personally with technology where it is I don't think we should be seeing pre-rendered CG in games anymore. It's distracting...
In the PS1 era and even some last gen games it made some sense because the in game graphics were so horrible that when they showed the pre-rendered cut scene it was like "OH so THATS what my character looks like"
On a whole it was terribly distracting though. Nothing bothers me more then playing a game with GOOD graphics, using a non default weapon wearing a non default outfit, then the game goes to a loading screen for a while and comes back with a video that looks only slighly better then what I was just playing but now has video compression artifacts and my character is outfitted completely different from what I just saw. (particularly annoying if you were playing the game in widescreen and the cutsceen has vertical black bars)
Playing Tomb Raider Legends I honestly appreciated the REAL TIME cut-scenes where the game just took over... no loading... my character looked exactly how I left them with the same weapon and outfit I was using and it just flowed like one smooth well oiled machine. IMO THAT is part of what makes next gen exciting... all the little details that make things come together to make a game TRUELY IMMERSIVE. Things swaping out on you like a low budget B movie push you right out of the experience and don't do the game any favors.
I'm sorry but if MGS4 has graphics so horrible that they feel the need to pre-render the cut-scenes the game probably wont be worth buying.
As for space requirements... if you get rid of the video files (which as I said... shouldn't be needed from this point forward) then games take up next to nothing for space even if you "double" all of the super high res textures, 3D model and animation resolutions. Oblivion is the perfect example... that game is MASSIVE and I mean MASSIVE and it doesn't have so much as an ounce of CG ... on top of that both the 360 version and the PC version are GIGS below the limits of a DVD9.
Heck even last gen I can count the number of Xbox 1 games that required a 2nd layer on one hand... even if the space requirements doubled (which they haven't) there would still be enough room for 99% of the games.This post has been edited by twistedsymphony: Aug 9 2006, 08:18 PM