|
  |
Ndure Installer For Pc, ndure-complete |
|
|
| krizalid |
Jan 2 2006, 02:47 AM
|
X-S Expert
  
Group: Dev/Contributor
Posts: 612
Joined: 3-November 05
From: Mexico
Member No.: 256286
Xbox Version: none
360 version: v5.0 (360S - trinity)

|
QUOTE(kingroach @ Dec 29 2005, 09:31 PM)  I uploaded a new build of Ndure installer 3.0.. Now xonlinedash.xbe chooser is intigrated into Nkpatcher.. normally it will boot xboxdash.. if booting of xonlinedash.xbe is needed for account management.. just put boot1.bin in xboxdashdata.185ead00 folder and nkpatcher will boot xonlinedash.xbe..
I like your work, and i've noticed lots of knowledge comming from you. 1st question.......... your boot1.bin is nothing but a dummy file, what or how did you get the info so you have this in this specific directory to be at to avoid the freeze??? Also, is the xonlinedash.xbe from the 5960 dash, and doesn't the Xbox.xtf in xodash interfier, since all xonlinedash.xbe that's i've hex-studied loads Xbox.xtf from xodash, and fonts folder. I'm clueless in how you get this to work. Once again, I downloaded Ndure 3.0 *haven't tested*, and i'm looking at so much improvent over the 2.1 version, and I'm a enthusiast and I like to learn as much as I can. Thx.
|
|
|
|
| |
| Ndure protagonist |
Jan 2 2006, 07:29 AM
|
X-S Expert
  
Group: Members
Posts: 544
Joined: 30-July 05
Member No.: 237656
Xbox Version: v1.0
360 version: none

|
QUOTE(Ndure protagonist @ Dec 13 2005, 02:10 AM)  {; Kingroach: for UDDAE the 12 MB filler1.img in flr.rar is too big; 9.25 MB (9,699,328 bytes) is perfect... ;} QUOTE(Ndure protagonist @ Dec 19 2005, 09:21 AM)  Thanks for fixing that (@Dec.15) kingroach; it can now be used by 2.1 users (and others) to install UDDAE: http://forums.xbox-scene.com/index.php?act...dpost&p=3123957kingroach, I was preparing and testing a follow-on post, explaining how non-3.0 Ndure users can also use its UDDAE files to launch the online dash/console from the open tray (retail) state. However, I noticed you've changed the flr.rar to be fludd.rar (@Dec.29) and it doesn't contain 9.25 MB again! It's contents are less now and consequently leave too much free space in C (re. the linked post's usage) ... have you changed it to be like that for a different purpose? {? Re. boot1.bin ... maybe a more meaningfully named file in E would be better (like nkp11 uses for switching off the virtual C and EEPROM) so it can be toggled without needing to access the real C ?}
|
|
|
|
| |
| krizalid |
Jan 3 2006, 06:07 AM
|
X-S Expert
  
Group: Dev/Contributor
Posts: 612
Joined: 3-November 05
From: Mexico
Member No.: 256286
Xbox Version: none
360 version: v5.0 (360S - trinity)

|
Thx alot kingroach, I kinda did think about fixing the xonlindash.xbe to try to change the name of \xodash\Xbox.xtf to something else mb, but never really tried. Well here's some stuff i've been thinkin about but they might not work at all.
* means some possibilities but failed.
*1.- try to exploit the files inside \media\ folder used by the ndure boot, i actually got it to error 21, that kinda tells me it could be possible in a certain way, and that way we don't depend on fonts, but rather other files that loads into the dash.
*2.- fuckMS msdash.xbe when booting retail, but i can't load xonlinedash.xbe retail nor patched.
3.- my last attemp i'm gonna go try.
use update.xbe from UXE to load fonts bert-something.xtf and ernie.xtf to load the softmod, while keeping the other msdash.xbe and xonlinedash.xbe retail and unmodded, and this could be a possible way to load the fonts correctly and have full use of the ms dashboard.
xboxdash.xbe (update from nfl)>fonts\ernie.xtf/bert-kernel or ge.xtf>dual boot etc.
if open tray>msdash.xbe (retail xboxdash.xbe 5960)>fonts\Xbox.xtf/Xbox Book.xtf=fully retail and compatible with the hash checks on the xonlinedash.xbe and vice versa.
*crosses fingers*
|
|
|
|
| |
| krayzie |
Jan 3 2006, 07:31 AM
|

