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> Song Title Seprate From Clock; Addon To Dazza, 2 diffrent menus: Sceenshots!
blade_boy1
post Jan 22 2005, 05:28 AM
Post #16


X-S Enthusiast


Group: Members
Posts: 25
Joined: 29-March 04
Member No.: 110458
Xbox Version: v1.4



Ive kinda been playing around and figured this out myself! Im so proud...but of course none of this could have been done without all these amazing codes from Cliff....Dazza....everyone else LOL

Here is code to get the date/time on the left: (Goes at the end of the main_menu.xip/default.xap)
CODE
//Clock Code
DEF theMainMenuClock Transform
{
   children
   [
       DEF Clock_panel_backing Transform
       {
           children
           [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                           name "PanelBacking_01"
                       }
                       texture ImageTexture
                       {
                           url "clock_bgpanel.tga"
                           alpha true
                       }
                   }
                   geometry DEF Clock_panel_backing-FACES Mesh { url "Clock_panel_backing-FACES.xm" }
               }
           ]
           rotation -0.577400 -0.577400 0.577400 -4.189000
           scale 0.290400 0.290400 0.290400
           scaleOrientation 0.000000 -0.813400 -0.581800 -0.339400
           translation 2.992000 -2.790000 1.642000
       }
       DEF Clock_panel_header Transform
       {
           children
           [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                           name "FlatSurfaces"
                       }
                   }
                   geometry DEF Clock_panel_header-FACES Mesh { url "Clock_panel_header-FACES.xm" }
               }
           ]
           rotation -1.000000 0.000000 0.000000 -1.571000
           scale 0.290400 0.290400 0.290400
           translation 0.882600 -0.187000 1.655000
       }
       DEF Clock_panel_header_text Transform
       {
           children
           [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                           name "NavType"
                       }
                   }
                   geometry DEF Clock_panel_header_text Text { font "Body" text "DATE" }
               }
           ]
           rotation 0.000000 0.000000 0.000000 0.000000
           scale 0.490400 0.490400 0.490400
           translation -0.960000 -0.167000 1.600000
       }
       DEF Clock_panel_support_01 Transform
       {
           children
           [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                           name "FlatSurfaces"
                       }
                   }
                   geometry DEF Clock_panel_support_01-FACES Mesh { url "Clock_panel_support_01-FACES.xm" }
               }
           ]
           rotation 0.577400 0.577400 0.577400 -4.189000
           scale 0.290400 0.290400 0.290400
           scaleOrientation 0.001685 0.000000 -1.000000 -0.031540
           translation -1.057000 -2.067000 1.657000
       }
       DEF Clock_panel_support_02 Transform
       {
           children
           [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                           name "FlatSurfaces"
                       }
                   }
                   geometry DEF Clock_panel_support_02-FACES Mesh { url "Clock_panel_support_02-FACES.xm" }
               }
           ]
           rotation 1.000000 0.000000 0.000000 -1.571000
           scale 0.290400 0.290400 0.290400
           translation -0.506800 -0.529800 1.654000
       }
       DEF Clock_panel_support_03 Transform
       {
           children
           [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                           name "GamePod"
                           //name "FlatSurfaces"
                       }
                   }
                   geometry DEF Clock_panel_support_03-FACES Mesh { url "Clock_panel_support_03-FACES.xm" }
               }
           ]
           rotation 0.577400 0.577400 0.577400 -4.189000
           scale 0.290400 0.290400 0.290400
           scaleOrientation 0.001685 0.000000 -1.000000 -0.031540
           translation -1.519000 -1.669000 1.657000
       }
       DEF Clock_panel_support_03_text Transform
       {
           children
           [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                           name "NavType"
                       }
                   }
                   geometry DEF Clock_panel_support_03_text Text { font "Body" text "TIME" }
               }
           ]
           rotation 0.000000 0.000000 0.000000 0.000000
           scale 0.490400 0.490400 0.490400
           translation 2.779000 -1.947000 1.657000
       }
       DEF theClock_text Transform
       {
           children
           [
               Transform
               {
                   rotation 1 0 0 -1.571
                   scale 0.55 1.1 0.9
                   translation 0 0 0
                   children
                   [
                       Shape
                       {
                           appearance Appearance
                           {
                               material MaxMaterial
                               {
                                   name "NavType"
                               }
                           }
                           geometry Text { font "body" justify "middle" translate false text "<clock>" }
                       }
                   ]
               }
           ]
           rotation -90.000000 0.002966 0.000000 -1.551000
           scale 1.000000 1.000000 1.000000
           translation 1.500000 -1.239800 1.654000
       }
   ]
   rotation 0 0 0.1 0.02
   scale 40.000000 40.000000 40.000000
   translation -360.1900002 -250.261000 -210.399994
}


