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> New Versions Of All Emulators And Source Release, Major Announcement
XPort
post Nov 13 2007, 11:09 PM
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Xbox Version: unk



The following emulators have been updated with the most recent feature set
(rewind, slowdown, rumble, better cheat code options, etc, etc)

Note that some of these do not have rewind support enabled for a variety of
reasons. Check the README.TXT files for information specific to each port.

I know that I said that I was going to try and resolve bugs and update cores
to more recent versions, but I don't have nearly as much free time as when
I first started doing ports. I made it through most of them, but the last
dozen or so were taking too long to finish and I really wanted to get these
out the door.

AdamX
ArnoldX
Atari7800X
AtariXLBox
BlissX
BlueMSXBox
Chip8X
Classic99X
DidntXSpectrum
DOSXBox
FCEUltraX
KegsX
MednafenX-Lynx
MednafenX-NES
MednafenX-PCE
MekaX
NeoGenesis
NeoPopX
OdysseyX
PCSXBox
PokemonMiniX
SoftVMUX
SuperVisionX
Vice20X
Vice64X
VicePETX
VirtualBoyX
WinstonX
WinUAEX
WonderswanX
X68000X
XBoyAdvance
Z26X

...and Snes9XBox

I know, I know...but it's not really a finished product. It's something that I threw
together about 3 years ago and have been updating with my current user interface along
the way. Purists will still want to use ZSnexBox. Compatibility is better in ZSnesBox
as well because it's based off of ZSNES and this is based off of Snes9X v1.43. There
is no lightgun support, no mouse support, and rewind support is flaky. All the other
features like save states, cheat code searching, etc, etc are working.


The sources to everything are now up on xbins under emulators/xport_src_new along with
a readme file for (brief) instructions on how to compile. I can't give instructions
on how to make XBox programs in general (that's left as an exercise for the reader)
but I can assure you that I've tested these packages to make sure they compile correctly
under MSVC with the XDK installed. It's all the source - every last bit.

My involvement in the XBox era is winding down. I guess it already has been winding down
for a while. There will probably be a handful of updates in the future and perhaps a new
project or two, but it's possible that this is it for me. I hope others will pick up these
projects and improve them. There's still a lot that can be tweaked/improved.

There's a very good chance that incorporating the new DOSBox core will result in a usable Dynamic
CPU which would give it a very nice speed boost.

Mednafen core might be worth updating, but note that as of v0.8 PCE CD emulation is supposed
to be much more taxing on the CPU. However, it might be worth it to strip out the Wonderswan
core into a separate project since that's supposed to be a better/tweaked version of oswan
(which is the core of WonderswanX). It might make more sense to find the changes in the oswan
portion of Mednafenx and implement them into WonderswanX though. There is also a PCFX core
(probably too taxing for the XBox) and a NGPC core (but the ngpc core is based on neopop
and I don't think much has changed in it - don't know if the emulation is improved at all.)

Atari7800 source is basically a stripped down MESS but all the MESS source files are included
in the package. One should be able to copy the atari7800x source package into another dir
and adjust the project settings to exclude A7800 files and include another machine's files
to make a new port of something else in MESS.

NeoGenesis could be patched to allow for >32MBit games - but this is surprisingly more
work than one might expect because of the memory constraints of the XBox. It
could be done more easily using virtual memory, but then general emulation performance
would suffer. It's doable without VM, but requires more time than I feel like giving -
especially because it's only useful for one or two games.

Many other projects could use core updates like BlissX, BlueMSXBox, etc to improve
compatibility.

Then of course there could be all sorts of new projects using my core as a base.
Potential projects include BBC, Bally Astrocade, Vectrex, Coco, Arcadia, and Sam Coupe
which all have decent open source emulators available for them. They've been on my todo
list for quite a while, but I just haven't found the time for them.


Oh...as an aside, if anyone knows of anyone who still does xbox tweaks who can construct a
completely silent (or nearly totally silent) XBox, please send me (XPort) a PM on
forums.xbox-scene.com. There's a lot of antiquated information on the 'net on this
subject and I just don't have the time to go the trial-and-error route.

