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User-developed games to be sold on Xbox Live for between 2.50 to 10 USD
Posted by XanTium | July 22 23:41 EST | News Category: Xbox360
From betanews.com: [QUOTE] Before they can be sold, however, all games must first pass a peer-review exam to ensure they are of suitable quality. Once approved, creators can set the price of their game between 200 and 800 Microsoft Points, or $2.50 and $10 USD, of which Microsoft takes 30 percent. [50 MB games for 200 Microsoft Points, larger 150 MB games for either 400 or 800 Microsoft Points]
While a game developer will only earn $1.75 from a $2.50 download, the potential sales figures are quite large. Last year, the Ace Combat 6 demo, for example, was downloaded half a million times; comparable downloads at even the lowest price would net the developer $875,000. [/QUOTE]
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QUOTE(crocoplhk @ Jul 23 2008, 12:35 AM)
c'mon exploit...
Xna games dont have the tools to enable any type of exploit really, anything you make in xna m$ already knows you can make and put it in there on purpose.
WHo knows tho, maybe im wrong..but i doubt a exploit would get accepted by microsoft for this.
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bizzare wanted to give away one of there arcade games but m$ said hell no!
developers will not sell there game for 200 points when there only gonna make $1.75 this is a money hungry world.
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QUOTE(1nsan3 @ Jul 23 2008, 09:49 AM)
bizzare wanted to give away one of there arcade games but m$ said hell no!
developers will not sell there game for 200 points when there only gonna make $1.75 this is a money hungry world.
Smart developers will know that charging less means more sales. I'd rather 1000 download my game and I make $1750 than have 20 people download it because I charged $10.