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> Xbgm#, Game manager
warius
post Oct 6 2006, 11:48 AM
Post #61


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From: Let's hug it out bitch!
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Xbox Version: v1.2
360 version: unknown



forgive me for asking, but is it correct that this has limited (or no) features at all when using XBMC?
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kayaweed
post Oct 24 2006, 12:56 PM
Post #62


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New Dev release XBGM# 0.9.1.0-1_devglade: (changelog since 0.9.0.7)

* XBGM# look a little more polished, new functionnality.
* Add support for dashboard like Avalaunch, XBMC and UnleashX.
* The top toolbar (shutdown/restart/launch) work with any dashboard.
* BOOST mode work with UnleashX (upper V0.36.0620A Build 499).
* Show free space with any dashboard (Avalaunch, XBMC and UnleashX).
* Show extract icon before uploading a game.
* Fix bug showing free space on G drive.
* Fix bug when sorting by column Size.
* Fix Number overflow error.
* Fix error "Name is empty" when extracting locally.
* Many other fix.
* Add time remaining field to Progress dialog.
* All dialog (MainWindow, Preferences, DirectoryUpload, ProgressDirectory, ProgressxISO) are made with Glade.
* Add/Fix Textmod version.

The XBMC launch button allow you to run any xbe specify in the configuration dialog.
When using XBMC dashboard, you can also run any script, as long as you specify full path.
This release is in debug mode, so it redirect the output to a file, 'debug.txt', send it to me please.
Since it is a development version, i am open to any change.
Please feedback any bug so i could fixed it.
It compile and run on Ubuntu Dapper and Win32 and Cygwin.
Update Debian package and Gentoo ebuild and Win32 setup.
Update HTML tutorial in Français and English to show all new fontionnality.
You can read the advancement on the forum here.
I remind you than XBGM# can extract xbox 360 iso.
Big thanks to David R Mulligan for the work we have made together.
Please Feedback.


In fact it is a limited feature, but it depends on your dashboard.
David R Mulligan is working on implementing Scan titles to XBMC FTP server.

The top toolbar (shutdown/restart/launch) work with any dashboard.
the BOOST Mode work with Avalaunch and UnleachX.
The scan titles is only working with Avalaunch, but you will get your space with any dashboard.

XBGM web site
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kayaweed
post Nov 3 2006, 10:32 AM
Post #63


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Posts: 44
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New Dev release XBGM# 0.9.1.0-15_devglade: (changelog since 0.9.0.7)

* XBGM# look a little more polished, new functionnality.
* Add a save manager
* Add support for dashboard like Avalaunch, XBMC and UnleashX.
* The top toolbar (shutdown/restart/launch) work with any dashboard.
* BOOST mode work with UnleashX (upper V0.36.0620A Build 499).
* Show free space with any dashboard (Avalaunch, XBMC and UnleashX).
* Show extract icon before uploading a game.
* Fix bug showing free space on G drive.
* Fix bug when sorting by column Size.
* Fix Number overflow error.
* Fix error "Name is empty" when extracting locally.
* Many other fix.
* Add time remaining field to Progress dialog.
* All dialog (MainWindow, Preferences, DirectoryUpload, ProgressDirectory, ProgressxISO) are made with Glade.
* Add/Fix Textmod version.

The XBMC launch button allow you to run any xbe specify in the configuration dialog.
When using XBMC dashboard, you can also run any script, as long as you specify full path.
I remind you than XBGM# can extract xbox 360 iso.
This release is in debug mode, so it redirect the output to a file, 'debug.txt', send it to me please.
Since it is a development version, i am open to any change.
Please feedback any bug so i could fixed it.

It compile and run on Linux and Win32 and Cygwin.
Update Debian package and RedHat package and Gentoo ebuild and Win32 setup.
Update HTML tutorial in Français and English to show all new fontionnality.

Please Feedback.

In fact it is a limited feature, but it depends on your dashboard.

