xbox-scene.com - your xbox news information source
Quick Links: Main Forums | Xbox360 Forums | Xbox1 Forums | PS3 Forums
Xbox-Scene Forum Help  Search Xbox-Scene Forums   Xbox-Scene Forum Members   Xbox-Scene Calendar

Giganews Usenet Offers: +1150 days binary retention, 99%+ Completion, and Unlimited Speed/Access!

360 ODD Emulators: X360 Key $99 | Wasabi360 FAT $99 | Wasabi360 Slim $99
C4E's iXtreme Burner MAX Drive: LiteOn iHAS124 DROPPED TO JUST $17


Welcome Guest ( Log In | Register )

 Forum Rules Rules
2 Pages V  1 2 >  
Reply to this topicStart new topic
> Proposed Scripts For New Release Of Mxm, Are you guys up to the task?
BenJeremy
post Apr 29 2004, 04:21 PM
Post #1


X-S Elysian
*************

Group: Head Moderator
Posts: 9688
Joined: 19-July 02
Member No.: 1853
Xbox Version: v1.1
360 version: v1 (xenon)




Install Game (From DVD) (Context)
Delete Game (From HD) (Context)
Fetch Preview Video for game (Context)
Fetch Thumbnail for game (Context)
File Manager (Available for menu, accessable from system menu -> Plugins)
Fetch Skin (Available for menu, accessable from system menu -> Plugins)
Configure MXM (Available for menu, accessable from system menu -> Plugins)
Newsfeed Selector (Available for menu, accessable from system menu -> Plugins)
Games (Available for menu, accessable from system menu -> Plugins)
- Tetris
- Lights Out
- Connect 4
- Reversi
- Minesweeper
- Pong
- Xbox (Thumbnail) Concentration
- Arkanoid/Breakout
- Hangman
Skin Scripts (Scripts skinners can use to incorporate functionality)
- Analog Clock
- Newsfeed Detail
- Music Manager Functionality
Music Manager pop-up (Available for menu, accessable from system menu -> Plugins)
E-Mail (Available for menu, accessable from system menu -> Plugins)
IRC (?) (Available for menu, accessable from system menu -> Plugins)
Telnet (Available for menu, accessable from system menu -> Plugins)


I'm redoing some of the Plugin spec to get a better handle on how these scripts will work internally.

I also have a solution to the potential problem of tampering with games in dealing with high scores (I'll PM KF on that issue).

User is offlineProfile CardPM
Go to the top of the page
+Quote Post
koldfuzion
post Apr 29 2004, 04:55 PM
Post #2


X-S Freak
*****

Group: Members
Posts: 1480
Joined: 8-January 03
Member No.: 17355



very nice list smile.gif

I was initially thinking to add the thumbnail to the Games Database xml, but wouldnt it just be easier to send a request for an image and if its returned to use it? Then we could base the image name on the HexID for the game and dump them in a directory, nothing more needed.

Walmart has some pretty good thumbnails for game covers on thier site. Would covers be prefered (the small ones) or custom images at what size? the Walmart thumbs arent square, so they would need to be padded (PNG to use transparency) on the sides to minimize distortion. Or the AXS/Custom Thumbnails could be moved/used for this. (most i made for cpx-menux.)

QUOTE
I also have a solution to the potential problem of tampering with games in dealing with high scores


Sounds like a good way to actually allow high score db's and not worry about the tampering. To those making games... I think you can plan on this.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
geniusalz
post Apr 29 2004, 05:01 PM
Post #3


Team MXM
*****

Group: Head Moderator
Posts: 1827
Joined: 3-January 03
Member No.: 16298
Xbox Version: v1.1
360 version: unknown



Someone let me in on the plan wink.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
BenJeremy
post Apr 29 2004, 05:20 PM
Post #4


X-S Elysian
*************

Group: Head Moderator
Posts: 9688
Joined: 19-July 02
Member No.: 1853
Xbox Version: v1.1
360 version: v1 (xenon)



QUOTE (geniusalz @ Apr 29 2004, 02:01 PM)
Someone let me in on the plan wink.gif

Well, the scripters would merely include "SendSecurity <InetHandle>" and MXM would do the handshaking. Scripts would get a unique code value based on their content, so any tampering would result in an invalid security handshake.

