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> Why Is Crysis In Here?
OriginalCompGeek
post Aug 21 2006, 05:22 PM
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Crytek has said about 100 times that this is a PC only game. Why does it have a section?
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nickthegreat
post Aug 22 2006, 02:20 PM
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If you'd noted the date of the only post you would have seen that various high profiled websites stated that Crytek were hunting for programmers specifically related to nextgen consoles.
eg http://news.teamxbox.com/xbox/11044/Crytek...le-Programmers/

Post a confirmed link and perhaps someone will delete the subforum: although take a look at the volume of posts; I doubt people care.

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Ewie
post Aug 22 2006, 02:46 PM
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http://www.news4gamers.com/xbox360/News-6925.aspx

This post has been edited by Ewie: Aug 22 2006, 02:47 PM
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OriginalCompGeek
post Aug 22 2006, 06:20 PM
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Thats not why it's not coming. The president at Crytek said it's because they couldn't get enough out of the system for the game. It's all running DX9 right now anyway.

It's not coming to 360... this is a misleading forum.

http://www.gametrailers.com/player.p...pe=wmv&pl=game

~9m 40s in

This post has been edited by OriginalCompGeek: Aug 22 2006, 06:22 PM
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nickthegreat
post Aug 22 2006, 10:53 PM
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well why don't you post this in the main forum so that someone can get rid of this section....... rather than asking a question in A VIRTUALLY EMPTY SUBFORUM.

And I call turd anyway - the minimum requirements for Crysis will be below 360 spec. Just because the *president* says *they* can't get enough power out of it does not mean that it is not possible, or that some whos not a cock in a suit can't do it within their company. It could easily be PR bull (oh and that link is not to crysis)
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jkh13
post Aug 25 2006, 01:15 PM
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The reason why it is in this forum is because it is going to be really really good biggrin.gif

Also because it might eventually come out for 360.
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EvilShindo
post Aug 27 2006, 01:32 AM
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If you've read the updated report, an Xbox 360 version is POSSIBLE and is highly considered by Crytek. The Xbox 360 will soon support DirectX 10 through an update via Xbox Live in the future. Which could mean(said by Crytek) Crysis could be coming to the 360.
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OriginalCompGeek
post Aug 28 2006, 01:09 AM
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QUOTE(EvilShindo @ Aug 26 2006, 08:39 PM) *

If you've read the updated report, an Xbox 360 version is POSSIBLE and is highly considered by Crytek. The Xbox 360 will soon support DirectX 10 through an update via Xbox Live in the future. Which could mean(said by Crytek) Crysis could be coming to the 360.

Crytek said (repeatedly): We have no plans to ever release a console version of our game.

ATi said: Xenos not DX10 compatible.

So..
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nickthegreat
post Aug 28 2006, 02:24 AM
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QUOTE(OriginalCompGeek @ Aug 28 2006, 01:16 AM) *

Crytek said (repeatedly): We have no plans to ever release a console version of our game.

ATi said: Xenos not DX10 compatible.

So..


So....?
Seeing as your the 'originalcompgeek' I shouldn't really have to tell you this, but it doesn't matter if DX10 isn't supported; 'some' features are supported, because the others are not needed.
that is not why the game is not being released anyway, so if youre trying to infer its not possible on the 360, youre wrong.

'http://xbox360.qj.net/Why-the-absence-of-DirectX-10-on-the-XBOX360-won-t-matter/pg/49/aid/63216'
QUOTE

Just a while ago, ATi revealed that the XBOX360 won't be getting DirectX 10, or rather, it cannot run DirectX 10. Uneducated folks might see this as a bad point. Fanboys of other systems might use this as a point to bash the 360 and at first glance, it might scare off people. Thoughts like "It's not futureproof" might come in the minds of most customers. Well, how about we tell you that the absence of DirectX 10 won't make any darn difference to the games.

