QUOTE(the_nerdy @ Jan 2 2008, 06:42 PM)

The 3D access is barely working. We only have maybe 5% of the access to it.
Once everything for the XBox1 can be put onto the X360, then we will talk.
Esp XBMC.
Just not enough 3D access right now to run any of that.
Right, as you would know what you are talking about.
What is your 5% figure based on? Name some features which are missing for you. I bet you don't know any. And you *do* know that even with the original XDK you cannot port xbox1 stuff 1:1, as the fixed-function pipeline is gone? (Let me bet, you don't even know what a fixed-function pipeline is, right?)
The performance right now is far better than Xbox1, thanks to the low-level API probably even much better than it could be archived with a "layer" (like GL) with a lot of optimization.
And NO, XBMC wouldn't compile against the official XDK for a dozen of reasons - let it be the 3d stuff which changed, the non-x86-architecture, the endianness, or the multi-core. So in your words, the original 360 XDK is crap, yes, and is like 5% done? Just because it doesn't fix the world for you?