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Quake 4 Lag, read a little, don't get all choked |
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| Casper1786 |
Nov 24 2005, 05:31 AM
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X-S Genius
   
Group: Members
Posts: 915
Joined: 3-February 04
Member No.: 97335
Xbox Version: v1.3
360 version: v1 (xenon)

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I dunno if any1 else has noticed some framerate issues yet with any games, I have noticed the opening bits in Fable The Lost Chapters Does get jumpy like skiping an shit, tho i was like w/e this is an emulation, and updates may follow for this...
But then during a shootout in Quake 4 with a mounted Turrett Gun on a transport Vehicle, It lost sync with audio an the gun sound(shots being fired) became inconsistance, and i noticed a slight hit on the framerate, this happened minorly when i had 3 guys with me and were all busting out the rounds and we prolly had about 4-5 enemies not sure witch kinds if ur curious
Like I'm pretty used 2 dealing with this on my PC while trying to Max the settings of High End Games, but when i saw this on my 360 i became horrified a little as I expected the game 2 be optimized for the 360(quake 4, not fable) as all systems would contain the same specs, i'm kinda hoping for a Update on this game to help solve this issue, but it is at best a minor annoyance
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| scienide |
Nov 24 2005, 10:42 AM
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X-S X-perience
 
Group: Members
Posts: 394
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Member No.: 58625

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QUOTE(Deftech @ Nov 24 2005, 06:05 AM) The game is NOT optimized for the 360. Its a simple port of the pc version, nothing more nothing less. Im very far in the game, well I seem 2 be and I havent suffered any stuttering. If I do, I surely wont complain. I wasn't expecting this game to play and look as good as it does. Just goes to show all those here that bitched and moaned at the videos and how bad they said it looked.....The end product is stellar. 'Nuff said  How is the multiplayer of the game... I pre-ordered it ... and if its the same as quake3 .. im gonna love the multiplayer... have to wait until 2 december 00:00 hours though  really looking forward to quake4... decided not to get PDZ, and wait for someone else to buy it and let me play it for a while ... With kind regards Marco
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| Casper1786 |
Nov 24 2005, 04:09 PM
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X-S Genius
   
Group: Members
Posts: 915
Joined: 3-February 04
Member No.: 97335
Xbox Version: v1.3
360 version: v1 (xenon)

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QUOTE(Deftech @ Nov 23 2005, 11:05 PM) The game is NOT optimized for the 360. Its a simple port of the pc version, nothing more nothing less. Im very far in the game, well I seem 2 be and I havent suffered any stuttering. If I do, I surely wont complain. I wasn't expecting this game to play and look as good as it does. Just goes to show all those here that bitched and moaned at the videos and how bad they said it looked.....The end product is stellar. 'Nuff said  Well I didn't mean Optimized like "built from the Ground up" on the 360, but so some sort of slew of testing like pushig limits in game to cause the system to lag, then scale down in less noticable ways till it gets reasonable, just enough to avoid any ingame lag that happens during not so intensive battles, i mean they did a pretty darn good job with the Doom3 Games when they ported them to the XBOX, so i just figured that they would go through the same process, I'm not sure what tho, but at heart yea it is a Ported Game, so this is what ya get, not fully optimized to push boundries, plus shit i guess it's a launch game, and there first run in with the 360, doubt we'll see this all that much in the future This post has been edited by Casper1786: Nov 24 2005, 04:11 PM
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| tekn0 |
Nov 24 2005, 07:54 PM
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X-S Member

Group: Members
Posts: 124
Joined: 13-February 04
Member No.: 99759

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QUOTE(Deftech @ Nov 24 2005, 07:55 PM) I take it you don't have Live Yes, games get updates/patches all the time via Live, there is No "theory" about it. Games have been patched for 3 years as needed(Lives already been around for that long). Happy Turkey day!  Yeps i do not have live hehe  Thats good to know, But i have a question. How often do games get patched for issues such as this? I could see them patching glitches that would grant players an unfair advantage, or overflow type attacks. But for speed related issues how often do they do that if ever? I just hope that they will becuase in the eyes of alot of the public, i worry for MS as this might make the 360 look "weak" in the eyes of people that are not aware of how porting works. This post has been edited by tekn0: Nov 24 2005, 07:54 PM
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| tekn0 |
Nov 24 2005, 09:11 PM
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X-S Member

Group: Members
Posts: 124
Joined: 13-February 04
Member No.: 99759

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QUOTE(AntiAimer @ Nov 24 2005, 09:14 PM) This is just what happens when you buy glitched systems...wait a month prob. more for the newer updated systems to come out and hopefully you have a warranty.G/L:evil:  You lost me hehe I think the reason quake 4 has slowdown is because of rushed porting and not anything to do with "glitched systems". I just hope they fix it, as not everyone has a harddrive anymore(but i think 90% of people bought premium systems) so where do core system owners store patches?.
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