QUOTE(lando786 @ Jun 3 2007, 10:37 PM)

wow first ppl bitch and moan that it doesnt upscale now it does and they still find a way to bash it... u cant make shit look like flowers
I think you're mentally confusing two different complaints.
Complaint 1: BC games will not render at HD resolutions (meaning the graphics are not generated by the GPU at 720p or 1080i/p)... the Xbox 360 does this so it set the bar higher for Sony. Many Homebrew emulators do this, and most notably the Bleem! emulation system for playing PS1 games on the PC.
Originally this was excused because the PS3 included PS2 hardware and since the PS2 hardware wasn't capable of this they essentially traded breadth of library support for improved graphics rendering.
Now that games are being emulated in software it still doesn't support rendering games at HD resolutions with improved FSAA.
Complain 2: All games (BC and PS3 games), DVD movies, and BR movies do not scale to resolutions other then their supported natively rendered resolutions. This means that each piece of content has the potential to be in a completely different resolution. DVDs might be 480p, PS2 games are 480i, PS3 games are mostly 720p and BR movies are 1080p... The problem is not all HDTVs support the full gambit of resolutions, also scaling graphics from the compressed video signal (outside the console) reduces quality and potentially adds lag while scaling the signal at the source (inside the console) can be done without much or any loss to quality and without lag (if it's done right).
Essentially Sony relied on your TV to do the scaling which is not only unreliably but unpredictable. The Xbox 360 performs all of the scaling internally so as long as you set your output to a resolution your TV supports, you will always have consistent results no matter what you use the console for. These results will always be the same no matter who you are or what TV you use (for better or for worse) because it's controlled by the console. it takes out any question of compatibility and consistency of quality.
What we got:Sony only semi-implemented a fix for Complaint #2, and completely ignored #1. The Solution to #2 being a software solution, only works for certain types of media. So while it's a big step in the right direction, it doesn't offer the COMPLETE consistency and reliability that you would expect from a universally usable hardware based solution.
Also a scaler, be it hardware or software, is in no way shape or form a suitable replacement for rendering a game natively in a higher resolution. And while it's nice to have, it doesn't resolve Complaint #1.
This post has been edited by twistedsymphony: Jun 4 2007, 03:52 PM