QUOTE(deadlokIV @ Jul 14 2005, 01:30 PM)
Right im finishing up my crapped up version of open dash..
...actually it's more of a mod...trust me...
added two menus etc, for the way i personally use my dashes but hey...
edited the CRAZY flashing backgrounds and snakes
about the sloppy thing? heh, yea like a miniture forest with no map
Im a new'in to SDL programming and im starting to find it easy through this.
Very cool! Glad to know some people are poking around in it
BTW. How did you get c++ working for openxdk?! i gave up...since i am addicted to code::blocks ide...
...usual story, tried to intsall openxdk...failing everywhere etc...
You can use c++ if you're very careful. The wrong step and at link time you end up with a bunch of unresolved dependencies in libstdc++. Yesterday I sussed out one cause of this to be using typeid() in a certain context. I've yet to determine exactly what that context is, but I know it's not every time that typeid() is used because I use it throughout the program and only in one spot does it cause the link errors. I know template's work, inheritance works, typeid() works some of the time, casting works, etc.. best bet is to check your compile whenever you add something like that.
Well godspeed on the c++ dash, and lets all pray audio and networking will come soon (i dear friend, have plans
audio is already working, and got better with Carcharius's CVS update awhile ago.
[[[.PS. Im having trouble compiling your ported librarys...mainly SDL_image....
...cp: cannot stat `SDL_image.h': No such file or directory
This is in Cygwin...]]]
Actually, just grab the latest openxdk binary release (or, even better, the source from CVS). They have SDL_Image, SDL_ttf and dependencies integrated into the build.