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> Requests For New Projects, all project requests go here
enderandrew
post Dec 6 2006, 07:08 AM
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XBMC runs python scripts, so it isn't completely unfeasible.
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kerobaros
post Dec 6 2006, 11:44 PM
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QUOTE(enderandrew @ Dec 6 2006, 12:15 AM) *

XBMC runs python scripts, so it isn't completely unfeasible.


Granted, yes. However, one would rip the Python interpreter out of XBMC, implement it as its own piece of software, and.. well.

If, theoretically, one could implement the OpenGL and other calls as necessary to run Frets on Fire on top of XBMC? Well. You would need an Xbox modded up to more than 128MB, 'cause damn the memory needs. Granted, one could rip out the VMM code from MAMEoX or the like, but.. now we're just insane.

So, as you said. Not completely unfeasible, but.
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Agent Orange
post Dec 12 2006, 03:40 AM
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I don't know if this is the kind of request you're looking for, but has there ever been consideration put into a consolidated emulation engine? Something along the lines of Morphgear which is available for several platforms, including PC. The idea is that you have one emulator, with engines for all popular systems, all accessible through one GUI. I'm not a coder, so I don't know what happens behind the scenes, but basically in operation, you load one program, pick a rom, and it will dynamically load the emulator engine from there. I think this would be awesome if implemented on Xbox, as it would save going back and forth from the dashboard to change systems.
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danielcooper
post Dec 20 2006, 10:46 PM
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Any chance of having a MAME xport with 480p and 1080i video support?
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VampX
post Dec 21 2006, 04:52 PM
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New PC-Engine emulator called ootake .
I heard its good, don't know myself, but its new and actively being worked on, and open source.

Just sharing.
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Retroplay
post Dec 21 2006, 05:20 PM
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QUOTE(danielcooper @ Dec 20 2006, 10:53 PM) *

Any chance of having a MAME xport with 480p and 1080i video support?


Speaking of MAME...
Individual game config settings would be nice (e.g. screen calibration per game).
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Kanyero
post Jan 1 2007, 11:07 PM
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It seems that there is a version of ultrastar called Ultrastar Next Generation ported to c++ and ready to be compiled under linux

http://sourceforge.net/projects/ultrastar-ng/

it seems that the source can only be obtained using cvs

cvs -d:pserver:anonymous@ultrastar-ng.cvs.sourceforge.net:/cvsroot/ultrastar-ng login

cvs -z3 -d:pserver:anonymous@ultrastar-ng.cvs.sourceforge.net:/cvsroot/ultrastar-ng co -P UltraStar-ng

Itīs not as complete as the windows version, but at least this could make the program more portable smile.gif
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alexlexus
post Jan 4 2007, 07:59 AM
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xport.


please e-mail me. or find me on www.youtube.com

mugen can now be ported in the form of infinity cat.
i hooked up with sofiya cat to get in touch with you.


if you can make an xbe we can be in great shape.

infinity cat mugen is open source and is playable
and will later have online modes.

alexlexus2000@yahoo.com

but you will get me easier on youtube.

please i will pm you also.
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enderandrew
post Jan 12 2007, 08:06 PM
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http://clonekeen.sourceforge.net/#platforms

CloneKeep is an SDL remake of Commander Keen. It is complete, and already ported to several platforms like the PSP and GP2X.

It appears to only run the first title, the Shareware one. However the engine for chapters 1-3 is the same, so I wonder if this remake can read and run the levels from chapters 2 and 3?
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xenepp
post Feb 5 2007, 11:03 AM
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First I just want to thank X-Port for all the hard work put into the projects and for keeping Xbox emulation alive, I still check all the time for new releases and I thought it was time I said thank you!

Back on topic, have you seen the Sega Saturn emulator Yabause?

http://yabause.sourceforge.net/index.php/?page_id=4

It's over 3 years old, very capable and open source. Hell, there's even a Dreamcast port!!

It'd be awsome to play classic Saturn games on the 'box!
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enderandrew
post Feb 6 2007, 03:41 AM
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Maybe you should use the Search function, or read the very first post in this thread.
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xenepp
post Feb 11 2007, 04:17 PM
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Oops, sorry missed that bit, here's where the source is:

http://yabause.sourceforge.net/index.php/?page_id=4

I've had a go and it seems a very capable emulator. Not sure about portability but it's written in C.

I did search and found nothing relating to Yabause..
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JLsoft
post Feb 28 2007, 08:42 PM
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(Just adding an Arcadia 2001 emulator here as an alternative to the MESS version)


http://members.optusnet.com.au/jrjacobs76/#amiarcadia


WinArcadia comes with full source code...it uses PC-speaker sound though, so I'm not sure how much of a chore that would be to convert to actual sound hardware. smile.gif

Keypad/control mapping seems like it'd be an Intellivision-like nightmare :/

This post has been edited by JLsoft: Feb 28 2007, 08:43 PM
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stig87
post Mar 12 2007, 07:21 AM
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UltraSTar...................Singstar port

I know the windows version was in delphi which was a problem but the linux clone is code in c++.
It should be portable now.

The Source Code
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lickerout2007
post Mar 14 2007, 09:37 PM
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this is a request for anyone to port >
frontier:elite 2 as it about 15 years old so

i dont know if the source code is available
or where you could find it.

but if someone could find the source for it
i think it would be a nice port.

i have been looking for a working copy of the game
(pc version) but was unable to find one.

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