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> Marathon Port
XTecuterX73
post Jan 30 2009, 10:27 AM
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Hey redring how is it coming along?

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red_ring_of_box
post Feb 4 2009, 05:05 AM
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I think I figured out the linking problems I forgot to add the libraries in the linker I have yet to figure out which ones I need to add(probably all of them) anyway the main error I was getting was:

error LNK2001: unresolved external symbol

so anyway now I will reinstall the boost library and then see if it will compile, If not I need to find a different approach. I hope you all don't think I'm a dick for not updating but I been busy and I'm still fairly new to compiling projects.
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XTecuterX73
post Feb 4 2009, 06:07 AM
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hey man, no worries, if anyone thinks that than they are a dick. Ill help you out as much as i can, pm me sometime and maybe i can help you out. Thanks for the update. smile.gif

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red_ring_of_box
post Feb 8 2009, 02:34 AM
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thanks XT biggrin.gif I made some progress today I figured out what was wrong with some of the linking problems. It turns out the dummy files of some of the source files where specifying the same void functions which made the compiler mess up with linkings I had to remove them for the compiler to link the files correctly so hopefully that did it. So far I have dropped the number of linking errors from 712 to 667.

Edit: well I found this:

http://msdn.microsoft.com/en-us/library/799kze2z.aspx

This post has been edited by red_ring_of_box: Feb 8 2009, 02:46 AM
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XTecuterX73
post Feb 8 2009, 03:09 AM
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QUOTE(red_ring_of_box @ Feb 7 2009, 09:10 PM) *

thanks XT biggrin.gif I made some progress today I figured out what was wrong with some of the linking problems. It turns out the dummy files of some of the source files where specifying the same void functions which made the compiler mess up with linkings I had to remove them for the compiler to link the files correctly so hopefully that did it. So far I have dropped the number of linking errors from 712 to 667.

Edit: well I found this:

http://msdn.microsoft.com/en-us/library/799kze2z.aspx


Sounds great man, looks like you are making some progress. I have some experience with dummy files and the like so i understand what you are saying. I'm sure i speak for alot of people when i say that i appreciate all your hard work into this and the updates. It's your project and you are def making some headway. It's still good to see alot of us still care about the ol box. It still is the most versatile console to be modded and you can pretty much do whatever you want if you have the skills.

I'm a firm believer that the best is yet to come man. Thanks for the update and we hope to hear from you soon. Good job! pop.gif

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red_ring_of_box
post Feb 18 2009, 05:50 AM
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error count down to 612. Been makin some progress and I think I find out what is with so many LNK1001 errors. It seems many classes of the same name are being used in many different source files so there will be a OpenedFile: OpenedFile class in vbl.c and in XML_Loader_SDL.c the same class of the same name will be in there. Does anyone have any idea how to resolve this problem? I'm thinking of renaming the classes as particular to each source file so OpenedFile: OpenedFile class in vbl.c Id rename OpenedFilevbl: OpenedFilevbl and the same for XML_Loader_SDL.c. So ya bump. sleep.gif
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sirlemonhead
post Feb 18 2009, 03:15 PM
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There's probably a problem with preprocessor defines or something. You should need tochange the classes themselves..

I'll try have a look at the code again. You shouldn't have so many errors. Are you sure you you have all the correct C/CPP files included in the project?

Lurking somewhere in the aleph one svn is a visual studio project file. its somewhat out of date but might be worth checking out (it's what I started working with)
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red_ring_of_box
post Feb 18 2009, 10:54 PM
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QUOTE(sirlemonhead @ Feb 18 2009, 09:51 AM) *

There's probably a problem with preprocessor defines or something. You should need tochange the classes themselves..

I'll try have a look at the code again. You shouldn't have so many errors. Are you sure you you have all the correct C/CPP files included in the project?

Lurking somewhere in the aleph one svn is a visual studio project file. its somewhat out of date but might be worth checking out (it's what I started working with)


I looked around the svn but couldn't find a visual basic project file. But I think your right about me not having the correct .h and .cpp files. I took out the OpenGL and LUA files as well as the microphone files as well. For now I have stuck with only sdl and windows headers and source files as well as the XML headers and source for online play. Would this have anything to do with my problem? I thought removing those files would give me an SDL build only for better compatibility with the xbox and seeing as I hard to declare in the preproccessor settings such as OPENGL and LUE to enable thouse files to be used.
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sirlemonhead
post Feb 19 2009, 12:14 AM
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What errors are you getting?
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ressurectionx
post Feb 20 2009, 04:50 PM
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Hey red_ring_of_box,

I just saw this game on a top ten list for (if memory serves me correctly, was) free games you can play on your PC. It mentioned the source was out and then I remembered seeing this thread. I wasn't a big PC gamer after 1999 or so, so I missed a lot. This seems like a pretty cool game and I wish you luck getting it going.

Later,
~Rx
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red_ring_of_box
post Feb 20 2009, 06:11 PM
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thanks ressurectionx its hard if your not as experienced as me with programming I'm just taking this project up so I can get better at it. I think I have narrowed down my problem in the preferences.h header file sirlemondhead remember a while back when I said it wouldn't compile so I changed SDL_REFORM_HACK to SDL in the #define preproccessor function. Well I guess thats whats been giving me the linking errors. ph34r.gif
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sirlemonhead
post Feb 20 2009, 06:16 PM
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Yeah part of the problem with porting can be to know what you're supposed to actually change in the source code, or what is meant to be set/changed in the project settings.

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Carcharius
post Feb 21 2009, 12:27 AM
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I hope I'm not speaking out of turn - but I think you should probably start again with a fresh copy of the source.

As sirlemonhead suggested, I'm sure alot of the issues you have had are down to missing/incorrect preprocessor defines. Have a good look in the source tree for any Visual Studio project files (not visual basic) and look in those for an idea of what defines need to be set.

From what I can remember from when I was working on a port, after setting the defines and a bit of tweaking I had something running within a couple of hours.
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red_ring_of_box
post Feb 21 2009, 01:28 AM
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No, I think you are right Charcharius I should probably start off fresh. I tried looking around though for a visual studio project and could not find one in any of the releases or maybe I was just looking in the wrong place( I check the branches, tags, and trunk) so I'll try again.

wow nvm found it:

http://marathon.svn.sourceforge.net/viewvc.../branches/NIBS/

this what u mean sirlemonhead?

This post has been edited by red_ring_of_box: Feb 21 2009, 01:33 AM
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GeneralIdea
post Feb 21 2009, 07:37 AM
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ah, this game has great potential on this system,

Marathon runs great on the dreamcast biggrin.gif
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