QUOTE(jizmo @ Jun 15 2005, 10:02 AM)
I'm actually not so keen on the development on Burnout series lately. I was a huge fan of the second Burnout, and we had many sessions of the crash mode. With a few beers along it was one of the funniest party games ever for Xbox.
Me and my friends too. Lots of
was drank in front of Burnout 2 crash mode.
And man, was I disappointed when I saw Burnout 3 for the first time. First of all the physics have been screwed up. Buses bend in a weird fashion and many cars are left shaking unnaturally after being hit. And the worst part? Those fucking bonuses and pickups.
Being fixed. There was only so much Criterion could do regarding secondary car physics because EA wanted "more of everything" and they just ran out of time.
Burnout 2's crash mode was all about finding the right angle and time and the right vehicle to crash onto. Now it was just about getting your car to slide far enough to get that 4x multiplier. Miss it and your points will suck, no matter how awesome the actual crash was.
The bonuses are being removed. It's all coming back down to the crash and not the icons. I thought the crash mode in Burnout 2 was far superior even though I liked being able to control my wreck of a car.
Plus that artificial detonation in the end, don't get me started on that one.
Hmm, not gonna like Burnout Revenge then
. I like the crashbreaker, but that's because it brought explosions to even the most bland wrecks. It's not there for reality. Just fun.
To me Burnout 3 was all about how a good thing can be destroyed by marketing putting in "cool features". The soundtrack and radio channels had the same kind of approach in them and they totally sucked ass too. Woo! Yeah! Cool, dude! Rock on!
I agree with that! Thank you EA for "influencing" such a cult game. I hope with the success of Burnout 3, EA gives Criterion more breathing room. We'll see though. I like where Revenge is headed.