And here is the code for the info panel on the right. Notice the changing of the words from Clock to Info...less confusing that way...atleast for me tongue.gif (This goes underneath the code above)
CODE
//Custom Info Panel Code
DEF theMainMenuInfo Transform
{
   children
   [
       DEF Info_panel_backing Transform
       {
           children
           [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                           name "PanelBacking_01"
                       }
                       texture ImageTexture
                       {
                           url "clock_bgpanel.tga"
                           alpha true
                       }
                   }
                   geometry DEF Info_panel_backing-FACES Mesh { url "" }
               }
           ]
           rotation -0.577400 -0.577400 0.577400 -4.189000
           scale 0.290400 0.290400 0.290400
           scaleOrientation 0.000000 -0.813400 -0.581800 -0.339400
           translation 2.992000 -2.790000 1.642000
       }
       DEF Info_panel_header Transform
       {
           children
           [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                           name "FlatSurfaces"
                       }
                   }
                   geometry DEF Info_panel_header-FACES Mesh { url "" }
               }
           ]
           rotation -1.000000 0.000000 0.000000 -1.571000
           scale 0.290400 0.290400 0.290400
           translation 0.882600 -0.187000 1.655000
       }
       DEF Info_panel_header_text Transform
       {
           children
           [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                           name "NavType"
                       }
                   }
                   geometry DEF Info_panel_header_text Text { font "Body" text "DATE" }
               }
           ]
           rotation 0.000000 0.000000 0.000000 0.000000
           scale 0.490400 0.490400 0.490400
           translation -0.960000 -0.167000 1.600000
       }
       DEF Info_panel_support_01 Transform
       {
           children
           [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                           name "FlatSurfaces"
                       }
                   }
                   geometry DEF Info_panel_support_01-FACES Mesh { url "" }
               }
           ]
           rotation 0.577400 0.577400 0.577400 -4.189000
           scale 0.290400 0.290400 0.290400
           scaleOrientation 0.001685 0.000000 -1.000000 -0.031540
           translation -1.057000 -2.067000 1.657000
       }
       DEF Info_panel_support_02 Transform
       {
           children
           [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                           name "FlatSurfaces"
                       }
                   }
                   geometry DEF Info_panel_support_02-FACES Mesh { url "" }
               }
           ]
           rotation 1.000000 0.000000 0.000000 -1.571000
           scale 0.290400 0.290400 0.290400
           translation -0.506800 -0.529800 1.654000
       }
       DEF Info_panel_support_03 Transform
       {
           children
           [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                           name "GamePod"
                           //name "FlatSurfaces"
                       }
                   }
                   geometry DEF Info_panel_support_03-FACES Mesh { url "" }
               }
           ]
           rotation 0.577400 0.577400 0.577400 -4.189000
           scale 0.290400 0.290400 0.290400
           scaleOrientation 0.001685 0.000000 -1.000000 -0.031540
           translation -1.519000 -1.669000 1.657000
       }
       DEF Info_panel_support_03_text Transform
       {
           children
           [
               Shape
               {
                   appearance Appearance
                   {
                       material MaxMaterial
                       {
                           name "NavType"
                       }
                   }
                   geometry DEF Info_panel_support_03_text Text { font "Body" text "TIME" }
               }
           ]
           rotation 0.000000 0.000000 0.000000 0.000000
           scale 0.490400 0.490400 0.490400
           translation 2.779000 -1.947000 1.657000
       }
       DEF theInfo_text Transform
       {
           children
           [
               Transform
               {
                   rotation 1 0 0 -1.571
                   scale 0.55 1.1 0.9
                   translation 0 0 0
                   children
                   [
                       Shape
                       {
                           appearance Appearance
                           {
                               material MaxMaterial
                               {
                                   name "NavType"
                               }
                           }
                           geometry Text { font "body" justify "middle" translate false text "<clock>" }
                       }
                   ]
               }
           ]
           rotation -90.000000 0.002966 0.000000 -1.551000
           scale 1.000000 1.000000 1.000000
           translation 1.500000 -1.239800 1.654000
       }
   ]
   rotation 0 0 -1000.1 0.02
   scale 40.000000 40.000000 40.000000
   translation 170.1900002 -250.261000 -210.399994
}