Firstly, let's find out what DirectX is...Introduced by MS around the release of Windows 95, it is a set of APIs (Application Programming Interfaces) which make game development faster and easier for developers. To understand what that means, you have to know how games are made. The first step while making any game is coding/using an engine. Think of it like the chassis of a car, the actual skeleton, on top of which other objects are attached. So when you hear someone say that the game is using the Doom3 engine, what he means is that the core of the game which loads and interfaces everything is from the game Doom3.

This game engine talks with the different components in your PC/Console like the graphics card, sound card, or any other hardware for that matter. Now get one thing straight: coding to interface with hardware like graphics cards is serious business. The code is very complex and often is coded in ASM or Assembler to reduce processing time. And not all the graphics cards are the same. You have about 6-7 cards in any generation from the two major manufacturers, nVIDIA and ATi. And coding for each and every card is next to suicide.

So what do you do? Well, as a game developer, you can't do anything. But as the maker of the graphics cards, or the operating system, you can follow/set some guidelines which have to be followed by everyone else so that it becomes easier for game developers. So when MS releases a new version of DirectX, they lay down a set of rules which the graphics card manufacturers (nVIDIA and ATi) have to follow if they want to make their cards compatible.

Here, DirectX is the code which will have to communicate with the graphics cards to show everything on screen. So now you would realise that DirectX will communicate with the graphics hardware. So, all that's left to do for the game developers is to integrate DirectX into their engine, and code the engine so that it uses the DirectX functions to communicate with the hardware. Perfect harmony, isn't it?

Now that's the "scene" for PC development. Switch over to the console department. No multiple graphics cards to support, only a fixed hardware platform to program for. Now remember what I said earlier about how it would be suicidal for PC game developers in the absence of DirectX, or any other set of APIs like OpenGL. On the other hand, for console games, you don't have to program for 10 different graphics cards. Consider that fact and half of the usefulness of DirectX 10 would be useless here.

Secondly, unlike PC games, the console game developers get development kits. These kits detail each and every function of all the hardware. It's not suicidal anymore to write your own engine which communicates directly with the hardware. It might take long and would be difficult, but it's definitely an option. Even then, MS has implemented DirectX 9 so that game developers can use the graphics functions without actually writing code to interface with the hardware. What MS have done for the 360 is remove all the code for different hardware and put in code only corresponding to the XBOX360's hardware.

Now that's the main reason why the absence of DirectX 10 won't make a difference. Game developers can always make their own APIs to interface with the hardware. Some companies even sell middleware, a combination of APIs and a game engine. One example would be Epic games who sell middleware. And look what the announcement says, "The Xbox360 has unique features including memory export that can enable DX10-class functionality such as stream-out. From what we're hearing, Crysis will support DX9 with some sort of use for DX10 features. It's likely that those DX10 visuals can be replicated on the Xbox360, but it can't be properly called DX10." All makes sense, doesn't it?


So it is merely a company decision, and as sony have proven time and time again, corporate plans or statements are very 'flexible'. 'No plans' could simply mean they are focusing on the PC ATM. and in anycase he is lying, they do have/have had plans for a console version hence: http://news.teamxbox.com/xbox/11044/Crytek...le-Programmers/
If he was being truthful he would have said, 'we had plans, but then realised it was a shit idea because....'

This post has been edited by nickthegreat: Aug 28 2006, 02:37 AM
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OriginalCompGeek
post Aug 28 2006, 02:28 AM
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Just because they don't have plans for Crysis on console doesnt mean they dont need a console programmer for:

A. Selling their engine to console devs, convincing them it can do what they want

B. Developing another game for console

And I never claimed DX10 was a holdback for Crysis on console, when everyone heard the rumor that DX10 would be doable on the 360 everyone started saying how Crysis could come to the 360 now because that was the only thing holding it back, when in fact DX10 had nothing to do with it.
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nickthegreat
post Aug 28 2006, 02:57 AM
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QUOTE(OriginalCompGeek @ Aug 28 2006, 02:35 AM) *

Just because they don't have plans for Crysis on console doesnt mean they dont need a console programmer for:

A. Selling their engine to console devs, convincing them it can do what they want

B. Developing another game for console


fair point, but it still stands that 'no plans' means sweet FA, it just relates to the NOW. They could well be just concentrating on the PC, and wake up tommorrow with such a plan.

