QUOTE(jrbush82 @ Feb 26 2006, 02:43 AM)
This is great, thanks for that. Not what the other kernel does because it shows little output rather than none, however when I pass the quiet option, I notice the following error:
PCI: Failed to allocated resource 2((8000000-(7ffffff) for 01:00.0
agpgart: Unsupported NVIDIA chipset (device id: 02a5), you might want to boot with agp=try_unsupported
Should I pass the agp=try_unsupported, or did I do something wrong in the compiling of the kernel?
you added devfs=mount line in linuxboot.cfg i think i added slackware kermels 2.6.15 and 2.4.21
and modules at sxb project site you could try thoes.Good to see others doing kernels,hence
in the nex sxb release i add full kernel src and dev stuff so people can now be able to compile
there own kernels and modules when needed,All you do is with sxb-stacker stick in pc or xbox
and you can compile kernels modules on the fly just by using sxb-stacker as a livecd.Its best
to stick sxb iso in pc as we have more memory so its quick.
When i need to add new modules etc to sxb,i use my sxb-stacker iso and i am not sure people
know this sxb iso can run in memory on pc add the command copy2ram method.
i have 1 gb memory on my pc and this new sxb-stacker i done is largest sxb yet at over 2gb
compressed on a 640 mb cd.So yes i run this on pc using xbox sxb kernel as livecd copied
straight in to memory 640 mb memory hence very fast and i compile sxb in memory on pc
using my own sxb iso.I only have to add some graphics and change some stuff.
Then i release new sxb-stacker and then people like you doing kernels to test etc can do so
using sxb-stacker as a livecd or sxb modular installed on win or linux xbox and in memory
only on pc with 1gb mem plus.