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> Gow 2 Changes?, What changes would you make for GOW 2.
olinselot
post Nov 30 2006, 10:46 PM
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Imagine playing 4 player co-op. The missions could still split up, but you'd still be playing co-op. I still am daydreaming about having some junker cars that you could hotwire and drive in the game. They could be missing tires and pouring smoke from under the hood, but you could get them moving down a street while your team members walked beside it for cover or something. It would be like a vehicle mission, but nothing like technologically advanced hummers with mounted rail guns or anything.

I haven't finished the game quite yet, but I think a multiplayer map based on the train mission would be fantastic. You could wait at a switch and dump the huge pipes down on someone. Plus the action would be close quarters and doorway runs.

I just want one scene played out in this game where Marcus and Cole light up Cigars after taking out a queen. Like they've been saving them for after a good fight this whole time.

This post has been edited by olinselot: Nov 30 2006, 10:47 PM
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Ozy
post Dec 3 2006, 11:35 AM
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QUOTE(jabroniekilla @ Nov 30 2006, 08:27 PM) *

edit: I just wanted to add that when I ran into the 1st boomer and heard him yell "BOOM" I laughed for like an hour. I thought that was awesome in a funny way.


Only a genius could make such a simple character with one line so funny and entertaining.
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Doughboy3
post Dec 6 2006, 02:21 AM
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I think that they need 4 player versus and co-op. They also need to cut the money-making crap by requiring everyone playing on live to have a live account. They should just put in the guest system.
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Foe-hammer
post Dec 6 2006, 03:30 AM
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While the graphics are excellent, more detail needs to be given to the small stuff.

And the grainy self-shadowing look bad close-up on the characters face.
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Alkane
post Dec 6 2006, 03:41 AM
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QUOTE(Doughboy3 @ Dec 5 2006, 08:28 PM) *

I think that they need 4 player versus and co-op. They also need to cut the money-making crap by requiring everyone playing on live to have a live account. They should just put in the guest system.


They do allow guests. You have to choose get past a certain point on the multiplayer menus before you see the option to add a guest. Works kind of weird but its there.
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Doughboy3
post Dec 6 2006, 04:33 PM
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Please tell me how!
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hamwbone
post Dec 6 2006, 07:22 PM
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make sure player 1 is signed into thie live gold account, turn on the player 2 controller, then go to mutliplayer, then click player match. then at the bottom of the screen it will show to press Y i think, sign in the player 2 profile, then just selct guest.
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Foe-hammer
post Dec 7 2006, 04:37 AM
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QUOTE(hamwbone @ Dec 6 2006, 11:29 AM) *

make sure player 1 is signed into thie live gold account, turn on the player 2 controller, then go to mutliplayer, then click player match. then at the bottom of the screen it will show to press Y i think, sign in the player 2 profile, then just selct guest.

Not quite. After you hit player match the 'Y' button tab will switch from "sign in player 2 profile", to "guest". You need have that 'guests' option on the 'Y' button to allow for non-xbl gold members to join online via splitscreen.

It is very non-intuitive, but works.
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briguymaine
post Feb 21 2007, 04:12 PM
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I want to fight that HUGE beast at the end of the mansion act 4 I think. The one you just run by and he chases the vehicle. That guy would be a sick battle!
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kelman8
post Feb 21 2007, 09:43 PM
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heres something Im sure noone has thought of.


Imagine in multiplayer:
If you were on the locust team - you could pick a spot on the map for an emergence hole and you could
chose when you want to dig up to surprise your opponents.

Also,
The COG team where able to select a spot on the map for chopper drops and you could SWAT down to surprise your opponents also.

Just an idea - I think would be awsome.
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Vfreitas
post Feb 22 2007, 01:07 AM
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I agree with whoever said the small details need to be combed over more. Make sure you can roll off a f%&$ing ledge on the next one. I still can't believe they released a game where you can't roll off a ledge properly.

More multiplayer modes, support for more players in both campaign and Live, even if it is one or two more.

I won't say story or anything like that, because you'll know they'll bring it to the table. It's just the small things that need to be addressed.
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greenday54261
post Feb 22 2007, 01:10 AM
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QUOTE(kelman8 @ Feb 21 2007, 05:50 PM) *
heres something Im sure noone has thought of.


Imagine in multiplayer:
If you were on the locust team - you could pick a spot on the map for an emergence hole and you could
chose when you want to dig up to surprise your opponents.

Also,
The COG team where able to select a spot on the map for chopper drops and you could SWAT down to surprise your opponents also.

Just an idea - I think would be awsome.


That would be fun... to be COG in multiplayer and have this emergence hole just come out of nowhere... then you get raped.

The helicopter thing could be fun too, to balance the emergence hole.

And we DEFINITELY need to fight a Brumak. I remember seeing it at the end of Act 4, thinking "Hey, we get to fight this thing now!"... then it ended. They made such a huge deal out of the Brumak in the "Destroyed Beauty" booklet in the Collectors Edition of Gears.

EDIT: Oh, yeah... we have to know *impersonates the locust queen* Why we wage this war... why we cannot stop. Will not stop. Why we will fight and fight and fight... until we win... or we die.

This post has been edited by greenday54261: Feb 22 2007, 01:12 AM
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kelman8
post Feb 22 2007, 08:30 PM
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Yeah kinda dissapointed with the brumak deal.
Would love to see more boss stages like the CORSPER one but not a cheesy end of chapter montage, just a progression in story line with the odd big monster hear and there.
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kelman8
post Feb 22 2007, 08:50 PM
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Heres something to.
Imaging a chapter where you are chased by the BRUMAK while in the JUNKER(Modified) and you had to shoot rockets/chain gun it, I think that would be awsome.

Also id like to see as someone said before - a chopper mission i.e dropping ammo, chaingunning, picking up wounded, nuking.

Somethings id like to see in GOW2

-More vehicles (Boats, Bikes,Helicopter, Public transport)
-An open map, kinda GTA style but keeping the the original GOW feel to it (Continuos story line, Lots of cover spots, sniper spots, inside buildings etc.)
-Interactive use of JACK like the drone in GRAW.
-Newer Weapons - Armour piercing bullets (Which can go through walls), Better rocket-launcher(Straight shooter unlike boomshot), land mines, Knives/Swords, Even fist fights.
- Cooler Chainsaw part (as seen in the bonus disk with the collectors addition[Punching to aviod being sawed, like a kind of button mash for power])
-Ability to destroy buildings [Not that important, but have always wanted this in game]
-Possible Create a COG mode eg. look, fav weapon, stats. [But would hate to lose MARCUS from story line]
-Change in appearence e.g becoming dirty/muddy, leaving footprints, {Getting wet - which slows you down}

Will add more if I can think of any

Sorry for the mass of ideas..........
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XxDiRtYDeAtHxX
post Aug 29 2008, 08:54 PM
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A TASER WOULD BE A AWESOME ADDITION TO THE GAME!!!
It could electrocute the locus and if you get to close you could get electrocuted.
Also, I like the talking and high fives in army of two, or what someone said changing facial expressions, guns, armor, HELMET?!, buying new items.
Maybe even adding some martial art moves.
Better music even, the sound effects are awesome cannot change that.
Besides those comments the game is to die for, literally LOL
GOW2 will be sickkk biggrin.gif
PS>KELMAN8-Interactive use of JaCk would be very cool!! nice idea

This post has been edited by XxDiRtYDeAtHxX: Aug 29 2008, 08:58 PM
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