QUOTE(OriginalCompGeek @ Aug 28 2006, 02:35 AM) *


And I never claimed DX10 was a holdback for Crysis on console, when everyone heard the rumor that DX10 would be doable on the 360 everyone started saying how Crysis could come to the 360 now because that was the only thing holding it back, when in fact DX10 had nothing to do with it.


Yes, they said it could come; as in was possible.
I fail to see how your comment of 'ATI said DX10 wasn't possible' is relevant. When the rumour was heard that the 360 could achieve DX10 like features, this did not signal the start of the myth that a 360 port of Crysis was in the making: otherwise there would have been no talk of a PS3 version either.
In the context of your post, the lack of compatibility was referring to the lack of a port and/or developer intention.
That logic is just as backward as me saying 'well the 360 can do DX9; thats alot of PC games that MS has just secured..............'
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MC2829
post Sep 1 2006, 10:13 PM
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Crysis will unfortunetley not come out on the Xbox 360/PS3 because neither console is powerful enough for it. The development team said that themselves. They were looking into it, but neither system is powerful enough.
PROOF: http://news.teamxbox.com/xbox/11651/Crytek-Next-Gen-Consoles-Are-Too-Weak-for-Crysis/

This post has been edited by MC2829: Sep 1 2006, 10:14 PM
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nickthegreat
post Sep 3 2006, 08:56 PM
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QUOTE(MC2829 @ Sep 1 2006, 10:20 PM) *

Crysis will unfortunetley not come out on the Xbox 360/PS3 because neither console is powerful enough for it. The development team said that themselves. They were looking into it, but neither system is powerful enough.
PROOF: http://news.teamxbox.com/xbox/11651/Crytek-Next-Gen-Consoles-Are-Too-Weak-for-Crysis/


Oh please, if your going to join in, read the entire thread before posting your "proof"

'http://xbox360.qj.net/Why-the-absence-of-DirectX-10-on-the-XBOX360-won-t-matter/pg/49/aid/63216'

Read and then understand why the developer's DX10 excuse is bullshit.
If its designed for DX10 on its max settings then of course two consoles that aren't 100% DX10 compatible will have difficulties running the game. THAT DOES NOT MEAN THAT NEITHER CAN PRODUCE THE SAME GRAPHICS WITH THE SAME EFFECTS: THEREFORE THEY ARE NOT UNDERPOWERED.
IT JUST MEANS THAT THE GAME HAS TO BE PROGRAMMED WITH A DIFFERENT API IN MIND. - its laziness on the part of the dev team, that is all.
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flashfreak
post Sep 5 2006, 07:27 AM
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Probably seem too weak because they're not gonna go to the effort to optimise the game, theres heaps of power there, just hasn't been discovered.
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OriginalCompGeek
post Sep 20 2006, 03:16 AM
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QUOTE(nickthegreat @ Sep 3 2006, 04:03 PM) *

Oh please, if your going to join in, read the entire thread before posting your "proof"

'http://xbox360.qj.net/Why-the-absence-of-DirectX-10-on-the-XBOX360-won-t-matter/pg/49/aid/63216'

Read and then understand why the developer's DX10 excuse is bullshit.
If its designed for DX10 on its max settings then of course two consoles that aren't 100% DX10 compatible will have difficulties running the game. THAT DOES NOT MEAN THAT NEITHER CAN PRODUCE THE SAME GRAPHICS WITH THE SAME EFFECTS: THEREFORE THEY ARE NOT UNDERPOWERED.
IT JUST MEANS THAT THE GAME HAS TO BE PROGRAMMED WITH A DIFFERENT API IN MIND. - its laziness on the part of the dev team, that is all.

They said nothing about DX10 noobie, they said the consoles cant handle the game, the destructive environemtns, the textures. Whats so hard to understand. Leave DX10, 9, 66 out of this.

Quit bringing up DX10, no one is even talking about it.

This post has been edited by OriginalCompGeek: Sep 20 2006, 03:20 AM
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