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> Building Team To Find 360 Cheat Codes - Check In Thread, A cheat database for XPowerPlay
Dwack
post Jan 29 2012, 01:35 AM
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QUOTE(optantic @ Jan 28 2012, 03:17 AM) *

anyone???


Make sure you have the SDK and VS2008 installed. Open the .vcproj file and build it. It should create an xex file.
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optantic
post Jan 29 2012, 10:33 AM
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QUOTE(Dwack @ Jan 28 2012, 07:35 PM) *

Make sure you have the SDK and VS2008 installed. Open the .vcproj file and build it. It should create an xex file.


I'll give it a try. Thanks!
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optantic
post Jan 30 2012, 01:24 AM
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When I opened the .sln or .vcproj file in VS2008 and click on Build. I could choose to Build Solution or Build xpploadersample, but both give the same errors:

[spoiler]
Build started: Project: xpploadersample, Configuration: Debug|Xbox 360
Command Lines Creating temporary file "d:\360\xpp0.2a\xpploadersample\Debug\RSP00000668647440.rsp" with contents
[
/Od /D "_DEBUG" /D "_XBOX" /D "_MBCS" /Gm /MTd /Fo"Debug\\" /Fd"Debug\vc90.pdb" /W3 /c /Zi /TP /callcap

.\xpploadersample.cpp
]
Creating command line "cl.exe @d:\360\xpp0.2a\xpploadersample\Debug\RSP00000668647440.rsp /nologo"
Output Window Compiling...
xpploadersample.cpp
.\xpploadersample.cpp(37) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(40) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(55) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(61) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(69) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(73) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(79) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(84) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(92) : error C3861: 'debugmessage': identifier not found
Results Build log was saved at "file://d:\360\xpp0.2a\xpploadersample\Debug\BuildLog.htm"
xpploadersample - 9 error(s), 0 warning(s)
[/spoiler]

I have tried using different SDK versions, same thing happens.
any ideas?
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Dwack
post Jan 30 2012, 07:58 AM
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QUOTE(optantic @ Jan 29 2012, 07:24 PM) *

When I opened the .sln or .vcproj file in VS2008 and click on Build. I could choose to Build Solution or Build xpploadersample, but both give the same errors:

[spoiler]
Build started: Project: xpploadersample, Configuration: Debug|Xbox 360
Command Lines Creating temporary file "d:\360\xpp0.2a\xpploadersample\Debug\RSP00000668647440.rsp" with contents
[
/Od /D "_DEBUG" /D "_XBOX" /D "_MBCS" /Gm /MTd /Fo"Debug\\" /Fd"Debug\vc90.pdb" /W3 /c /Zi /TP /callcap

.\xpploadersample.cpp
]
Creating command line "cl.exe @d:\360\xpp0.2a\xpploadersample\Debug\RSP00000668647440.rsp /nologo"
Output Window Compiling...
xpploadersample.cpp
.\xpploadersample.cpp(37) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(40) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(55) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(61) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(69) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(73) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(79) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(84) : error C3861: 'debugmessage': identifier not found
.\xpploadersample.cpp(92) : error C3861: 'debugmessage': identifier not found
Results Build log was saved at "file://d:\360\xpp0.2a\xpploadersample\Debug\BuildLog.htm"
xpploadersample - 9 error(s), 0 warning(s)
[/spoiler]

I have tried using different SDK versions, same thing happens.
any ideas?


Comment out those lines

CODE

// This text is commented out and will not be included when the file in compiled


Looks to me like it is just calling for a debug function to save error logs.
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optantic
post Jan 30 2012, 11:15 AM
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QUOTE(Dwack @ Jan 30 2012, 01:58 AM) *

Comment out those lines

CODE

// This text is commented out and will not be included when the file in compiled


Looks to me like it is just calling for a debug function to save error logs.

Comment them out and everything is working now smile.gif Thanks a lot!
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DarkLord33
post Jan 30 2012, 11:31 PM
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Yeah, i wonder if the day for realtime cheats will really come smile.gif
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XxErrorxX
post Feb 3 2012, 05:01 PM
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QUOTE(DarkLord33 @ Jan 30 2012, 11:31 PM) *

Yeah, i wonder if the day for realtime cheats will really come smile.gif



øhm, you know rgloader is runing a full xdk kernal?
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optantic
post Feb 4 2012, 11:57 PM
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is it possible to change the Cheat Enabled button on XpowerPlay to 2 buttons instead of 1?
like I want to use Back+Start to enable codes

This post has been edited by optantic: Feb 5 2012, 12:33 AM
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vampirexx
post Feb 5 2012, 10:40 AM
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Thanx to Dwack and all devs here I hope this can be true someday.
Just find a way to bypass the par session encryption Key before start a game then we can have a full unencrypted ram area

QUOTE(DarkLord33 @ Jan 31 2012, 12:31 AM) *

Yeah, i wonder if the day for realtime cheats will really come smile.gif

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DarkLord33
post Feb 13 2012, 10:34 PM
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Nice smile.gif
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vampirexx
post Feb 16 2012, 01:43 AM
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Is it possible to build a trainer with this method with shifting addresses?

I find out on Metal Gear Solid 2 some address to have inf ammo.
But they do change every time I start the game so they are always different.

Any clue about this?

Thanx
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