. They should be greatful people want to develop games, in the long run it helps them.
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digital71
post Jan 20 2007, 01:15 AM
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QUOTE(SD5150 @ Jan 18 2007, 10:45 PM) *

Its a great way to get people who would not normally have access, a chance to make products for Xbox Live. I can see a lot of highschool and college kids making games and if Microsoft likes them, they get picked up on Live as part of the Arcade, and they get a cut of the profits. Microsoft makes people pay to develop new content for them, what a great fawking business plan!


You mean except for the fact that it's against the law to do something like that (remember intellectual property)?
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