Group: Moderator
Posts: 1787
Joined: 14-April 03
From: Southern California
Member No.: 32293
Xbox Version: v1.0
360 version: v1 (xenon)
So I was gonna get back to doing my file manager seeing how the icons are internal now.
The thing is I cant get it to work like the DrawTarget.xas. Instead of a single icon I get a column of icons even when I copy one of the icon lines form the DrawTarget.xas. And sometimes the image is a screwy.
Some goes for CreateBlankImage. It keeps drawing abstract garbage rather then a blank image.
Group: Head Moderator
Posts: 1827
Joined: 3-January 03
Member No.: 16298
Xbox Version: v1.1
360 version: unknown
flattspott, in your case you aren't initializing the picture with 'begindrawtarget', so I would say that is normal behaviour for MXM
However, I noticed similar behaviour with tetris for the new build, when using begindrawtarget:
I think the problem is that MXM doesn't clear pictures anymore when using begindrawtarget. I requested it to not clear the picture, but that was meant as another option.
There should be three options:
-Initialize to black (this was normal begindrawtarget) -Initialize to transparent (this was 'usecurrent') -Leave as is (this wasn't available before, you could call it 'continuedraw')
So it seems that MXM is doing #3 now, instead of #1, and since it doesn't clear the image, you see garbage. Try it out with tetris.