X-S Elysian
            
Group: Head Moderator
Posts: 9334
Joined: 3-January 04
Member No.: 88318
Xbox Version: unk
360 version: unknown

|
QUOTE(krizalid @ Jan 3 2006, 06:14 AM)  Thx alot kingroach, I kinda did think about fixing the xonlindash.xbe to try to change the name of \xodash\Xbox.xtf to something else mb, but never really tried. Well here's some stuff i've been thinkin about but they might not work at all.
* means some possibilities but failed.
*1.- try to exploit the files inside \media\ folder used by the ndure boot, i actually got it to error 21, that kinda tells me it could be possible in a certain way, and that way we don't depend on fonts, but rather other files that loads into the dash.
*2.- fuckMS msdash.xbe when booting retail, but i can't load xonlinedash.xbe retail nor patched.
3.- my last attemp i'm gonna go try.
use update.xbe from UXE to load fonts bert-something.xtf and ernie.xtf to load the softmod, while keeping the other msdash.xbe and xonlinedash.xbe retail and unmodded, and this could be a possible way to load the fonts correctly and have full use of the ms dashboard.
xboxdash.xbe (update from nfl)>fonts\ernie.xtf/bert-kernel or ge.xtf>dual boot etc.
if open tray>msdash.xbe (retail xboxdash.xbe 5960)>fonts\Xbox.xtf/Xbox Book.xtf=fully retail and compatible with the hash checks on the xonlinedash.xbe and vice versa.
*crosses fingers*
1: very unlikely. it's still a font exploit. other files have been checked.. 2: yes that's true 3: when keeping hacked fonts in C:\fonts how do you wanna load msdash? also xonlinedash.xbe needs a retail 5960 C:\xboxdash.xbe (checksum)
|
|
|
|
| |
| krizalid |
Jan 3 2006, 08:14 AM
|
X-S Expert
  
Group: Dev/Contributor
Posts: 612
Joined: 3-November 05
From: Mexico
Member No.: 256286
Xbox Version: none
360 version: v5.0 (360S - trinity)

|
xboxdash.xbe checksum, is that in the loaded memory or the file it self.
Oh, and i think i might of found something that might come in handy to someone that can make a valid expoit.
using Ndure's xboxdash.xbe and media folder, i noticed that if you mess with the file called \media\content\japanesse\ximejpm.dic the xbox will either freeze, or try to load something.
I've tried 2 ways so far, renaming erinie.xtf to this file and replacing, booted to error 21, but it might be that somebody more skilled can find a way to exploit the file ximejpm.dic, i also tried xbox.xtf named to this file, and leads to just a freeze.
Migh be valuable info, who knows???
|
|
|
|
| |
| krizalid |
Jan 4 2006, 06:34 AM
|
X-S Expert
  
Group: Dev/Contributor
Posts: 612
Joined: 3-November 05
From: Mexico
Member No.: 256286
Xbox Version: none
360 version: v5.0 (360S - trinity)

|
This is what I mean about this file, cause it seems to do something with the kernel.  I'm not much of a hacker, but I"m sure you can do something. Like I said, mb it's the way we have to set the file, not as a font, cause I got it to error 21, that means it at least tried to find the .xbe in it's target, mb new signature is needed I don't know. Hopes this comes to good use.
|
|
|
|
| |
| kingroach |
Jan 5 2006, 12:58 AM
|

X-S Hacker
     
Group: Dev/Contributor
Posts: 2739
Joined: 9-February 04
Member No.: 98931
Xbox Version: v1.4
360 version: v5.0 (360S - trinity)

|
The two files seems to be japanese character support for xbox.. The two files are XIME file after some research it seems to be xbxo version of Pocket IME ( Input method editor).. from MSDN: QUOTE MS® Windows® CE .NET supports the Japanese Pocket Input Method Editor (IME) version 2.0. An IME is a program that allows users to enter complex characters and symbols, such as Japanese Kanji characters, by using a standard keyboard. Pocket IME is a small-size IME that can support embedded systems without keyboards that have small screens and a minimum memory footprint. this three links might be helpful: http://msdn.MS.com/library/default...._Pocket_IME.asphttp://msdn.MS.com/library/default...._windows_ce.aspreplace MS with MS.. http://msdn.MS.com/library/default...._code_files.aspapparantly the source code for pocket ime comes with windows CE.. now I dont have any special expertise on windows ce ( other than few failed attempt to make a customize windows ce for my computer  ).. so if pocket ime have any flaw in it, which it should considering its a MS product  you could certainly exploit these two files.. This post has been edited by kingroach: Jan 5 2006, 01:00 AM
|
|
|
|
| |
|
  |
|