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> Xplorer360 v0.9: Read/Write access to Xbox 360 HD, Mcard *UPDATED* Bet
tNCecil
post Feb 13 2006, 05:56 AM
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An interesting thought goes back to the Kiosk disk again. Does anyone know exactly how it was signed yet? If it was indeed an all media flag, then it would possible run from the harddrive :\
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Angerwound
post Feb 13 2006, 05:59 AM
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QUOTE(tNCecil @ Feb 12 2006, 11:03 PM) *

An interesting thought goes back to the Kiosk disk again. Does anyone know exactly how it was signed yet? If it was indeed an all media flag, then it would possible run from the harddrive :\



Yup, signed for HDD use. However any .xex's executed on the harddrive seem to be stored in PIRS archives, signed packages, which also have their own mediatype.

The 2 .xex's on /partition2/ xbox.xex and xefu.xex are both flagged for HDD use. So possibly replacing one of these with the kiosk disk and inserting a legacy game to launch?

Possible ideas.
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gehx
post Feb 13 2006, 06:00 AM
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I have a SATA controller on my MOBO....is there a tut somewhere on connecting a 360 HD to it?
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Angerwound
post Feb 13 2006, 06:02 AM
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QUOTE(gehx @ Feb 12 2006, 11:07 PM) *

I have a SATA controller on my MOBO....is there a tut somewhere on connecting a 360 HD to it?


Some information about that here. http://forums.xbox-scene.com/index.php?showtopic=481786
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tNCecil
post Feb 13 2006, 06:03 AM
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QUOTE(Angerwound @ Feb 13 2006, 12:06 AM) *

Yup, signed for HDD use. However any .xex's executed on the harddrive seem to be stored in PIRS archives, signed packages, which also have their own mediatype.

The 2 .xex's on /partition2/ xbox.xex and xefu.xex are both flagged for HDD use. So possibly replacing one of these with the kiosk disk and inserting a legacy game to launch?

Possible ideas.


Ah, I havent stayed current with everything obviously. The PIRS archives would definatly hold it back at least for the time being, but from whats been in the news and stuff its being worked on. Good to know though, and good job to the Xplorer360 team so far smile.gif
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roofus
post Feb 13 2006, 06:13 AM
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In response to the question about Xbox FATX, yes, it supports readwrite to Xbox FATX just fine:
IPB Image
Right now, it was supported with just a compile flag, but next build will autodetect original Xbox drives, memory cards, and images as well.
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hitsndc202
post Feb 13 2006, 06:19 AM
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will this solve an issue for us non SATA controller having people?>>> http://www.newegg.com/Product/Product.asp?...N82E16812156014
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Angerwound
post Feb 13 2006, 06:25 AM
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BUG: One confirmed bug has been found and can be harmful if not known. Do not attempt to insert a file with the same name into a folder. If the filename already exists, delete it then insert your new one. Look for an updated/fixed build soon.

Please be careful about this until an upgraded build. Could potentially be harmful.

This post has been edited by Angerwound: Feb 13 2006, 06:25 AM
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trunkster
post Feb 13 2006, 06:27 AM
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I was able to connect my 360 hd to my sata on my mobo. The xplorer360 seems a little glitchy with creating folders, so I'm going to wait until the new version to try to upload all my old xbox saves. In theory I believe it should work sense it is the same type of files.

I was able to extract the insidexbox video, does anyone know how to get this to play on a computer? I'm thinking it's just the header that has to be rewritten, so any help would be appreciated.

This post has been edited by trunkster: Feb 13 2006, 06:29 AM
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Angerwound
post Feb 13 2006, 06:29 AM
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Could you explain these glitches/glitchiness. Can't be fixed unles you explain. I haven't experienced any problems creating any folders.
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trunkster
post Feb 13 2006, 07:09 AM
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QUOTE(Angerwound @ Feb 12 2006, 09:36 PM) *

Could you explain these glitches/glitchiness. Can't be fixed unles you explain. I haven't experienced any problems creating any folders.

Ha yeah sorry about that. The problem I am having is that I am trying to create folders for original xbox saves (\Partition 3\Compatibility\Xbox1\UDATA). I am able to create the folder but when I insert a file it says something to the affect that the program could not find the end of the folder and does not copy the file. I can copy files to folders that are already created by the xbox 360. The problem only occurs with folders that I create. Also when I try to delete the folders I created nothing happens, I refresh by starting the program over and the folder will still be there.
After putting the drive back together, the xbox 360 reads those folders as “unknown game” now. It does give me the option to delete these “unknown games” so I am going to try that out and see what effect it has on the folders. I am going to play around with it some more tomorrow and see what it will do.
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Idna0829
post Feb 13 2006, 07:19 AM
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Rock on!! Congrats on the development!! I just d/l'd the file, but I have to wait until I get a sata controller to play around with it. One qestion I have though, is it possible to put media files on the 360 HD now or are we still facing codec issues? Would be NICE to be able to throw some mpegs up on there, and even nicer to be able to get a divx codec on there, but I'm sure that's not going to happen until we get bios/unsigned code access. Anyway, Angerwound, Roofus, nice job!!
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DivyX
post Feb 13 2006, 08:35 AM
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Great, great job.!!
Keep up the magic. =)
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Gael360
post Feb 13 2006, 09:08 AM
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I'm trying to test your software, but it doesn't want to open my hard drive:

-I click on drive/open/Hard drive or Memcard..., nothing happens
-I click on drive/open/Image, I select an image of my drive, nothing happens
-I click on drive/open/Image, I select an image of my MemoryCard, it works

For you information, my drive is a Samsung. Maybe you check the data at 0x2000 to validate the drive (without the serial number of course).

This post has been edited by Gael360: Feb 13 2006, 09:13 AM
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burzum
post Feb 13 2006, 09:49 AM
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Great news, this software really rocks.
As far as I know not all game files are flagged, so what 'bout if we edit a non flagged file to force the 360 running our own code?
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