I remember bungie (creators of Halo series) said that when you play Halo 2 on a 360, it applies 4x MSAA to it and upscales it nicely, which makes it look better than OG xbox (which it does). My question is, since each game has an emulation profile, does that mean different levels of anti aliasing are applied to a different game depending on the speed they run at? (or none at all?)
Also, i found that if an orig. xbox game is 720p native, the 360 emulates the 720p mode when set at 720p or higher, and applies no anti aliasing.