Umd Editor, By: Superaison and High6 |
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| superaison |
Mar 7 2006, 09:26 PM
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X-S Member

Group: XS-BANNED
Posts: 113
Joined: 11-August 05
Member No.: 240044
Xbox Version: unk
360 version: unknown

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W00t, The UMD Cracked. App was made to help the modding of Splinter Cell Chaos Theory, there is like 8 file type compressed into this, like occ, mgb, dds, tga, ini, deu High6 helped me with the format of the .umd file and the extracting and injecting part. The file you are editing in this is DynamicXbox.umd Found in /Splinter Cell Directory/Default/DynamicXbox.umd Pic:  Links to Download: EXE: http://www.haloelites.org/umd/UMD%20Tool.exeRAR: http://www.haloelites.org/umd/UMD%20Tool.rarOnce again, Major help from high6. And to extract, right click on a item in the list box. This app was made in less than 12 hours so there may be some bugs. Enjoy Chaos Theory Modders!
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| mrjkwik |
Mar 8 2006, 01:32 AM
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X-S Freak
    
Group: Members
Posts: 1483
Joined: 23-March 04
Member No.: 109184
Xbox Version: v1.4
360 version: unknown

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after doing some testing, everything is still very sensitive to file size. if i change a loadout to a 2 digit number, from a 1 digit number, (example, 10 clips instead of 2), it locks up the game at the start. also, if you try to reopen the umd that was injected with the program, it creates an error.
now, if i keep it to single digits, say change it to 9 from 2, everything is fine.
if you can get it to rewrite the data size accordingly, that would be great. might even be able to alter some missions some. a similiar took was created for gr2 modding, that was capable of rewriting the data size. not sure how much of that makes sense, since i'm not the programmer that wrote the program.
not complaining, great start.
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| superaison |
Mar 8 2006, 05:20 PM
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X-S Member

Group: XS-BANNED
Posts: 113
Joined: 11-August 05
Member No.: 240044
Xbox Version: unk
360 version: unknown

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it already fixes it, i tested it, worked wierd..... what are u guys doing lol?
Edit: I think i know the problem, do NOT use my UMD Item Editor(the text thingy) its screwy and doesnt save right, use hex or wordpad, but this will extract and recalculate everything.
Edit2: And for the close, It clears the listbox, i think then maybe clearing the entire umd, so just once its injected then just exit.
Anymore Bugs?
This post has been edited by superaison: Mar 8 2006, 05:24 PM
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| superaison |
Mar 8 2006, 05:53 PM
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X-S Member

Group: XS-BANNED
Posts: 113
Joined: 11-August 05
Member No.: 240044
Xbox Version: unk
360 version: unknown

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Since i cant edit again: Edit3: ReRelease: Pic:  The downloads are the same. Whats in this Version: 1.) More organized 2.) Check for Updates 3.) Less open item buttons(LOL!!) 4.) Notifies you what it is doing. 5.) Shows a hint of whats in next Build! Enjoy Xbox Scene!
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| mrjkwik |
Mar 9 2006, 04:05 PM
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X-S Freak
    
Group: Members
Posts: 1483
Joined: 23-March 04
Member No.: 109184
Xbox Version: v1.4
360 version: unknown

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i'm using your program to extract, notepad or wordpad to edit the ini, then inject it back in.
for basic test, i've just been increasing clip counts in the lighthouse.ini file. in the default loadout, it has 1 for the sc20 and 1 for the pistol (1 mag). if i increase these to 9, everything is good. if i increase them greater (creating a 2 digit number), then after i inject it you can see the error by how the umd looks in the editor.
my goal isnt to have gods army in one gun. thats just generally the easiest edits to due.
ultimately, if it can be ironed out, i wanted to try and get some of the sp missions play as coop ones, since all the same meshes seem to be used.
hmmm, just messed with it a little more, getting some errors even with using 9. i know it worked yesterday. i'll dl your new version and do some more later.
This post has been edited by mrjkwik: Mar 9 2006, 04:14 PM
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