Quite simple, really.

New updates of scripts would require new high score lists, but that shouldn't be a problem (or the developer could "register" a security handshake to associate it with a game's high score list.

That means the game scripts cannot be modified in any way.... no altering of the script file to add special paths and such.

The handshake part is the secret. wink.gif Since MXM handles it, it's not something that can be spoofed by an ActionScript.


User is offlineProfile CardPM
Go to the top of the page
+Quote Post
flattspott
post Apr 29 2004, 05:36 PM
Post #5


X-S Freak
*****

Group: Moderator
Posts: 1787
Joined: 14-April 03
From: Southern California
Member No.: 32293
Xbox Version: v1.0
360 version: v1 (xenon)



As I've said before, the delete and copy commands don't work 100% . Sometimes it does sometimes it don't. On small files and folder it does, but im talking about the huge one on the case of games.

This post has been edited by flattspott: Apr 29 2004, 05:39 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
BenJeremy
post Apr 29 2004, 05:40 PM
Post #6


X-S Elysian
*************

Group: Head Moderator
Posts: 9688
Joined: 19-July 02
Member No.: 1853
Xbox Version: v1.1
360 version: v1 (xenon)



QUOTE (flattspott @ Apr 29 2004, 02:36 PM)
As I've said before, the delete and copy commands don't work 100% . Sometimes it does sometimes it don't.

I will be looking at those shortly.

I have changed the way I close the handles, too.... don't know if that will solve the problem. The code is very straightfoward, I use STL template classes to map handle names to data objects, and similar code is used elsewhere; I really don't know why it doesn't want to remove the correct handle item.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
flattspott
post Apr 29 2004, 05:50 PM
Post #7


X-S Freak
*****

Group: Moderator
Posts: 1787
Joined: 14-April 03
From: Southern California
Member No.: 32293
Xbox Version: v1.0
360 version: v1 (xenon)



Also we really need a way the size the text stuff. At least maybe some preset one like

Text 320 240 Left Small "Small text"
Text 320 240 Left Medium "Medium text"
Text 320 240 Left Large "Large text"

My main concern here is the file manager stuff. With the font size we have now the only decent way to do a FM is to do it like Boxplorer, where you switch pages for the source and destination folders. In my opinion that sucks, I'd rather have both folders on the screen and not have scroll left and right to see what files are there.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
flattspott
post Apr 29 2004, 05:55 PM
Post #8


X-S Freak
*****

Group: Moderator
Posts: 1787
Joined: 14-April 03
From: Southern California
Member No.: 32293
Xbox Version: v1.0
360 version: v1 (xenon)



QUOTE
Music Manager Functionality


Oh yeah on the subject of music. I don't know if anyone else has experienced this but LoadSound doesn't seem to like big files. I tried doing one a week or so ago using the MS dash ripped ones on E. MXM froze up even though it pays them fine for the dashboard soundtrack stuff.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
flattspott
post Apr 29 2004, 06:05 PM
Post #9


X-S Freak
*****

Group: Moderator
Posts: 1787
Joined: 14-April 03
From: Southern California
Member No.: 32293
Xbox Version: v1.0
360 version: v1 (xenon)



QUOTE
Newsfeed Selector (Available for menu, accessable from system menu -> Plugins)


I alread did one of these buddy. It comes with over 100 working feeds.
It's dialog based. But it needs some tuning on your part BJ to make it better. By this I mean, it uses a list control and obviously it's filled with over 100 items. Now say you wanted to use item 50. You scroll donw to it and select it, then in order to get out of the list control so you can press the change button, you have to either scroll back up to the start of the list or to the end of it then the focus will leave the list control.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
BenJeremy
post Apr 29 2004, 06:16 PM
Post #10