The top toolbar (shutdown/restart/launch) work with any dashboard.
The BOOST Mode work with Avalaunch and UnleachX but you can upload any xISO with any dashboard, it wil use standard FTP mode.
With with Avalaunch and UnleachX you can also upload a directory.
The scan titles is only working with Avalaunch, but you will get your free space with any dashboard.
The save manager is working with all dashboard.

Next new fontionnality will be creating xISO from local folder.
XBGM web site

--------------------
KaYa
XBGM# project
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kayaweed
post Dec 27 2006, 09:57 AM
Post #64


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Posts: 44
Joined: 19-July 04
Member No.: 131492



New Dev release XBGM# 0.9.1.0-26_dev: (changelog since 0.9.0.7)

* XBGM# look a little more polished, new functionnality.
* Add/Fix a Save Manager.
* Add/Fix Textmod version.
* Add support for dashboard like Avalaunch, XBMC and UnleashX.
* The top toolbar (shutdown/restart/launch) work with any dashboard.
* BOOST mode work with UnleashX (upper V0.36.0620A Build 499).
* Show free space with any dashboard (Avalaunch, XBMC and UnleashX).
* Show extract icon from XBE before uploading a game.
* Fix bug when extracting some xISO.
* Fix bug showing free space on G drive.
* Fix Number overflow error.
* Fix error "Name is empty" when extracting locally.
* Add time remaining field to Progress dialog.
* All dialog (MainWindow, Preferences, DirectoryUpload, ProgressDirectory, ProgressxISO) are made with Glade.
* Allow progress window minimize/hide.
* New SaveAs dialog for append filename extension automatically.
* Add dialog to select the export colunm you wish.
* Add XISO <= v1.10 support.
* Many other fix/add.

The XBMC launch button allow you to run any xbe specify in the configuration dialog.
When using XBMC dashboard, you can also run any script, as long as you specify full path.
The save manager allow to list all save game on your xbox and to backup it in a zip format, and it is working with all dashboard.
I remind you than XBGM# can extract xbox 360 iso.
This release is in debug mode, so it redirect the output to a file, 'debug.txt', send it to me please.
Since it is a development version, i am open to any change.
Please feedback any bug so i could fixed it.

It compile and run on Ubuntu Dapper and MacOS X and Win32 and Cygwin.
Update Debian package and Gentoo ebuild and Win32 setup.
For Mac OS X, i made a complete tutorial step by step and packages.
Update HTML tutorial in Français and English to show all new fontionnality.
You can read the advancement on the forum here.
Big thanks to David R Mulligan and BTUx9 for the work we have made together.
Please Feedback.

Keep using Mono 1.1.18
I am getting close to 0.9.1.0 release.
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rouneh
post Jan 3 2007, 01:28 PM
Post #65


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Xbox Version: v1.4
360 version: v4.0 (jasper)



kaya just to let you know the gentoo ebuild needs a quick edit due to it not linking to new build

CODE
SRC_URI="mirror://sourceforge/xbgm/xbgmsharp_0.9.1.0-25.tar.gz"


it loops all portage mirrors looking for file, so cant build digest.
worked fine when edited to 0.9.1.0-26.tar.gz

smile.gif
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nickeh
post Apr 14 2008, 10:52 PM
Post #66


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Member No.: 210833



Was about to send over a game today but was surprised to know that xbgmsharp isn't working anymore. Only get this message:

Error: Unable to open/read iso file:

Unknown type

Tried with different backups of the game with no result. Could it be that since last time (quite a while ago) mono has been upgraded and that brakes xbgmsharp?

Have tried to recompile xbgmsharp and listed dependencies in the ebuild.
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kayaweed
post May 13 2008, 02:20 PM
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Hello,

It is been quite a while.
In fat you are right, you need to upgrade dependencies in the ebuild and rebuild it.
Mono and specially GTK# got many improvement and might not be working any more.

In order to detecting and correct the error, you should test it in debug mode.

If you really need to, we could work together to make a upgrade.


Regards,
KaYa
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