xbox-scene.com - your xbox news information source
Quick Links: Main Forums | Xbox360 Forums | Xbox1 Forums | PS3 Forums
Xbox-Scene Forum Help  Search Xbox-Scene Forums   Xbox-Scene Forum Members   Xbox-Scene Calendar

Giganews Usenet Offers: +1150 days binary retention, 99%+ Completion, and Unlimited Speed/Access!

360 ODD Emulators: X360 Key $99 | Wasabi360 FAT $99 | Wasabi360 Slim $99
C4E's iXtreme Burner MAX Drive: LiteOn iHAS124 DROPPED TO JUST $17


Welcome Guest ( Log In | Register )

 Forum Rules Rules
> New Project: 3d Fighter, Totally Modable 3D Fighter
SHiZNO
post May 21 2005, 05:34 AM
Post #1


X-S Expert
***

Group: Moderator
Posts: 509
Joined: 5-November 02
Member No.: 7598
Xbox Version: v1.0
360 version: none



Well we have been working on a fighting game this past week. Its not going to be DOA3/Tekken/Virtua Fighter hardcore, but ATM its like Street Fighter 2. Itll play like Street Fighter EX at best.

features:
Game is 3D
Import more characters
Import custom levels
Sf2/EX grade fighting engine (no tekken button mash 10 string combos)
Import more characters
Import more characters!!!

Sooo anyway, the model format is all open so anyone can make their own characters, define its special moves, and import it into the game easily...so you can see the potential in this game if people out there contribute.

The game is obviously still VERY early in dev, but we already have it up and running, playable too I guess. As you can see from the screenshot we havent got time for any graphical work ATM but if there are any artists out there who want to contribute we NEED people who can model, draw textures (for models, HUD, menus etc) ...fuck we need people from all areas really...sound..music... if you feel you can offer us something come tell us (#a-shock on efnet or find our X-S forum)

Heres a screenshot of the game currently running, obviously its pretty fugly atm so if you can do better come help us out wink.gif
user posted image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
6 Pages V  1 2 3 > »   
Reply to this topicStart new topic
Replies(1 - 14)
law56ker
post May 21 2005, 09:04 AM
Post #2


X-S X-perience
**

Group: Members
Posts: 413
Joined: 3-April 05
Member No.: 210958



Nice start, nice to see some homebrew.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
vicviper74
post May 21 2005, 02:23 PM
Post #3


X-S Senior Member
**

Group: Members
Posts: 282
Joined: 12-January 04
Member No.: 91499
Xbox Version: unk



DUDE this is awsome!! i modded the shit out of Beats of rage os if this is ever as easy its ass whoopin time. I'm a fighting fanatic from the old school.

This post has been edited by vicviper74: May 21 2005, 02:24 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
dcware
post May 21 2005, 05:31 PM
Post #4


X-S Member
*

Group: Members
Posts: 104
Joined: 18-February 04
From: England, UNITED KINGDOM
Member No.: 101023
Xbox Version: v1.3
360 version: v1 (xenon)



I'm a great sound guy, maybe you could use my services (FREE of course). Anything to help the great Aftershock.

Sound effects are my specialty, but I can provide some rock music. I can also use photoshop pretty good, so menus and things could be created.

DCWare,
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
tNCecil
post May 21 2005, 06:05 PM
Post #5


X-S Expert
***

Group: Members
Posts: 503
Joined: 5-March 04
Member No.: 105031
Xbox Version: unk
360 version: unknown



Heres a quick thing i made as an example of a health bar smile.gif

user posted image

This post has been edited by tNCecil: May 21 2005, 06:05 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
AntMan3DFX
post May 21 2005, 07:16 PM
Post #6


X-S Enthusiast


Group: Members
Posts: 10
Joined: 28-September 03
Member No.: 64994



I'm up for creating 3D Models/Textures/Animations.
Let me know what formats U need , how many Polys
Max and any other technical info. and I will get on it.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
SHiZNO
post May 21 2005, 08:08 PM
Post #7