Then in order for the thumbstick buttons to change the info panel text and not the date/time you need to modify the default.xip/default.xap function ChangeDisplay().

Change this part:
CODE
   var c = theMainMenu.children[0].children[0];
   c.theClock_text.children[0].children[0].geometry.text = sMainText;
   c.Clock_panel_header_text.text = sTopText;
   c.Clock_panel_support_03_text.text = sBotText;

To this:
CODE
   var c = theMainMenu.children[0].children[0];
   c.theInfo_text.children[0].children[0].geometry.text = sMainText;
   c.Info_panel_header_text.text = sTopText;
   c.Info_panel_support_03_text.text = sBotText;


And that should do it for you! Cause it worked for me anyway! biggrin.gif

P.S. Maybe if someone knows how the Rotation values work they could explain it to me, please and thank you!
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DaBeast77
post Jan 22 2005, 10:58 AM
Post #17


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clif, where can i get that skin?
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EBear
post Jan 22 2005, 08:34 PM
Post #18


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Okay. . . just about have this how I want it (info panel on left that has it all & no clock on the right). However now my info panel is the same size as the clock was. . .could anyone point out the part of the code I can change to have the info panel be wider/larger than the clock so I can fit more info? (like in these pics)
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clif
post Jan 23 2005, 12:39 AM
Post #19


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QUOTE(EBear @ Jan 22 2005, 09:05 PM)
Okay. . . just about have this how I want it (info panel on left that has it all & no clock on the right). However now my info panel is the same size as the clock was. . .could anyone point out the part of the code I can change to have the info panel be wider/larger than the clock so I can fit more info? (like in these pics)
*



to make it longer find this code:
CODE

  ]
  rotation 0 0 -1000.1 0.02
  scale 40.000000 40.000000 40.000000
  translation 170.1900002 -250.261000 -210.399994
}

at the bottom of the whole clock code( your numbers may be diffrent), but change the scal form:

CODE

scale 40.000000 40.000000 40.000000

to
CODE

scale 60.000000 40.000000 40.000000

and that should do it.
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clif
post Jan 23 2005, 12:41 AM
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QUOTE(DaBeast77 @ Jan 22 2005, 11:29 AM)
clif, where can i get that skin?
*

pm me on #teamuix
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DaBeast77
post Jan 23 2005, 03:52 AM
Post #21


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when will you be on?
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EBear
post Jan 24 2005, 03:17 AM
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Thanks Clif!
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clif
post Jan 24 2005, 04:47 AM
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no problem, but got any other ideas for somethen that would look cool in uix?
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CrakkedOut
post Jan 30 2005, 07:21 PM
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i seriously have no idea whats wrong. my problem lies in the default.xap i know that. cuz when i put in my original it boots up fine and i get the 2 display boxes, only thing is nothing changes just stays at the Xbox name.

ive copy and pasted went thru the code numerous times. idk whats up with it. im thinking it might be conflicting with another code i have that when u press Y it displays info about that xbox. cud that be the problem?

and yes ive tried clearing the cache

do i have to use the coding from this thread http://forums.xbox-scene.com/index.php?showtopic=343247

and then add the coding from this thread?



