Burnout 360 Media? |
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| DaGamePimp |
Nov 29 2005, 12:23 AM
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X-S Genius
   
Group: Members
Posts: 943
Joined: 27-June 02
From: USA
Member No.: 957
Xbox Version: v1.4
360 version: v1 (xenon)

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QUOTE(Deftech @ Nov 28 2005, 10:18 PM)  Looks like its using the NFS:MW engine if it "looks" anything like that pile when its finished, I'll pass. enjoy... http://www.xbox365.com/news.cgi?id=GGPPudiLiL11281159I don't care how good the gameplay is, that NFS game looks and smells like ass. The best gameplay in the world cant save a Burnout for me if it resembles NFS on 360.  A bit harsh on NFS:MW , it actually does play well if you give it a chance (which you probably did not from the sounds of it , as well as sounding like an EA basher who hates everything they do) . As long as 360 Burnout remains true to the Burnout series then who cares what engine it uses , besides the fact that EA is not actually doing the game and Criterion is one amazing developer I would not be too quick to judge . I mean no offense and only wanted to state that you are being a bit 'heavy handed' with your comments regardless of your opinion , which is certainly your right to have . --DGP--
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| LowProfileWurm |
Nov 29 2005, 06:54 PM
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X-S Freak
    
Group: Members
Posts: 1246
Joined: 25-June 05
Member No.: 229831
Xbox Version: v1.0
360 version: v1 (xenon)

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QUOTE(deftonesmx17 @ Nov 29 2005, 01:47 PM)  Then please explain the real difference between Burnout Takedown and Burnout revenge. To me, the games play the same and look the same. Revenge was more like a lackluster expansion pack, like EA always does year after year. The fun only lasted for about a week, the game was even easier than takedown.............how is that moving forward? I thought having a new challenge was moving forward, not taking the challenge away.
The difference was the addition of Traffic Checking, Combatative raceways, and a revamped Crash Mode. I feel that Traffic Checking should have been relegated to Traffic Attack and I have contacted Alex Ward regarding this. I hope he has the good sense to leave Checking out of the races but in the crash mode. I found Road Rage exponentially more fun this time around with the newly designed tracks. Crash mode will never be as fun as Burnout 2, but the point is that they are acting progressively. They are adding new things in an attempt to make it better and while you may not like the new additions, others might. I do believe the game was rushed at the behest of EA, but at the same time, how much further do you want a racing game to go at the end of the Xbox's life? I feel they've wrung the system dry and I look forward to improvements on 360. If you really want, I'll forward you the letter I wrote to Alex Ward with regards to my thoughts on improving the game. It's only 6 pages long.
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| deftonesmx17 |
Nov 29 2005, 07:02 PM
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X-S Freak
    
Group: XS-BANNED
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Member No.: 213079
Xbox Version: v1.2
360 version: none

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QUOTE(LowProfileWurm @ Nov 29 2005, 01:01 PM)  The difference was the addition of Traffic Checking, Combatative raceways, and a revamped Crash Mode.
Like I said, things that are done with expansion packs. QUOTE They are adding new things in an attempt to make it better and while you may not like the new additions, others might. They can add all the shit in the world but if the game doesnt present me a new challenge (not just new modes) they are not moving forward. This holds true for any game.
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