X-S Elysian
*************

Group: Head Moderator
Posts: 9688
Joined: 19-July 02
Member No.: 1853
Xbox Version: v1.1
360 version: v1 (xenon)



QUOTE (flattspott @ Apr 29 2004, 02:55 PM)

Oh yeah on the subject of music. I don't know if anyone else has experienced this but LoadSound doesn't seem to like big files. I tried doing one a week or so ago using the MS dash ripped ones on E. MXM froze up even though it pays them fine for the dashboard soundtrack stuff.

PlaySound was not intended to be used with music files at all. It loads the sounds up (WAV files) into memory to play them.


Music Manager functions will be added soon.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
BenJeremy
post Apr 29 2004, 06:17 PM
Post #11


X-S Elysian
*************

Group: Head Moderator
Posts: 9688
Joined: 19-July 02
Member No.: 1853
Xbox Version: v1.1
360 version: v1 (xenon)



QUOTE (flattspott @ Apr 29 2004, 03:05 PM)

I alread did one of these buddy. It comes with over 100 working feeds.
It's dialog based. But it needs some tuning on your part BJ to make it better. By this I mean, it uses a list control and obviously it's filled with over 100 items. Now say you wanted to use item 50. You scroll donw to it and select it, then in order to get out of the list control so you can press the change button, you have to either scroll back up to the start of the list or to the end of it then the focus will leave the list control.

Well, we'll work on that. I realize some of these scripts are mostly done, too... that was just my rough cut of scripts I want to include in the default.xbe as internal scripts. wink.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
geniusalz
post Apr 29 2004, 06:21 PM
Post #12


Team MXM
*****

Group: Head Moderator
Posts: 1827
Joined: 3-January 03
Member No.: 16298
Xbox Version: v1.1
360 version: unknown



The loadsound stuff works for wav's only, if I remember right. It's intended for short sound effects, not streaming music.

I would also like the default font to be changed. Something smaller, thinner maybe.

To add to the list of scripts, some sort of config utility for PPF-xbox, that generates a command list file. Useful for halo map mods

Edit: I see those are internal. This one will probably be downloadable.
Edit: I also vote for the file manager to have a two-list view

This post has been edited by geniusalz: Apr 29 2004, 06:24 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
BLazeD
post Apr 29 2004, 06:40 PM
Post #13


X-S X-perience
**

Group: Members
Posts: 485
Joined: 4-October 02
From: New Zealand
Member No.: 4643
Xbox Version: v1.0



Great list, exciting times ahead...

As always, if any of you need a hand, gimmie a holla smile.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
flattspott
post Apr 29 2004, 06:41 PM
Post #14


X-S Freak
*****

Group: Moderator
Posts: 1787
Joined: 14-April 03
From: Southern California
Member No.: 32293
Xbox Version: v1.0
360 version: v1 (xenon)



How this for a rough pass at the clock?
user posted image

QUOTE
The loadsound stuff works for wav's only, if I remember right. It's intended for short sound effects, not streaming music.


I am aware of that however, how is a Music manager spose to be done other wise?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
geniusalz
post Apr 29 2004, 06:43 PM
Post #15


Team MXM
*****

Group: Head Moderator
Posts: 1827
Joined: 3-January 03
Member No.: 16298
Xbox Version: v1.1
360 version: unknown



It's cool, but I would recommend getting someone with more artistic experience (kf listening?) to skin it. (Don't mind, but I'm being frank here)

Or just rip off the longhorn clock laugh.gif . Looks pretty sweet.

I think Y'z dock has a clock too.

This post has been edited by geniusalz: Apr 29 2004, 06:45 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post





2 Pages V  1 2 >
Reply to this topicStart new topic

 

Lo-Fi Version Time is now: 26th May 2013 - 02:25 AM