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James Bond 007 Everything Or Nothing Disappointing, controls problems |
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| ArcticWolf |
Feb 29 2004, 05:06 PM
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X-S X-perience
 
Group: Members
Posts: 465
Joined: 12-December 03
From: Staten Island, NY
Member No.: 81421
Xbox Version: v1.4
360 version: unknown

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James Bond 007: Everything or Nothing JB007:EoN uses the third person perspective. The left analog stick controls the character movement and the right analog stick controls the camera view angle. When the left analog control is moved, only the character should move; the camera angle should not change. Only the right analog stick should change the camera angle. In JB007:EoN, when the character is moved with the left analog stick, the camera angle also changes, which is very frustrating! Very often you want to move the character while keeping the camera angle steady, but you can't do that in JB007:EoN. MechAssault and Splinter Cell have perfect control setup where the camera angle doesn't change when the character moves.
Regarding the driving controls in JB007:EoN, I don't know whether to laugh or cry. Anyone with any common sense or brains would obviously see that the left analog stick should control the acceleration, the reverse, and the steering, and the right trigger should fire the weapons, but in JB007:EoN, the right trigger is the acceleration. What the hell! The firing is done with the A button. To make it worse, there's no way to reconfigure the controls. Another possible control configuration would be to designate the left analog stick for the acceleration and the reverse, the right analog stick for the steering, the left trigger for the weapons select, and the right trigger for firing the weapons.
A ridiculous option that makes no sense is that you can invert the horizontal controls. Why would anyone invert the horizontal controls?! Vertical control is commonly inverted, which is the default in many games, but there really is absolutely no reason to invert the horizontal controls.
In JB007:EoN, you can lock onto a target, and while the target is locked, you can "fine tune" the target lock using the right analog stick, but the vertical in target lock fine tuning is not inverted, although the vertical camera control is inverted; this is a source of confusion. So, when you move the camera angle, the vertical is inverted, but when you fine tune the target lock, the vertical is not inverted. Great work EA!
The James Bond character doesn't move smoothly, and the movement doesn't seem “natural”. The snappy abrupt movements are reminiscent of classic arcade games. The movements of characters in Splinter Cell seem more natural and doesn't have the "Donkey Kong" like feel. Considering that JB007:EoN is EA's first "third person perspective" in the James Bond series, I guess I can understand.
The development team really screwed up on the controls. The control issue is frustratingly disappointing because otherwise, it's not a bad game.
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| ArcticWolf |
Mar 1 2004, 02:01 AM
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X-S X-perience
 
Group: Members
Posts: 465
Joined: 12-December 03
From: Staten Island, NY
Member No.: 81421
Xbox Version: v1.4
360 version: unknown

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Hey rgtaa, in one of the earlier missions, you're flying a helicopter, and the control is not inverted. As you pointed out, in flight sims, the control should be inverted, but in JB007:EoN, the flight controls are not inverted, and they don't give you the option to change the flight controls. That's what my problem is with EA; EA should give us the option to change the control settings.
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| rgtaa |
Mar 1 2004, 02:13 AM
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X-S Freak
    
Group: XS-BANNED
Posts: 1096
Joined: 24-November 02
Member No.: 10229
Xbox Version: unk
360 version: unknown

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you could be right... i haven't gotten to the helichopper ... but I did adjust the invert in this game ... so maybe when you are in helichopper you can switch the inverter .... Did you try this ... In some of the other James Bond Games you can adjust this stuff. I remember in 007 Nightfire ... you are given 3 or 4 adjustments ... for example GoldenEye Controller setup, Classic ect, ... In this game you are given some adjustments ... maybe double check ... even in middle of action you can adjust these settings. I know in Burnout 2 and Burnout 1 I didn't like that I couldn't control the settings... I use to like Green Button to accelerate and Blue to brake ... I had a hard time using triggers. So I understand what you are saying ... I did get use to Triggers to Acc and Brake and most racing games use that ... I HAD to GET USED to it!
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| Esperados |
Mar 8 2004, 05:05 PM
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X-S Enthusiast
Group: Members
Posts: 2
Joined: 28-February 04
Member No.: 103359

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hmm.. it seems like some of the cutscenes run a bit choppy here..is that normal?
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| floyd |
Mar 8 2004, 05:09 PM
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X-S Member

Group: Members
Posts: 62
Joined: 26-February 04
Member No.: 102804

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| QUOTE (Esperados @ Mar 8 2004, 07:05 PM) | | hmm.. it seems like some of the cutscenes run a bit choppy here..is that normal? |
yes. not sure why but at least it doesn't affect gameplay
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