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> Xboyadvance Current Discussion, questions, bugs, feature requests
XPort
post Aug 28 2004, 06:15 PM
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This is the main discussion thread for the most recent version of XBoyAdvance.

Use this thread to do any of the following:

Ask a question about XBoyAdvance
Report a bug about XBoyAdvance
Submit a feature request for XBoyAdvance

Do not use this thread to post about projects other than XBoyAdvance.
Do not post questions/bug reports/feature requests without first reading the FAQs for XBoyAdvance.
Do not ask where these projects can be downloaded.

Rule violators will get one warning. After that, you will be temporarily or permanently banned depending on the situation. I'm sorry if that sounds harsh, but it has taken me a cumulatively long time to write the FAQs for these projects. If you cannot do me the courtesy of taking the time to read them, then I do not want you posting here.

This thread will be pruned/cleaned periodically. If you had a question in this thread and it is now gone, then it was either in violation of the rules or your answer can now be found in the FAQs section.
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Likklebaer
post Aug 30 2004, 04:25 PM
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I've mentioned this before but didn't get a response so I'll mention it again happy.gif. In the original GBC Pokemon Pinball whenever the screen switches to the other part of the table (upper/lower) the music messes up briefly then returns to normal. This doesn't happen in the Windows version.
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GLiTcH
post Aug 30 2004, 10:31 PM
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read the fag's but found no answer so I'll ask again pop.gif

i noticed on the new version of xba,v17, i think.. when u load up a game and have an ips file for it , it wont load it..
this didnt happened on the older version i was using, v9....

maybe some of the source code was left out.. doesnt happend on pc version


edit. was bored today n got the ips files working on v17.. tongue.gif

This post has been edited by GLiTcH: Oct 31 2004, 04:45 AM
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asher
post Sep 1 2004, 08:48 AM
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i want a second save folder after the 4096 files reach.
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psxpirate1
post Sep 1 2004, 04:02 PM
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I've tried just about everything in Xboyadvance to fix the crackling sound problems in most games but still no luck... In the windows version there is significantly less crackling in games. Will this be addressed in the near future?
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madmab
post Sep 2 2004, 05:12 AM
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It'd be nice if having the R-trigger tied to fast forward would default to OFF on this fine emu.
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Diontae18
post Sep 15 2004, 08:17 PM
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Dual Gameboy Advances support. The source code for the VisualBoyAdvance emulator is Here Sure, I know that the xbox isn't fully compatible with one game running. But I want this feature included in the emulator just for multiplayer purposes don't matter how slow it would run. I'm sure there are others who would like this feature included and there are some who don't. If they don't want it, they don't have to use it. But the ones who do could use it on their own free will.
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XPort
post Sep 15 2004, 09:49 PM
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Congratulations yet again, Diontae. You've earned yourself a 2 week ban this time. Is it really so difficult to read the FAQs?
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Zandengoff
post Sep 16 2004, 07:35 AM
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I would really like to see the motion blur filter implemented into the xboyadvance emulator, it is avaliable on the windows version of visual boy advance and helps with games that have bad flicker such as ballistic. Without this filter the game is almost unplayable. I have tried every other combination of hardware and software filtering avaliable (on pc and xbox) and motion blur is the only filter that will get rid of the flickering. The game is one of my favorite and i am sure it would help other roms with the same problem. Any reply would be welcome.
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XPort
post Sep 16 2004, 12:04 PM
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Already exists. Look more carefully at the game configuration menu.
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XboyAdvance
post Sep 17 2004, 09:10 PM
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I would like a fix for the Gameboy Advance Game
DragonBallZ-Buu's Fury
When you get to the Grand KAi's Temple, it says "The Game Cannot Be Runned On This Harddware". I tried all the Different bios settings, In fact, I tryed everything there is. It still doesn't work
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Likklebaer
post Sep 17 2004, 09:51 PM
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No fix required. Delete the savefile for the game then, when you next run it set the save type to EEPROM.
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XboyAdvance
post Sep 17 2004, 10:17 PM
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QUOTE (Likklebaer @ Sep 17 2004, 10:54 PM)
No fix required. Delete the savefile for the game then, when you next run it set the save type to EEPROM.

Thankies LikkleBaer, You're the Greatest.
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XboyAdvance
post Sep 18 2004, 06:21 PM
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I would like the Ability to use Action Replay V3 Codes with this emulator.
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XboyAdvance
post Sep 18 2004, 11:17 PM
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Also Xport- Can you use the updated codebreaker version from 1.1 to 1.2 that's in the latest VisualBoyAdvance. I'm glad you did'nt released the next release yet because of these needed implemented features.
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