This post has been edited by CrakkedOut: Jan 30 2005, 07:29 PM
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ImOkRuOk
post Feb 3 2005, 03:03 AM
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Ok, I love this;) I also did the hide clock code with this, witch makes the panel hide, now just need to update to hide the clock in the opposite direction;) (hint hint)
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Dazza
post Feb 3 2005, 05:44 PM
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QUOTE(ImOkRuOk @ Feb 3 2005, 01:09 AM)
Ok, I love this;) I also did the hide clock code with this, witch makes the panel hide, now just need to update to hide the clock in the opposite direction;) (hint hint)
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Well assuming you are using evil_teds code to hide the clock and assuming you are using the info_panel code from above ( starts with //Custom Info Panel Code) then this should sort it out

find
CODE

function HideClock()
{
bClockVisable = false;
var w = theMainMenu.children[0].children[0];
w.theMainMenuClock.SetRotation(0, 2, 0, -3);
w.theMainMenuClock.fade = 1.0;
w.theMainMenuClock.SetTranslation(285.900002, -89.261000, -40.399994);
w.theMainMenuClock.fade = 0.75;
w.theMainMenuClock.SetAlpha(0);
thePlayerPanelIn.Play();
}

function ShowClock()
{
bClockVisable = true;
var w = theMainMenu.children[0].children[0];
w.theMainMenuClock.SetRotation(0, 0, 0, 0);
w.theMainMenuClock.fade = 1.0;
w.theMainMenuClock.SetTranslation(-360.1900002, -250.261000, -210.399994);
w.theMainMenuClock.fade = 0.75;
w.theMainMenuClock.SetAlpha(1);
thePlayerPanelOut.Play();
}


and change it to look like this:
CODE

function HideClock()
{
bClockVisable = false;
var w = theMainMenu.children[0].children[0];
w.theMainMenuClock.SetRotation(0, 2, 0, -3);
w.theMainMenuClock.fade = 1.0;
w.theMainMenuClock.SetTranslation(285.900002, -89.261000, -40.399994);
w.theMainMenuClock.fade = 0.75;
w.theMainMenuClock.SetAlpha(0);

w.theMainMenuInfo.SetRotation(0, 2, 0, -3);
w.theMainMenuInfo.fade = 1.0;
w.theMainMenuInfo.SetTranslation(-475.900002, -89.261000, -40.399994);
w.theMainMenuInfo.fade = 0.75;
w.theMainMenuInfo.SetAlpha(0);
thePlayerPanelIn.Play();
}

function ShowClock()
{
bClockVisable = true;
var w = theMainMenu.children[0].children[0];
w.theMainMenuClock.SetRotation(0, 0, 0, 0);
w.theMainMenuClock.fade = 1.0;
w.theMainMenuClock.SetTranslation(-360.1900002, -250.261000, -210.399994);
w.theMainMenuClock.fade = 0.75;
w.theMainMenuClock.SetAlpha(1);

w.theMainMenuInfo.SetRotation(0, 0, 0, 0);
w.theMainMenuInfo.fade = 1.0;
w.theMainMenuInfo.SetTranslation(170.1900002, -250.261000, -210.399994);
w.theMainMenuInfo.fade = 0.75;
w.theMainMenuInfo.SetAlpha(1);

thePlayerPanelOut.Play();
}


If in the HideClock function you change this line
CODE

w.theMainMenuInfo.SetTranslation(-475.900002, -89.261000, -40.399994);


to be
CODE

w.theMainMenuInfo.SetTranslation(285.900002, -89.261000, -40.399994);


Then both panels appear from and disappear to the same spot.

I prefer to use the info panel code with the urls back again so I get a backing panel on my info box.
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clif
post Feb 7 2005, 03:12 AM
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thanks dazza
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Entrepraninja
post Mar 25 2005, 03:28 AM
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Now how would i get the clock to display on the info panel and make it semi-transparent?
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clif
post Mar 25 2005, 05:12 AM
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um look back into the fourms theres one with clock and everything in one and for transparencies you have to adjust it in your skin ini, i cant quite remeber how but i think it goes rgb then the transparency, maby i dont know i cant remeber but just try it ask if you need anymore help.
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Retromortal
post Mar 25 2005, 08:42 PM
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Is there a way to get the soundtrack name above the song title? I would like it to be in two lines in the main body but putting the soundtrack name in the panel heading would be ok also. I am kinda getting into this stuff but haven't been able to figure out where to pull the soundtrack name from and how to implement it where I want. Hope someone can do this for me.
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