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> Stats On Multiplayer
b15ginz
post Jul 18 2006, 09:43 PM
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how many per team or what have you? anything known as of now?
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GoyaBeans
post Jul 26 2006, 02:26 AM
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You probably know this by now becuase your post was on July 18th but as far as I've read on TXB.com's SR Multiplayer Impressions, its 5 on 5 with similar MP modes except they have different names. Slayer = Gangter for example. Off the top of my head, the article mentioned no limit as to how many weapons you can carry, and I think it said teamwork is a requirement.

So far things sound good for this game, ill wait a bit more to see if it holds up on XBL in terms of bugs, updates, and DL content before I purchase it.

-Hope this helps

You probably know this by now becuase your post was on July 18th but as far as I've read on TXB.com's SR Multiplayer Impressions, its 5 on 5 with similar MP modes except they have different names. Slayer = Gangter for example. Off the top of my head, the article mentioned no limit as to how many weapons you can carry, and I think it said teamwork is a requirement.

So far things sound good for this game, ill wait a bit more to see if it holds up on XBL in terms of bugs, updates, and DL content before I purchase it.

-Hope this helps
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b15ginz
post Jul 26 2006, 12:34 PM
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holy crap. that sucks. no i didnt know.

i have GTA on my pc with the multiplayer hack. you can have a server with 99 other people in it besides yourself. shit tends to get hectic in the server with that many people. plus no lag = amazing fun.

however, 5 on 5? what the hell could they possibley do to have a 5 on 5? they need maps smaller than Counter Strike to do a 5 on 5. or maps smaller than COD2. this dissapoints me.
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flashfreak
post Jul 26 2006, 01:01 PM
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99! Wow! I want it now. Is it san andreas? Cos i didn't like that one. Vice City was my fav.
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b15ginz
post Jul 27 2006, 12:50 AM
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yes, san andreas. awesome. i only play at little whiteys. its 100 man server that never goes lower than 50. its in the las vegas part of the game. its real fun. i mainly race people with motocycles.
http://www.sa-mp.com/
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GoyaBeans
post Jul 28 2006, 03:46 AM
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Such has been the case for many XBL titles. The multiplayer aspect of some games is just a last minute add-on to extend the longevity of the game but in practicality the MP aspect blows. I guess the cost of game production these days has made developers cut corners and its the consumer that gets the short end. I am sure we can all think of games that have really been thought to be XBL all stars but have fallen way short.

Heck even 1st party XB developers cant get it right: Halo 2? PDZ? Hopefully PS3 can bring some fresh content to the table.

Let's hope SR sees more players, if I'm not mistaken, didn't MS have a saying a while back that went: It's Good to Play Together? dry.gif
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hamwbone
post Jul 28 2006, 04:45 PM
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im willing to bet the levels get constricted in multiplayer like in the demo. as far as having alot of people in the level at once, have fun paying for dedicated servers, home connections just cant handle that many people.
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GoyaBeans
post Aug 1 2006, 06:57 PM
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If dedicated servers are needed for 32+ games then what do the XBL membership fees cover? I understand the fees cover operation costs but what about dedicated servers? Or cheating for that matter.
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Ryan211
post Feb 2 2007, 08:10 PM
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MP is fun, all i can say
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