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> Bizarre Lied About Pgr 3
Deftech
post Oct 13 2005, 05:51 PM
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But its the type I don't mind beerchug.gif

They said the cars are comprised of 80,000 polys..

in reality they are around 96,000 with some being over 100,000 tongue.gif

Images of the Mclaren..

http://www.xboxyde.com/news_2138_en.html
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Shinamano
post Oct 13 2005, 05:56 PM
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Those damn dirty liers!
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redwolf
post Oct 13 2005, 06:33 PM
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it's too early and still in developement, the final version should have less polys biggrin.gif
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KAGE360
post Oct 13 2005, 06:48 PM
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QUOTE(redwolf @ Oct 13 2005, 01:44 PM)
it's too early and still in developement, the final version should have less polys  biggrin.gif
*



its too early?? the game is almost done, how is it too early?? if anything im sure its a safe bet to that if they had the final hardware from the start, they would have even more polys in the cars if they found it necessary

i think they always stated 80k polys to be safe because thats the least amount of polys used in some of the cars
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whiteblur67
post Oct 13 2005, 07:39 PM
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wow technology has got a crap lot better

the sega dreamcast would only animate one car at 30 frames per second!!!

100,000 ploygons X 30 frame per second =3,000,000 polygons per second
which is the dreamcast's top rendering power

This post has been edited by whiteblur67: Oct 13 2005, 07:41 PM
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Deftech
post Oct 13 2005, 07:53 PM
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lol kage, why do you bother tongue.gif
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KAGE360
post Oct 13 2005, 07:57 PM
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QUOTE(whiteblur67 @ Oct 13 2005, 02:50 PM)
wow technology has got a crap lot better

the sega dreamcast would only animate one car at 30 frames per second!!!

100,000 ploygons X 30 frame per second =3,000,000 polygons per second
which is the dreamcast's top rendering power
*



technology has gotten a crap load better, thats why i laugh at anyone calling the 360 a xbox 1.5.

BTW the Dreamcast was able to render more then 3 million polys a second, sega was just stating the base number. in reality the system could render around 10 million polys but the SH-4 CPU in the DC cant handle the geometry so the real world figures for the polygon performance is around 6-7 million polys per second. Test Drive Le Mans was one of the last and greatest racing games released for the system and that game was confirmed to push over 5 million polys per second

just some food for thought. pop.gif
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KAGE360
post Oct 13 2005, 08:00 PM
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QUOTE(Deftech @ Oct 13 2005, 03:04 PM)
lol kage, why do you bother  tongue.gif
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because sometimes at these few calm times at work i have nothing else better to do biggrin.gif
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Deftech
post Oct 13 2005, 08:35 PM
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QUOTE(KAGE360 @ Oct 13 2005, 03:11 PM)
because sometimes at these few calm times at work i have nothing else better to do  biggrin.gif
*



I see tongue.gif
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Moleman
post Oct 13 2005, 10:34 PM
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Ozy's going to have a fit over this! laugh.gif
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redwolf
post Oct 13 2005, 11:09 PM
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QUOTE(KAGE360 @ Oct 13 2005, 07:59 PM)
its too early??  the game is almost done, how is it too early??  if anything im sure its a safe bet to that if they had the final hardware from the start, they would have even more polys in the cars if they found it necessary

i think they always stated 80k polys to be safe because thats the least amount of polys used in some of the cars
*




LOL i was been sarcastic tongue.gif cos that what most people say when someone complains about a X360 game rolleyes.gif

*hint* Bizarre Lied About Pgr 3 laugh.gif
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KAGE360
post Oct 13 2005, 11:42 PM
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QUOTE(redwolf @ Oct 13 2005, 06:20 PM)
LOL i was been sarcastic  tongue.gif cos that what most people say when someone complains about a X360 game  rolleyes.gif

*hint* Bizarre Lied About Pgr 3  laugh.gif
*



sorry should have been able to tell by the smiley face. i wasnt trying to be harsh though when i said what i said.
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Andy51
post Oct 13 2005, 11:55 PM
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Oh my god! OH UNACCEPTABLE! THEY MUST HAVE 80,000! grr.gif I'm too mad for words! grr.gif

I half-assed thought it was something bad like there was really no PGR3 and Bizarre just played a cruel joke biggrin.gif

I haven't been here in a while
pop.gif
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twistedsymphony
post Oct 14 2005, 12:07 AM
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SOFTIMAGE.... interesting that they use that, I would have figured Alias Wavefront or 3DS MAX.
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spearfree
post Oct 14 2005, 01:17 AM
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I wonder what would be the maximum number of polygons that car can hold (NOT what 360 can/cannot handle and/or PS3)?
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