IGN: How does the game's camera system work?
Denis Dyack: The camera system in Too Human is perhaps one of the most developed areas in the game. We have substantially modified the Unreal Engine 3 to give us the tools to go far beyond anything that we did with ED and MGS:TS. Although we are not going into detail about the system at this time, we will say that cameras in the game will be very dynamic and intelligent. They will adjust contextually to what the player does at all times and the cinematography in Too Human will be on par with movies while being completely interactive and without compromising playability.
It looks like the Xbox 360 will have it's own MGS4, this sounds a lot like the stuff Kojima does in the MGS games.
Ok Too Human is quickly becoming my most anticipated new IP for the Xbox 360.
Something about this game tells me that it is going to surpass all of our expectations and that it will become one of the top X360 franchises.
I love the cinematic approach! The game is full of sci fi atmosphere, stuff that you only see in movies.
Great read Def!
I cannot wait to see how this game turns out, it's coming out around this time next year. This might be M$'s biggest weapon against the PS3's launch.
Already this is one huge benefit M$ has gained just by making the decision to launch first. It appears to me Silicon Knights was looking for the right hardware to finally bring this game to life. I wonder if SI would've chosen to develope this on the Xbox 360 if it were to launch together with the PS3. I highly doubt it.
We're so lucky