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Joined: 17-May 02
From: Yurop
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Xbox Version: unk
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SDL-Quake libXenon
Posted by XanTium | October 21 00:17 EST | News Category: Xbox360
Lantus released a port of SDL for LibXenon and a to show of the progress he also released a port of SDL-Quake. This is for libXenon-homebrew Xbox360 consoles: [QUOTE] * I’ve been working on a full fledged port of SDL for LibXenon and its at a stage where its good enough be released. the repository is located here Currently the following features are implemented in SDL - Graphics - Audio (some audio formats are probably still buggy) - Joysticks (all 4 are supported) - Threads (hasn’t really been tested)
* As a testbed, ive ported SDLQuake in parallel with libSDLXenon SDLQuake libXenon repository is located at here Binary is available at here [/QUOTE]
Group: Members
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Joined: 28-March 06
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all these xenon emus are great.... is there an .elf selector (similar to launchelf for the ps2) around? it would be nice to go from N64 to ps1 to quake without having to swap usb / cd