xbox-scene.com - your xbox news information source
Quick Links: Main Forums | Xbox360 Forums | Xbox1 Forums | PS3 Forums
Xbox-Scene Forum Help  Search Xbox-Scene Forums   Xbox-Scene Forum Members   Xbox-Scene Calendar

Giganews Usenet Offers: +1150 days binary retention, 99%+ Completion, and Unlimited Speed/Access!

360 ODD Emulators: X360 Key $99 | Wasabi360 FAT $99 | Wasabi360 Slim $99
C4E's iXtreme Burner MAX Drive: LiteOn iHAS124 DROPPED TO JUST $17


Welcome Guest ( Log In | Register )

 Forum Rules Rules
 
Reply to this topicStart new topic
> Goldeneye 64?, has it been talk about?
dballs442
post Nov 26 2009, 09:46 PM
Post #1


X-S X-perience
**

Group: Members
Posts: 455
Joined: 10-December 08
From: Durango, CO
Member No.: 398632
Xbox Version: v1.0
360 version: unknown



has porting any bit of goldeneye 64 been discussed any where? i think many would agree this was the most influential fps of all time for consoles. im guessing the source isnt out for it eh? or is it xbox limitations?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
neil222
post Nov 26 2009, 10:16 PM
Post #2


X-S Expert
***

Group: Members
Posts: 607
Joined: 23-July 03
From: Aotearoa
Member No.: 51728
Xbox Version: v1.0
360 version: none



No source for this would ever be released...because its a Nintendo 64 game.
Nintendo would never do that. biggrin.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
gman060692
post Nov 28 2009, 07:42 AM
Post #3


X-S Member
*

Group: Members
Posts: 116
Joined: 30-April 09
Member No.: 410836
Xbox Version: v1.6
360 version: none



the source for the turok engine(the game engine goldeneye uses) was released. However with that you only have the engine so you would have to rip the textures and models from a goldeneye 64 rom and then completely write the scripting for each of the levels from scratch.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Xmodder deluX
post Nov 28 2009, 08:01 AM
Post #4


X-S Senior Member
**

Group: Members
Posts: 184
Joined: 7-February 09
Member No.: 404530
Xbox Version: v1.6
360 version: unknown



Even though it would be hard work, it would be awesome for everyone in the end. I would love to see this happen, but I don't have high hopes for it. And isn't it a shame that it wasn't released on the xbox 360 arcade? That really boils my blood. grr.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Clockface
post Nov 29 2009, 11:10 PM
Post #5


X-S Expert
***

Group: Members
Posts: 567
Joined: 27-December 03
Member No.: 85636



QUOTE(gman060692 @ Nov 28 2009, 08:42 AM) *

the source for the turok engine(the game engine goldeneye uses) was released. However with that you only have the engine so you would have to rip the textures and models from a goldeneye 64 rom and then completely write the scripting for each of the levels from scratch.


First of all, when was the Turok engine released? Given that it was on the N64, a closed system, I doubt if Iguana could release it even if they wanted to, given how closely Nintendo guarded the N64's secrets. And Nitnendo are famous for how tough and watertight their contracts are. And anyway, Goldeneye was definitely not based on the Turok Engine, it was a propriatary engine written by Rare that underwent many changes through it's gestation, as Rare have said several times.

A real pity, though. I really do wish that the source code to Rare's games was released. Imagine goldeneye and Perfect Dar being ported to other machines!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
gman060692
post Nov 30 2009, 08:29 PM
Post #6


X-S Member
*

Group: Members
Posts: 116
Joined: 30-April 09
Member No.: 410836
Xbox Version: v1.6
360 version: none



QUOTE(Clockface @ Nov 29 2009, 05:10 PM) *

First of all, when was the Turok engine released? Given that it was on the N64, a closed system, I doubt if Iguana could release it even if they wanted to, given how closely Nintendo guarded the N64's secrets. And Nitnendo are famous for how tough and watertight their contracts are. And anyway, Goldeneye was definitely not based on the Turok Engine, it was a propriatary engine written by Rare that underwent many changes through it's gestation, as Rare have said several times.

A real pity, though. I really do wish that the source code to Rare's games was released. Imagine goldeneye and Perfect Dar being ported to other machines!

I can't exactly remember where I saw it, but some guy ported the turok engine to the psp. He ported it from the source code of the pc turok engine.(turok was released on the pc as well you know) So the engine won't be exactly the same as n64 engine, but it's pretty close.

Oh and perfect dark is getting a release on xbla, but goldeneye won't be due to some legal isues with mgm owning the rights to the james bond name and likeness as well as the goldeneye movie.

Edit: sorry my bad I did a little searching and found I was thinking of kurok, a heavily modded quake engine made to look and feel like turok and goldeneye. Though the goldeneye mod for kurok might be a cheap and easy starting point for getting a goldeneye remake on the xbox. http://www.bladebattles.com/kurok

This post has been edited by gman060692: Nov 30 2009, 08:41 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post





Reply to this topicStart new topic

 

Lo-Fi Version Time is now: 23rd May 2013 - 02:45 AM