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> Homebrew In Xna Game Studio
johnathon
post Jan 9 2010, 09:01 PM
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I have a jtagged xbox. How can I build my game in xna game studio, put it on a usb and play it on my xbox. The problem is that when I build with the xbox 360 template, it gives me an exe file. I thought an xbox 360 executable file an an xex. How can i get an xex from it and play it on my jtag using xexloader?
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ddxcb
post Jan 9 2010, 11:14 PM
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its called we need to crack the XNA launcher xex to load it with out live/paying 99$ smile.gif
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johnathon
post Jan 9 2010, 11:46 PM
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QUOTE(ddxcb @ Jan 9 2010, 10:14 PM) *

its called we need to crack the XNA launcher xex to load it with out live/paying 99$ smile.gif


Ok, is anyone working on that? is this going to be possible soon because I really love xna. I guess I'll have to use the leaked sdk for now. Does anyone know any good resources for learning that because I have no idea what to do with it. uhh.gif Thanks for your help
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ddxcb
post Jan 10 2010, 02:22 AM
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Well XNA can do so much but at least if people crack it then we can debug our xna apps smile.gif
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johnathon
post Jan 10 2010, 01:33 PM
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QUOTE(ddxcb @ Jan 10 2010, 01:22 AM) *

Well XNA can do so much but at least if people crack it then we can debug our xna apps smile.gif


So no one is actually working on it? This may be a stupid question but can the xna framework somehow be used with the leaked xbox 360 sdk?
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