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> New Release Of Openxdk
edwardaux
post Oct 4 2004, 11:05 PM
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After a long hibernation, OpenXDK has finally released some more code containing a number of fairly major changes. Highlights include:

- Migration to a GCC-based toolchain. It now compiles using the Cygwin GCC compiler. Unfortunately, as much as it would have been desirable to support both MS and GNU toolchains, the practicalities are such that the MS compilers are no longer supported. Sorry! (Although, theoretically, you should be able to compile your application using the MS compilers and link in the GCC-compiled OpenXDK libraries.)

- It now contains a complete libc replacement (thanks to newlib.) This means that 99% of the normal stdio, memory, sprintf, et al routines are available.

- Multimedia support is provided using the Simple DirectMedia Layer (SDL) and supports video, joysticks and event handling. Video is currently limited to 640x480 or smaller. Only one joystick/pad is supported (but that is expected to be fixed soon.)

- To demonstrate the capabilities of the current OpenXDK framework, the SDL port of Doom (without sound or networking) is able to be compiled and executed. You will need to find a DOOM1.WAD (shareware) and put it in the root of your XBOX's C drive.

- Sound and networking are currently not supported. If you have experience in interfacing with the NVidia nForce MCP-D chip at the hardware/driver level, please get involved!

Head on over to http://openxdk.sourceforge.net to check out the latest code. Or pay a quick visit to http://www.openxdk.org for the current documentation.

This post has been edited by edwardaux: Oct 5 2004, 03:26 AM
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Posts in this topic
edwardaux   New Release Of Openxdk   Oct 4 2004, 11:05 PM
HoRnEyDvL   This is great news. Hopefully it will be as powerf...   Oct 5 2004, 12:03 AM
heinrich   nice :beer: Have you seen/looked into free-xdk ?...   Oct 5 2004, 12:23 AM
buckwilliamsca   wonderful! a great step forward in the xbox h...   Oct 5 2004, 04:43 AM
d0wnlab   I think I speak for all linux developers out there...   Oct 5 2004, 04:43 AM
Artifex   Actually, it doesnt look like there's anythin...   Oct 5 2004, 05:51 AM
Loto_Bak   Nice to see some progress here again... Is it po...   Oct 5 2004, 06:20 AM
jimmsta   W0W.... I thought that the OpenXDK project was los...   Oct 5 2004, 06:35 AM
freakdave   wow,now that the OpenXDK has SDL implemented (even...   Oct 5 2004, 06:42 AM
kaede2k1   maybe its time Free-XDK made a 0.1 release as op...   Oct 5 2004, 07:43 AM
katolo   Is it possible to compile pbl-meetoo or any dashbo...   Oct 5 2004, 08:30 AM
jippie   Shit, why haven't I heard anything. Have yo...   Oct 5 2004, 12:25 PM
bucko   Wuhooo, this has been hibernating for sooo long, g...   Oct 5 2004, 02:01 PM
b01   Here here, has anyone tried to compile one of the...   Oct 5 2004, 03:31 PM
stealth   Open-xdk does not let you recompile normal MS xdk ...   Oct 5 2004, 05:14 PM
Bad_Ad   7 months behind you and no, it doesnt.   Oct 5 2004, 07:36 PM
d0wnlab   Funny, your sourceforge page is slashdotted and ...   Oct 5 2004, 09:31 PM
edwardaux   I saw some questions about trying to compile XBMC,...   Oct 5 2004, 11:41 PM
bucko   nice :popcorn:   Oct 10 2004, 06:10 PM






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