X-S Expert
***

Group: Moderator
Posts: 509
Joined: 5-November 02
Member No.: 7598
Xbox Version: v1.0
360 version: none



tNCecil that is fucking awesome. what youll need to do is make the back of the bar seperate, the color bar will be done in code instead of drawn (so we can change its color nicely)...and the sonic face and name would have to be seperate, then we can combine them all in code to match that image....fucking awesome work tho
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
chedabob
post May 21 2005, 08:08 PM
Post #8


X-S Member
*

Group: Members
Posts: 139
Joined: 15-May 05
Member No.: 221259
Xbox Version: v1.1
360 version: unknown



hey
id be willing to help out with levels. id be able to beta test as well (soon as i get ma xbox fixed which will be in a few days).i could probably help with the music aswell ( my mate could aswell because he is great at using multi track sequencers and stuff).

This post has been edited by chedabob: May 21 2005, 08:10 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
total_ass
post May 21 2005, 08:46 PM
Post #9


X-S Hacker
******

Group: Members
Posts: 3000
Joined: 6-June 04
From: England
Member No.: 124000
Xbox Version: v1.4



this looks absolutely positively kick-ass!

sadly there's not really anything i can do to contribute sad.gif but i will enjoy it when its released rest assured.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
tNCecil
post May 21 2005, 09:23 PM
Post #10


X-S Expert
***

Group: Members
Posts: 503
Joined: 5-March 04
Member No.: 105031
Xbox Version: unk
360 version: unknown



Yep, i was just posting a mock-up smile.gif

user posted image

That how stripped down you want it?

You can get a hold of my on aim @ Borman18, but i may be out part of the night
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Rickz0rz
post May 21 2005, 11:23 PM
Post #11


X-S Young Member
*

Group: Members
Posts: 36
Joined: 18-October 03
Member No.: 68701
Xbox Version: v1.1



Hem. This is what I had going, in with the top... it's a quick mockup.. nothing too big-ass to fill half the screen, just simplicity.

user posted image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
tNCecil
post May 21 2005, 11:57 PM
Post #12


X-S Expert
***

Group: Members
Posts: 503
Joined: 5-March 04
Member No.: 105031
Xbox Version: unk
360 version: unknown



user posted image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
SHiZNO
post May 22 2005, 12:15 AM
Post #13


X-S Expert
***

Group: Moderator
Posts: 509
Joined: 5-November 02
Member No.: 7598
Xbox Version: v1.0
360 version: none



wow Rickz0rz i like your outline, and tNCecil your faces are sweet

Rickz0rz can you make that with no face in it and no colored bar?

maybe i should make a the GUI skinable
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Rickz0rz
post May 22 2005, 12:49 AM
Post #14


X-S Young Member
*

Group: Members
Posts: 36
Joined: 18-October 03
Member No.: 68701
Xbox Version: v1.1



Done and done. Choose whichever you want.

Overlay with holes for images
Overlay without holes

This post has been edited by Rickz0rz: May 22 2005, 12:51 AM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
knepley
post May 22 2005, 01:17 AM
Post #15


X-S Member
*

Group: Moderator
Posts: 112
Joined: 12-July 02
From: Garland, TX
Member No.: 1478
Xbox Version: v1.6
360 version: v1 (xenon)



if anyone wants to make stages, you basically lay down a scene in 3d studio max, then my export plugin will export it in the proper format. It has support for reusing models and textures. The models are stored in a compact binary format and an XML file is used to keep track of positions, rotations, textures, etc. Have to ask shizno about the scale, but I think the characters are like 120 units wide, could be way off.

The exporter uses the underscore character, "_" , to know when objects are duplicated in the scene. So if you want say, multiple copies of the same rock, you make Rock_01, Rock, Rock_2345 and only Rock.bin will be exported and all the <object> instances in the XML file will point at Rock.bin .

Bump mapping should be supported in the future if there's a stage that looks much better with it on. Animation is another posibility, constant rotations or objects that travel around a spline path are do-able.

I would try to keep the total texture usage under 10 megs (uncompressed, no penalty for reusing textures from another object) .

Polycount can be fairly high, but I'm not sure if you even need to make two sided areas since the camera does not change rotation yet.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post





6 Pages V  1 2 3 > » 
Reply to this topicStart new topic

 

Lo-Fi Version Time is now: 24th May 2013 - 06:57 AM