And as always....enjoy!
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Wormboy
post Nov 13 2007, 11:18 PM
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Member No.: 88459



Wow, thats a big surprise! blink.gif

All I want is to say "Thank you" for all your great Xbox releases!

Seems to be the end of an era... sad.gif
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neil222
post Nov 14 2007, 12:32 AM
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From: Aotearoa
Member No.: 51728
Xbox Version: v1.0
360 version: none



Yeah, Awesome work Xport!
All the best for the future....
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JLsoft
post Nov 14 2007, 01:25 AM
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Group: Members
Posts: 73
Joined: 22-November 03
Member No.: 75997
Xbox Version: v1.0
360 version: none



Thank you, XPort.


Your contributions are pretty much the main base of the XBox homebrew 'scene'.

Whenever someone was considering getting an XBox and wanted to know what it was capable of homebrew-wise, it seems that the very first or second thing -always- mentioned was your emulator ports, along with the XBMP/XBMC project.

Again, thanks for all your work in the past and possible future...your projects probably have space used on most of the homebrew-capable XBoxes out there. biggrin.gif
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DZIAD
post Nov 14 2007, 01:34 AM
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Joined: 27-January 06
From: PAL
Member No.: 270199
Xbox Version: v1.4
360 version: v3.0 (falcon)



Thank You ! ! !

muhaha.gif ....::::XPORT::::.... muhaha.gif

Forever! beerchug.gif

This post has been edited by DZIAD: Nov 14 2007, 01:35 AM
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chorizo1
post Nov 14 2007, 01:35 AM
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Posts: 8883
Joined: 28-November 04
From: TEXAS
Member No.: 171284
Xbox Version: v1.4
360 version: v1 (xenon)



all i can say is THANK YOU for all that you have done to the scene.

I originally got into modding, because i saw someone running one of your emus on an xbox a couple of years back, and have been messing with my xbox ever since, LOL.

beerchug.gif Here's to you and all your hard work.
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cricri_pingouin
post Nov 14 2007, 02:15 AM
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Member No.: 277723



Yay, excellent news, thanks XPort happy.gif
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RoboChicken
post Nov 14 2007, 02:24 AM
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From: Hyrule
Member No.: 52386
Xbox Version: v1.4
360 version: unknown



THANK YOU for all of your hard work and good luck in your future endeavors! beerchug.gif

This post has been edited by RoboChicken: Nov 14 2007, 02:25 AM
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sp1200
post Nov 14 2007, 05:16 AM
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Your work was the greatest thing to come out of the Xbox scene. Thanks for everything.
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Nightbird
post Nov 14 2007, 05:17 AM
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Thanks for all your hard work Xport and the many hours you have given to Xbox emulation.
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samsbak
post Nov 14 2007, 05:22 AM
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what about the most important one???

Mameox! sad.gif
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ILLusions0fGrander
post Nov 14 2007, 05:51 AM
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Xbox Version: v1.4
360 version: v4.0 (jasper)



you kick ass and will be missed if you split, but you know, and i know, and we all know, you are the man.

beerchug.gif


nice work.
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sncboom2k
post Nov 14 2007, 06:01 AM
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Xport - thank you for all your hard work and dedictaion. It's been enjoyed by millions world wide. When we finally get to build our ultimate stand up arcade cabinet - you can bet an XBOX will be inside with a ton of Xport emu's on it.

Thank you!
Sncboom2k!
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Nicroma
post Nov 14 2007, 06:03 AM
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Member No.: 54194
Xbox Version: v1.2
360 version: v1 (xenon)



You shaped the xbox homebrew scene and I am sure most people have no clue how much work you have done. There were so many automated install discs with your work on them. You are the man! beerchug.gif
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Joshua Wood
post Nov 14 2007, 07:04 AM
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Thanks for all your hard work Xport. Emulators like yours were why I brought an Xbox in the first place. It will be interesting to see what happens with the source.
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