QUOTE(Gmail @ Aug 8 2005, 03:07 AM)
can someone please translate what editing these values with higher/lower digits would do?
m_iRetAimingCirclePrecision & m_iRetAutoAimCirclePrecision
m_fRetHysteresis as the name implies affects hysteresis in some part of the aiming/reticle usage. Hysteresis in a system allows for a range of variance so two or more states wont keep snapping back and forth. Like an air conditioner's control doesn't snap the air condifioner on and off precisely at a given temperature, there is a range in which it will vary so the on and off states will not be abrupt, constantly popping on and off.
Now, how the hysteresis works it the game, I have not quite figured out yet.
You'll have to experiment.
The m_iRetAimingCirclePrecision & m_iRetAutoAimCirclePrecision are purely for rendering the reticle aiming circle. They do not determine accuracy of your aim. There are already posts on this, but to help you here, now, the number for theses variables determines how many sides the aiming "circle" has. The higher the number, the more sides, or facets the circle has. If you set the number to 4 you would get a square, or with 8 you would get and octagon.
If you set these numbers higher than 30, the engine will spend more time than necessary to draw the circle. Keep these numbers between 4 and 30.