QUOTE(deadlokIV @ Jul 14 2005, 01:30 PM)
Right im finishing up my crapped up version of open dash..
...actually it's more of a mod...trust me...

added two menus etc, for the way i personally use my dashes but hey...
edited the CRAZY flashing backgrounds and snakes
about the sloppy thing? heh, yea like a miniture forest with no map

Im a new'in to SDL programming and im starting to find it easy through this.
Very cool! Glad to know some people are poking around in it
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BTW. How did you get c++ working for openxdk?! i gave up...since i am addicted to code::blocks ide...
...usual story, tried to intsall openxdk...failing everywhere etc...
You can use c++ if you're very careful. The wrong step and at link time you end up with a bunch of unresolved dependencies in libstdc++. Yesterday I sussed out one cause of this to be using typeid() in a certain context. I've yet to determine exactly what that context is, but I know it's not every time that typeid() is used because I use it throughout the program and only in one spot does it cause the link errors. I know template's work, inheritance works, typeid() works some of the time, casting works, etc.. best bet is to check your compile whenever you add something like that.
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Well godspeed on the c++ dash, and lets all pray audio and networking will come soon (i dear friend, have plans

)
audio is already working, and got better with Carcharius's CVS update awhile ago.
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[[[.PS. Im having trouble compiling your ported librarys...mainly SDL_image....
...cp: cannot stat `SDL_image.h': No such file or directory
This is in Cygwin...]]]
Actually, just grab the latest openxdk binary release (or, even better, the source from CVS). They have SDL_Image, SDL_ttf and dependencies integrated into the build.