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Joined: 29-November 02
From: Netherlands
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Xbox Version: v1.4
Yes.
Either use older dashboard (3944/4034/4817) which looks in the root of C for the fonts (whereas Live enabled dashes (4920+) use C:\Fonts\)
Or do the following:
Create C:\F0nts directory Rename ORIGINAL xboxdash.xbe xb0xdash.xbe (NOT the update.xbe file!) Hex-edit xb0xdash.xbe to look for the fonts in the C:\f0nts directory instead of c:\fonts
Group: Members
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Xbox Version: v1.4
360 version: v1 (xenon)
RolfLobker,
Thanks for the reply. Will have a go at Hex editing the xb0xdash.xbe file. Can you give me an idea what to use to edit the file and what I am looking our for as far as editing?
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you have to hex edit it so it looks for the right fonts, for example all fonts instances to f0nts. then name that file a certain way like msxboxdash.xbe and link that in the evox.ini file
Group: Members
Posts: 533
Joined: 17-July 03
Member No.: 50467
Xbox Version: v1.4
360 version: v1 (xenon)
QUOTE (krayzie @ Oct 20 2004, 10:12 PM)
you have to hex edit it so it looks for the right fonts, for example all fonts instances to f0nts. then name that file a certain way like msxboxdash.xbe and link that in the evox.ini file
Thanks,
What is the hex for f0nts? Also do I have to sign anything with xbedump -font ?
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Xbox Version: unk
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you just search for the text string fonts. also if you are running pbl you shouldn't have to sign it and certainly not with font since that is not even used by the UDE/2/UXE