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Quick Guide For High Def Output, Add High Def without the M$ Pack |
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| timeisntreal |
May 31 2004, 02:21 AM
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X-S Enthusiast
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| QUOTE (grungy-gamer @ May 28 2004, 05:05 AM) | | also, JaredC01, you said that the component only works in high def mode. does that mean, that unless i have an HD tv, i won't get an image, or what? because i've run component video on my set through a high definition pack before with no problems. |
no no, he means that you need the mode on which enables out put on RGB/YPrPb
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| timeisntreal |
May 31 2004, 02:23 AM
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X-S Enthusiast
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| QUOTE (rastareaper @ May 31 2004, 04:00 AM) | | i want to put component inputs on the back of my xbox for better pic quality but i dont have a hdtv television. can you still use component for 480i, or does it have to be 480p+? |
the xbox will out put 480i/p + 720p + 1080i
So yes it will do what you ask
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| JaredC01 |
Jun 2 2004, 06:13 PM
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X-S Freak
    
Group: Members
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From: Missouri
Member No.: 32151
Xbox Version: v1.6
360 version: v1 (xenon)

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| QUOTE (grungy-gamer @ May 27 2004, 10:05 PM) | -i've bee looking at various tutorials and faqs over the past few days, and i finally came up with a diagram for what i want to do.

can someone tell me if this is correct and if it would work right?
also, JaredC01, you said that the component only works in high def mode. does that mean, that unless i have an HD tv, i won't get an image, or what? because i've run component video on my set through a high definition pack before with no problems. |
Your diagram looks great. Should work perfectly for you. All I mean when I say it only works in High Def Mode, is that pins 11 - 12, and 13 - 14 need to be grounded, as they would be if you used the external High Definition A/V Pack.
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| xerxes3rd |
Jun 3 2004, 12:43 PM
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X-S Member

Group: Members
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Xbox Version: v1.4

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Since there has been some confusion, I've built a table that maps pin numbering schemes. You can use it to convert the numbering from JaredC01's diagram to DataBlitz' diagram (used in his tutorial, found here), and vice versa. If there are any errors here, please let me know. If this is too confusing, let me know and I can take it down or move it to another thread. Note: Most of the GND pins also have suggested uses, which are convenient to use based on physical placement. For example, the GND pin nearest to the "Audio Right" pin is labeled "GND (Audio Right)." | CODE | DataBlitz JaredC01 Description --------- -------- ----------- 1 2 Audio Right 2 4 GND (Audio Right) 3 6 SP-DIF Digital Audio 4 8 V-Sync (VGA Mode) 5 10 GND (Mode) 6 12 GND (Mode) 7 14 GND (Mode) 8 16 GND 9 18 Variable 10 20 GND (Pin 9) 11 22 Variable 12 24 GND (Pin 11) 13 1 Vcc 14 3 Audio Left 15 5 GND (Audio Left ) 16 7 H Sync (VGA Mode) 17 9 Mode Select 1 18 11 Mode Select 2 19 13 Mode Select 3 20 15 +12v 21 17 GND (Pin 22) 22 19 Variable 23 21 GND (Pin 24) 24 23 Variable
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Note: DataBlitz pinouts also apply to http://www.gamesx.com/avpinouts/xbox.htm This post has been edited by xerxes3rd: Jun 3 2004, 02:06 PM
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| xerxes3rd |
Jun 3 2004, 02:08 PM
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X-S Member

Group: Members
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Xbox Version: v1.4

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| QUOTE (JaredC01 @ Jun 3 2004, 03:13 PM) | | CODE | 10 20 Pin 9 GND 12 24 Pin 11 GND |
Pin 20 is the Y (Green) ground on mine.
Pin 24 is the SPDIF ground on mine.
As you said in your post, however, they're all grounding points.
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I updated my post slightly to reflect the fact that all ground points are common. If you would prefer that I remove the "suggested uses" for the ground pins, I'd be happy to do so.
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