I'm posting this mostly for historical reasons. Go to the Classic99x v3 if you have any thoughts, comments..
Classic99x - Texas Instruments 99 Emulator for XBox v2
"You make the locks!"
"Come to us for the core updates and fixes!"
First off... "You must have at least ROM for the emulator to work. Really... how else are you gonna play you silly wabbit?". Version 2 Core Changes
Note: Savestates only seem to work with cartridges.
++++ Partial core update to core 3.62 ++++
I ran into issues doing a full update. So I decided in the interem to do a partial update of as much as I possibly could. So updates include the following.
* Latest VDP code.
* Latest Sound chip code (sounds much better). Still using old speech synth code.
* Latest CPU9900 code.
* DSK image support.
* Ability to disable VDP layers including backdrop, sprites, and blanking, as well as to disable the 4-sprites-per-line limitation (flickering). Although only the 4-sprites-per-line option is currently available to you.
* limited 80 column 9938-like support (for what it is worth).
Intended for use with Turbo Forth.
* Various other features only a TI-99 owner would be excited about.Special thanks
X-port for porting a great collection of emu's over to the xbox, releasing the source code, and answering my stupid questions.
Surreal CE team - Just because they are cool!
Atariage (Albert in particular) - For providing a place for me to ramble on. For encouragement in general.
Wimpy and Perr - For also providing a place for me to ramble and to make my goods available.
Shout out to Hyper_Eye, SPPV, hcf, A600, Destronger, +T+, Neobomb, incrediclint, YRUSirius, Surreal CE team and all those who are honourable and keep the xbox-scene alive.
Comments of support from various interested parties.
If I missed anybody shoot me an email and I'll update this file.
Emu can be found in the usual places.This post has been edited by madmab: Oct 19 2012, 08:32 AM