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> Original Xbox Game Company, What do you guys think?
crusty_punk
post May 23 2011, 11:38 PM
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I'm working on a metroid themed space shooter in GameMaker 8.1, but I ran into trouble getting my bullets to fire. I asked for help on their forums and the person who replied to me is a total 1337 and treated my question as a nuisance. as soon as I get a straight answer from them and get at least the first level complete, I'll look into converting it to .xbe and see what people think.

If it's worth a shit, I'd like to release in under your label, pdidd. Cool?


Here is a screen shot of what I have so far
IPB Image

This post has been edited by crusty_punk: May 23 2011, 11:44 PM
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crusty_punk
post May 24 2011, 12:36 AM
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I got it to fire and work properly!
Now I just to make enemy's and debris to fire at and destroy!

IPB Image
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pdidd
post May 24 2011, 03:23 AM
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That game looks pretty sweet. is it gona be some kind of galaga type game?

to use bennugd. put the devBennu folder into the root C:\ directory
so it reads

C:\devBennu

After thhat go into dev bennu, click on ide, and click on notepad ++.

after that go to this link. http://forum.bennugd.org/index.php?topic=743.0;wap2

it got me started on learning bennugd.
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pdidd
post May 24 2011, 04:17 AM
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I have uploaded a file to sourceforge. It's just a demo for pc, proving I am learning this language.

I am starting to look into porting to Xbox so I know what to expect when the time comes. I plan on making some kind of a space shooter first.

http://sourceforge.net/projects/pdiddles03/files/

Again, this is just a very small demo.
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Master13
post May 24 2011, 05:49 AM
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Great work guys this project seems to be improving every day
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crusty_punk
post May 24 2011, 05:21 PM
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I'm not sure if I can convert my games to xbe though.. if not, I'm just wasting my time.
Thanks for the info pdidd, I'll go have a look at that on my next day off (work's crazy) and see what I can come up with. I have a few good sprite sheets that I can harvest from and my girlfriend gave me a few good ideas last night.

I'm all for getting this going. pdidd, you have inspired me to be constructively creative and hopefully we can get others in on this as well.

My cousins 9 year old son is soldering LED's and making stuff using the tutorials on my blog... I bet 10 bucks I can get him into making games too. THAT would be a fresh mind on the case biggrin.gif lol My cousin is a member of this forum... I'll shoot him the URL to this thread later tonight or call him...

Thanks!
Josh

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crusty_punk
post May 24 2011, 05:35 PM
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ok... I asked if there was any way to convert my games to xbe and this was the reply I got:

QUOTE("random user")

NO!
If you want to make XBox games you will need one of three things
1.) XNA Game Studios for .NET (VERY POPULAR)
2.) XDK (For professionals only)
3.) OpenXDK (Like XDK but free and open-source, just go with XNA though)


back to the drawing board for me...
I guess in the mean time, I'll start making complete sprote rips and what not.
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pdidd
post May 24 2011, 06:29 PM
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Even so dude, U could probably run them on wine in xdsl. I mean any experience in making games would be good right?



to whome it may concern

I need a good guide on how to port a game with bennugd to xbox. or any language that is.

Cannot seem to find step by step guides for that.
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hcf
post May 25 2011, 09:44 AM
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QUOTE(crusty_punk @ May 24 2011, 06:35 PM) *

NO!
If you want to make XBox games you will need one of three things
1.) XNA Game Studios for .NET (VERY POPULAR)
2.) XDK (For professionals only)
3.) OpenXDK (Like XDK but free and open-source, just go with XNA though)


sad.gif Who told you that? If it's true, these are bad news, but I don't know if anyone has tried previously to port a Bennu game after the impressive work of A600, so I am not sure whether it's possible or not. Well, if the response came from A600, I will shut up my mouth because he is a total authority biggrin.gif

In any case, don't be discouraged. There are other ways to create portable games like I posted in my other message (OpenBOR for example).
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crusty_punk
post May 25 2011, 01:31 PM
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QUOTE(hcf @ May 25 2011, 04:44 AM) *

sad.gif Who told you that? If it's true, these are bad news, but I don't know if anyone has tried previously to port a Bennu game after the impressive work of A600, so I am not sure whether it's possible or not. Well, if the response came from A600, I will shut up my mouth because he is a total authority biggrin.gif

In any case, don't be discouraged. There are other ways to create portable games like I posted in my other message (OpenBOR for example).



the games I made were with Game Maker 8.1. I haven't tried Bennu yet. I'm installing XNA Game Studios right now and well see what that has to offer. However, I'll still make games in GM8 because it's sort of easy, my girlfriend likes them, it's good experience, and hey... maybe someone somewhere can figure out how to port them.

By random happenstance, 2 years ago I was taking out the garbage and found a stack of video game programming books in a box next to our dumpster. I tired to sell them, but no one bought them. I still have them in my closet... I'll have to dig them out and see if they have anything to offer our cause. If they're too complicated for me and someone else here thinks they can be useful to them, I'll gladly send them... so long as they stay in the "family".

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crusty_punk
post May 25 2011, 02:30 PM
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well that was also a bust. XNA Game Studio didn't want to work on my computer... I'll try Bennu. I'm not trying to jack your thread pdidd. I'll let you do your thing and in the mean time, I'll see what I can do on my end to contribute better.

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pdidd
post May 25 2011, 02:52 PM
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So according to the streets of rage remake package. in the readme, you should be able to compile a xbe with those libraries included in it. How can i do that? anyone know?
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ldotsfan
post May 25 2011, 04:00 PM
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Visual Studio 2003 with XDK
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pdidd
post May 25 2011, 11:35 PM
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uploaded new file to sourceforge

http://sourceforge.net/projects/pdiddles03/

It's nothing fancy, just practice stuff

kept nemo as character, added jump function to him, items, and enemies. When you touch enemy you will start where the game starts from.

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pdidd
post May 26 2011, 03:34 PM
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By the way, i don't mean to be rude, but telling me "visual studio 2003 with xdk" is not helping me.

I need a guide, is there a guide? I've searched for one but can't seem to find a decent one that makes sense.
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